
// Generalized sector types
gen_sectortypes
{
	effect
	{
		0 = "Normal";
		1 = "Light Phased";
		2 = "Light Sequence Start";
		3 = "Light Sequence Special 1";
		4 = "Light Sequence Special 2";
		21 = "Light Phased";
		22 = "Light Sequence Start";
		23 = "Light Sequence Special 1";
		24 = "Light Sequence Special 2";
		26 = "Stairs Special 1";
		27 = "Stairs Special 2";
		65 = "Light Flicker";
		66 = "Light Strobe Fast";
		67 = "Light Strobe Slow";
		68 = "Light Strobe Hurt";
		69 = "Damage Hellslime";
		71 = "Damage Nukage";
		72 = "Light Glow";
		74 = "Sector Door Close (30 sec)";
		75 = "Damage End Level";
		76 = "Light StrobeSlowSync";
		77 = "Light StrobeFastSync";
		78 = "Sector Door Raise (5 min)";
		79 = "Low Friction";
		80 = "Damage Super Hellslime";
		81 = "Light Fire Flicker";
		82 = "Damage -2 or -5% health (no protection)";
		83 = "Damage -4 or -8% health (no protection)";
		84 = "Scroll east + -2 or -5% health (no protection)";
		87 = "Sector uses outside fog";
		105 = "Delayed damage weak";
		115 = "Instant death (doesn't work in 2.0.93 yet!)";
		116 = "Delayed damage strong";
		118 = "Carry player by tag";
		196 = "Healing Sector";
		197 = "Lightning Outdoor";
		198 = "Lightning Indoor 2";
		199 = "Lightning Indoor 1";
		200 = "Sky 2 (MAPINFO)";
		201 = "Scroll North (slow)";
		202 = "Scroll North (medium)";
		203 = "Scroll North (fast)";
		204 = "Scroll East (slow)";
		205 = "Scroll East (medium)";
		206 = "Scroll East (fast)";
		207 = "Scroll South (slow)";
		208 = "Scroll South (medium)";
		209 = "Scroll South (fast)";
		210 = "Scroll West (slow)";
		211 = "Scroll West (medium)";
		212 = "Scroll West (fast)";
		213 = "Scroll NorthWest (slow)";
		214 = "Scroll NorthWest (medium)";
		215 = "Scroll NorthWest (fast)";
		216 = "Scroll NorthEast (slow)";
		217 = "Scroll NorthEast (medium)";
		218 = "Scroll NorthEast (fast)";
		219 = "Scroll SouthEast (slow)";
		220 = "Scroll SouthEast (medium)";
		221 = "Scroll SouthEast (fast)";
		222 = "Scroll SouthWest (slow)";
		223 = "Scroll SouthWest (medium)";
		224 = "Scroll SouthWest (fast)";
		40 = "Wind East weak";
		41 = "Wind East medium";
		42 = "Wind East strong";
		43 = "Wind North weak";
		44 = "Wind North medium";
		45 = "Wind North strong";
		46 = "Wind South weak";
		47 = "Wind South medium";
		48 = "Wind South strong";
		49 = "Wind West weak";
		50 = "Wind West medium";
		51 = "Wind West strong";
		225 = "Carry East Slow";
		226 = "Carry East Med.Slow";
		227 = "Carry East Medium";
		228 = "Carry East Med.Fast";
		229 = "Carry East Fast";
		230 = "Carry North Slow";
		231 = "Carry North Med.Slow";
		232 = "Carry North Medium";
		233 = "Carry North Med.Fast";
		234 = "Carry North Fast";
		235 = "Carry South Slow";
		236 = "Carry South Med.Slow";
		237 = "Carry South Medium";
		238 = "Carry South Med.Fast";
		239 = "Carry South Fast";
		240 = "Carry West Slow";
		241 = "Carry West Med.Slow";
		242 = "Carry West Medium";
		243 = "Carry West Med.Fast";
		244 = "Carry West Fast";
	}
	
	damage
	{
		0 = "None";
		256 = "Damage 5 per second";
		512 = "Damage 10 per second";
		768 = "Damage 20 per second";
	}
	
	secret
	{
		0 = "No";
		1024 = "Yes";
	}
	
	friction
	{
		0 = "Disabled";
		2048 = "Enabled";
	}
	
	pusher
	{
		0 = "Disabled";
		4096 = "Enabled";
	}
}
