/*************************************************************\
	Doom Builder Game Configuration for Risen3D
\*************************************************************/

// This is required to prevent accedential use of a different configuration
type = "Doom Builder 2 Game Configuration";

// This is the title to show for this game
game = "Risen3D";

// This is the simplified game engine/sourceport name
engine = "risen3d";

// The format interface handles the map data format
formatinterface = "DoomMapSetIO";

// Default lump name for new map
defaultlumpname = "MAP01";

// Default testing parameters
testparameters = "-iwad \"%WP\" -skill \"%S\" -file \"%AP\" \"%F\" -warp %L1 %L2 %NM";

// Default nodebuilder configurations
defaultsavecompiler = "zennode_normal";
defaulttestcompiler = "zennode_fast";

// Skill levels
skills
{
	include("Includes\\Doom_misc.cfg", "skills");
}

// Simulate Doom brightness levels (turn this off for linear lighting)
doomlightlevels = true;

// When this is set to true, sectors with the same tag will light up when a line is highlighted
linetagindicatesectors = true;

// Special linedefs
soundlinedefflag = 64;	// See linedefflags
singlesidedflag = 1;	// See linedefflags
doublesidedflag = 4;	// See linedefflags
impassableflag = 1;
upperunpeggedflag = 8;
lowerunpeggedflag = 16;

// Door making
makedoortrack = "DOORTRAK";
makedooraction = 1;			// See linedeftypes

// Generalized actions
generalizedlinedefs = true;
generalizedsectors = true;

// Texture loading options
mixtexturesflats = true;
defaulttexturescale = 1.0f;
defaultflatscale = 1.0f;


// Some common settings
include("Includes\\Common.cfg");


// Default flags for first new thing
defaultthingflags
{
	include("Includes\\Doom_misc.cfg", "defaultthingflags");
}


// Texture sources
textures
{
	include("Includes\\Doom_misc.cfg", "textures");
}

// Patch sources
patches
{
	include("Includes\\Doom_misc.cfg", "patches");
}

// Sprite sources
sprites
{
	include("Includes\\Doom_misc.cfg", "sprites");
}

// Flat sources
flats
{
	include("Includes\\Doom_misc.cfg", "flats");
}

// Colormap sources
colormaps
{
	include("Includes\\Boom_misc.cfg", "colormaps");
}


/*
GAME DETECT PATTERN
Used to guess the game for which a WAD file is made.

1 = One of these lumps must exist
2 = None of these lumps must exist
3 = All of these lumps must exist
*/

gamedetect
{
	TEXTMAP = 2;
	ENDMAP = 2;
	EXTENDED = 2;
	BEHAVIOR = 2;
     E1M1 = 2; E1M2 = 2; E1M3 = 2; E1M4 = 2; E1M5 = 2; E1M6 = 2; E1M7 = 2; E1M8 = 2; E1M9 = 2;
	E2M1 = 2; E2M2 = 2; E2M3 = 2; E2M4 = 2; E2M5 = 2; E2M6 = 2; E2M7 = 2; E2M8 = 2; E2M9 = 2;
	E3M1 = 2; E3M2 = 2; E3M3 = 2; E3M4 = 2; E3M5 = 2; E3M6 = 2; E3M7 = 2; E3M8 = 2; E3M9 = 2;
	E4M1 = 2; E4M2 = 2; E4M3 = 2; E4M4 = 2; E4M5 = 2; E4M6 = 2; E4M7 = 2; E4M8 = 2; E4M9 = 2;
	MAP01 = 1; MAP02 = 1; MAP03 = 1; MAP04 = 1; MAP05 = 1; MAP06 = 1; MAP07 = 1; MAP08 = 1; MAP09 = 1; MAP10 = 1;
	MAP11 = 1; MAP12 = 1; MAP13 = 1; MAP14 = 1; MAP15 = 1; MAP16 = 1; MAP17 = 1; MAP18 = 1; MAP19 = 1; MAP20 = 1;
	MAP21 = 1; MAP22 = 1; MAP23 = 1; MAP24 = 1; MAP25 = 1; MAP26 = 1; MAP27 = 1; MAP28 = 1; MAP29 = 1; MAP30 = 1;
	MAP31 = 1; MAP32 = 1; MAP33 = 2; MAP34 = 2; MAP35 = 2; MAP36 = 2; MAP37 = 2; MAP38 = 2; MAP39 = 2; MAP40 = 2;
	MAP41 = 2;
	DD_DEFNS = 1; DD_DIREC = 1;
}


maplumpnames
{
	include("Includes\\Doom_misc.cfg", "doommaplumpnames");
	include("Includes\\Doomsday_misc.cfg", "maplumpnames");
}


// DEFAULT SECTOR BRIGHTNESS LEVELS
sectorbrightness
{
	include("Includes\\Doomsday_misc.cfg", "sectorbrightness");
}


// SECTOR TYPES
sectortypes
{
	include("Includes\\Doom_sectors.cfg");
}


// Generalized sector types
gen_sectortypes
{
	include("Includes\\Boom_generalized.cfg", "gen_sectortypes");
}


// LINEDEF FLAGS
linedefflags
{
	include("Includes\\Doom_misc.cfg", "linedefflags");
	include("Includes\\Boom_misc.cfg", "linedefflags");
}


// LINEDEF ACTIVATIONS
linedefactivations
{
}


// Linedef flags UDMF translation table
// This is needed for copy/paste and prefabs to work properly
// When the UDMF field name is prefixed with ! it is inverted
linedefflagstranslation
{
	include("Includes\\Doom_misc.cfg", "linedefflagstranslation");
	include("Includes\\Boom_misc.cfg", "linedefflagstranslation");
}


// LINEDEF TYPES
linedeftypes
{
	include("Includes\\Doom_linedefs.cfg");
	include("Includes\\Boom_linedefs.cfg");
	
	translucent
	{
		title = "Translucent";
		
		277
		{
			title = "Translucent (Bottom Texture)";
			prefix = "";
		}
		
		278
		{
			title = "Translucent (Middle and Bottom Textures)";
			prefix = "";
		}
	}
	
	3d
	{
		title = "3D";
		
		270
		{
			title = "3D Floor";
			prefix = "";
		}
		
		952
		{
			title = "3D Line";
			prefix = "";
		}
		
		960
		{
			title = "3D Line 2";
			prefix = "";
		}
		
		1016
		{
			title = "3D Line 3";
			prefix = "";
		}
		
		65256
		{
			title = "3D Rotating Column";
			prefix = "";
		}
		
		65456
		{
			title = "3D Rotating 3D";
			prefix = "";
		}
	}
}


// Generalized linedef types
gen_linedeftypes
{
	include("Includes\\Boom_generalized.cfg", "gen_linedeftypes");
}


// THING FLAGS
thingflags
{
	include("Includes\\Doom_misc.cfg", "thingflags");
	include("Includes\\Boom_misc.cfg", "thingflags");
}


// Thing flags UDMF translation table
// This is needed for copy/paste and prefabs to work properly
// When the UDMF field name is prefixed with ! it is inverted
thingflagstranslation
{
	include("Includes\\Doom_misc.cfg", "thingflagstranslation");
	include("Includes\\Boom_misc.cfg", "thingflagstranslation");
}


// Things flags masks
include("Includes\\Doom_misc.cfg", "thingflagsmasks");


// THING TYPES
thingtypes
{
	include("Includes\\Doom_things.cfg");
	include("Includes\\Doom2_things.cfg");
	include("Includes\\Boom_things.cfg");
	
	players
	{
		4001
		{
			title = "Player 5 start";
			sprite = "PLAYA2A8";
		}
		4002
		{
			title = "Player 6 start";
			sprite = "PLAYA2A8";
		}
		4003
		{
			title = "Player 7 start";
			sprite = "PLAYA2A8";
		}
		4004
		{
			title = "Player 8 start";
			sprite = "PLAYA2A8";
		}
	}
	
	monsters
	{
		9051
		{
			title = "Archvile Ghost";
			sprite = "VILEA2D8";
		}
		9054
		{
			title = "Chaingunner Ghost";
			sprite = "CPOSA2";
		}
		9057
		{
			title = "Imp Ghost";
			sprite = "TROOA2A8";
		}
		9059
		{
			title = "Revenant Ghost";
			sprite = "SKELA2D8";
		}
		9060
		{
			title = "Former Sergeant Ghost";
			sprite = "SPOSA2A8";
		}
		9061
		{
			title = "Former Human Ghost";
			sprite = "POSSA2A8";
		}
		9050
		{
			title = "Arachnotron Ghost";
			width = 64;
			sprite = "BSPIA2A8";
			height = 64;
		}
		9052
		{
			title = "Baron of Hell Ghost";
			width = 24;
			sprite = "BOSSA2A8";
			height = 64;
		}
		9053
		{
			title = "Cacodemon Ghost";
			width = 31;
			sprite = "HEADA2A8";
		}
		9055
		{
			title = "Demon Ghost";
			width = 30;
			sprite = "SARGA2A8";
		}
		9056
		{
			title = "Hell Knight Ghost";
			width = 24;
			sprite = "BOS2A2C8";
			height = 64;
		}
		9058
		{
			title = "Mancubus Ghost";
			width = 48;
			sprite = "FATTC2C8";
			height = 64;
		}
	}

	sounds
	{
		color = 7;
		arrow = 0;
		title = "Sounds";
		sort = 1;
		width = 10;
		height = 20;
		hangs = 0;
		blocking = 0;
		fixedsize = true;
		sprite = "internal:sound";
		
		6001
		{
			title = "Sound 1";
			
			arg1
			{
				title = "Sound Number";
			}
		}
		
		6002 = "Sound 2";
		
		14001
		{
			title = "Ambient Sound 1";
			
			arg1
			{
				title = "Ambient Sound Number";
			}
		}
		
		14002 = "Ambient Sound 2";
		14003 = "Ambient Sound 3";
		14004 = "Ambient Sound 4";
		14005 = "Ambient Sound 5";
		14006 = "Ambient Sound 6";
		14007 = "Ambient Sound 7";
		14008 = "Ambient Sound 8";
		14009 = "Ambient Sound 9";
		14010 = "Ambient Sound 10";
		14011 = "Ambient Sound 11";
		14012 = "Ambient Sound 12";
		14013 = "Ambient Sound 13";
		14014 = "Ambient Sound 14";
		14015 = "Ambient Sound 15";
		14016 = "Ambient Sound 16";
		14017 = "Ambient Sound 17";
		14018 = "Ambient Sound 18";
		14019 = "Ambient Sound 19";
		14020 = "Ambient Sound 20";
		14021 = "Ambient Sound 21";
		14022 = "Ambient Sound 22";
		14023 = "Ambient Sound 23";
		14024 = "Ambient Sound 24";
		14025 = "Ambient Sound 25";
		14026 = "Ambient Sound 26";
		14027 = "Ambient Sound 27";
		14028 = "Ambient Sound 28";
		14029 = "Ambient Sound 29";
		14030 = "Ambient Sound 30";
		14031 = "Ambient Sound 31";
		14032 = "Ambient Sound 32";
		14033 = "Ambient Sound 33";
		14034 = "Ambient Sound 34";
		14035 = "Ambient Sound 35";
		14036 = "Ambient Sound 36";
		14037 = "Ambient Sound 37";
		14038 = "Ambient Sound 38";
		14039 = "Ambient Sound 39";
		14040 = "Ambient Sound 40";
		14041 = "Ambient Sound 41";
		14042 = "Ambient Sound 42";
		14043 = "Ambient Sound 43";
		14044 = "Ambient Sound 44";
		14045 = "Ambient Sound 45";
		14046 = "Ambient Sound 46";
		14047 = "Ambient Sound 47";
		14048 = "Ambient Sound 48";
		14049 = "Ambient Sound 49";
		14050 = "Ambient Sound 50";
		14051 = "Ambient Sound 51";
		14052 = "Ambient Sound 52";
		14053 = "Ambient Sound 53";
		14054 = "Ambient Sound 54";
		14055 = "Ambient Sound 55";
		14056 = "Ambient Sound 56";
		14057 = "Ambient Sound 57";
		14058 = "Ambient Sound 58";
		14059 = "Ambient Sound 59";
		14060 = "Ambient Sound 60";
		14061 = "Ambient Sound 61";
		14062 = "Ambient Sound 62";
		14063 = "Ambient Sound 63";
		14064 = "Ambient Sound 64";
	}

	changemusic
	{
		color = 7;
		arrow = 0;
		title = "Change Music Tracks";
		sort = 1;
		width = 10;
		height = 20;
		hangs = 0;
		blocking = 0;
		fixedsize = true;
		sprite = "internal:sound";
		
		14101
		{
			title = "Change Music Track 1";
			
			arg1
			{
				title = "Change Music Track Number";
			}
		}
		
		14102 = "Change Music Track 2";
		14103 = "Change Music Track 3";
		14104 = "Change Music Track 4";
		14105 = "Change Music Track 5";
		14106 = "Change Music Track 6";
		14107 = "Change Music Track 7";
		14108 = "Change Music Track 8";
		14109 = "Change Music Track 9";
		14110 = "Change Music Track 10";
		14111 = "Change Music Track 11";
		14112 = "Change Music Track 12";
		14113 = "Change Music Track 13";
		14114 = "Change Music Track 14";
		14115 = "Change Music Track 15";
		14116 = "Change Music Track 16";
		14117 = "Change Music Track 17";
		14118 = "Change Music Track 18";
		14119 = "Change Music Track 19";
		14120 = "Change Music Track 20";
		14121 = "Change Music Track 21";
		14122 = "Change Music Track 22";
		14123 = "Change Music Track 23";
		14124 = "Change Music Track 24";
		14125 = "Change Music Track 25";
		14126 = "Change Music Track 26";
		14127 = "Change Music Track 27";
		14128 = "Change Music Track 28";
		14129 = "Change Music Track 29";
		14130 = "Change Music Track 30";
		14131 = "Change Music Track 31";
		14132 = "Change Music Track 32";
		14133 = "Change Music Track 33";
		14134 = "Change Music Track 34";
		14135 = "Change Music Track 35";
		14136 = "Change Music Track 36";
		14137 = "Change Music Track 37";
		14138 = "Change Music Track 38";
		14139 = "Change Music Track 39";
		14140 = "Change Music Track 40";
		14141 = "Change Music Track 41";
		14142 = "Change Music Track 42";
		14143 = "Change Music Track 43";
		14144 = "Change Music Track 44";
		14145 = "Change Music Track 45";
		14146 = "Change Music Track 46";
		14147 = "Change Music Track 47";
		14148 = "Change Music Track 48";
		14149 = "Change Music Track 49";
		14150 = "Change Music Track 50";
		14151 = "Change Music Track 51";
		14152 = "Change Music Track 52";
		14153 = "Change Music Track 53";
		14154 = "Change Music Track 54";
		14155 = "Change Music Track 55";
		14156 = "Change Music Track 56";
		14157 = "Change Music Track 57";
		14158 = "Change Music Track 58";
		14159 = "Change Music Track 59";
		14160 = "Change Music Track 60";
		14161 = "Change Music Track 61";
		14162 = "Change Music Track 62";
		14163 = "Change Music Track 63";
		14164 = "Change Music Track 64";
	}
	
	bbox
	{
		color = 3;	// Cyan
		arrow = 0;
		title = "Bounding Boxes";
		width = 0;
		sort = 1;
		height = 0;
		hangs = 0;
		blocking = 0;
		fixedsize = true;
		
		15001
		{
			title = "Bounding Box 1";
			
			arg1
			{
				title = "Bounding Box Number";
			}
		}
		
		15002 = "Bounding Box 2";
		15003 = "Bounding Box 3";
		15004 = "Bounding Box 4";
		15005 = "Bounding Box 5";
		15006 = "Bounding Box 6";
		15007 = "Bounding Box 7";
		15008 = "Bounding Box 8";
		15009 = "Bounding Box 9";
		15010 = "Bounding Box 10";
		15011 = "Bounding Box 11";
		15012 = "Bounding Box 12";
		15013 = "Bounding Box 13";
		15014 = "Bounding Box 14";
		15015 = "Bounding Box 15";
		15016 = "Bounding Box 16";
		15017 = "Bounding Box 17";
		15018 = "Bounding Box 18";
		15019 = "Bounding Box 19";
		15020 = "Bounding Box 20";
		15021 = "Bounding Box 21";
		15022 = "Bounding Box 22";
		15023 = "Bounding Box 23";
		15024 = "Bounding Box 24";
		15025 = "Bounding Box 25";
		15026 = "Bounding Box 26";
		15027 = "Bounding Box 27";
		15028 = "Bounding Box 28";
		15029 = "Bounding Box 29";
		15030 = "Bounding Box 30";
		15031 = "Bounding Box 31";
		15032 = "Bounding Box 32";
		15033 = "Bounding Box 33";
		15034 = "Bounding Box 34";
		15035 = "Bounding Box 35";
		15036 = "Bounding Box 36";
		15037 = "Bounding Box 37";
		15038 = "Bounding Box 38";
		15039 = "Bounding Box 39";
		15040 = "Bounding Box 40";
		15041 = "Bounding Box 41";
		15042 = "Bounding Box 42";
		15043 = "Bounding Box 43";
		15044 = "Bounding Box 44";
		15045 = "Bounding Box 45";
		15046 = "Bounding Box 46";
		15047 = "Bounding Box 47";
		15048 = "Bounding Box 48";
		15049 = "Bounding Box 49";
		15050 = "Bounding Box 50";
		15051 = "Bounding Box 51";
		15052 = "Bounding Box 52";
		15053 = "Bounding Box 53";
		15054 = "Bounding Box 54";
		15055 = "Bounding Box 55";
		15056 = "Bounding Box 56";
		15057 = "Bounding Box 57";
		15058 = "Bounding Box 58";
		15059 = "Bounding Box 59";
		15060 = "Bounding Box 60";
		15061 = "Bounding Box 61";
		15062 = "Bounding Box 62";
		15063 = "Bounding Box 63";
		15064 = "Bounding Box 64";
	}
	
	dynamiclights
	{
		color = 11;	// Light Cyan
		arrow = 0;
		title = "Dynamic Lights";
		sort = 1;
		width = 10;
		height = 20;
		hangs = 0;
		blocking = 0;
		fixedsize = true;
		sprite = "internal:light";
		
		24001
		{
			title = "Dynamic Light 1";
			
			arg1
			{
				title = "Dynamic Light Number";
			}
		}
		
		24002 = "Dynamic Light 2";
		24003 = "Dynamic Light 3";
		24004 = "Dynamic Light 4";
		24005 = "Dynamic Light 5";
		24006 = "Dynamic Light 6";
		24007 = "Dynamic Light 7";
		24008 = "Dynamic Light 8";
		24009 = "Dynamic Light 9";
		24010 = "Dynamic Light 10";
		24011 = "Dynamic Light 11";
		24012 = "Dynamic Light 12";
		24013 = "Dynamic Light 13";
		24014 = "Dynamic Light 14";
		24015 = "Dynamic Light 15";
		24016 = "Dynamic Light 16";
		24017 = "Dynamic Light 17";
		24018 = "Dynamic Light 18";
		24019 = "Dynamic Light 19";
		24020 = "Dynamic Light 20";
		24021 = "Dynamic Light 21";
		24022 = "Dynamic Light 22";
		24023 = "Dynamic Light 23";
		24024 = "Dynamic Light 24";
		24025 = "Dynamic Light 25";
		24026 = "Dynamic Light 26";
		24027 = "Dynamic Light 27";
		24028 = "Dynamic Light 28";
		24029 = "Dynamic Light 29";
		24030 = "Dynamic Light 30";
		24031 = "Dynamic Light 31";
		24032 = "Dynamic Light 32";
		24033 = "Dynamic Light 33";
		24034 = "Dynamic Light 34";
		24035 = "Dynamic Light 35";
		24036 = "Dynamic Light 36";
		24037 = "Dynamic Light 37";
		24038 = "Dynamic Light 38";
		24039 = "Dynamic Light 39";
		24040 = "Dynamic Light 40";
		24041 = "Dynamic Light 41";
		24042 = "Dynamic Light 42";
		24043 = "Dynamic Light 43";
		24044 = "Dynamic Light 44";
		24045 = "Dynamic Light 45";
		24046 = "Dynamic Light 46";
		24047 = "Dynamic Light 47";
		24048 = "Dynamic Light 48";
		24049 = "Dynamic Light 49";
		24050 = "Dynamic Light 50";
		24051 = "Dynamic Light 51";
		24052 = "Dynamic Light 52";
		24053 = "Dynamic Light 53";
		24054 = "Dynamic Light 54";
		24055 = "Dynamic Light 55";
		24056 = "Dynamic Light 56";
		24057 = "Dynamic Light 57";
		24058 = "Dynamic Light 58";
		24059 = "Dynamic Light 59";
		24060 = "Dynamic Light 60";
		24061 = "Dynamic Light 61";
		24062 = "Dynamic Light 62";
		24063 = "Dynamic Light 63";
		24064 = "Dynamic Light 64";
	}
	
	teleport_fsbfl
	{
		color = 2;	// Green
		arrow = 0;
		title = "Fake Sector Teleport (Below Floor)";
		sort = 1;
		width = 10;
		height = 20;
		hangs = 0;
		blocking = 0;
		fixedsize = true;
		sprite = "internal:action";
		
		14201
		{
			title = "FS Teleport (BF) 1";
			
			arg1
			{
				title = "FS Teleport (BF) Number";
			}
		}
		
		14202 = "FS Teleport (BF) 2";
		14203 = "FS Teleport (BF) 3";
		14204 = "FS Teleport (BF) 4";
		14205 = "FS Teleport (BF) 5";
		14206 = "FS Teleport (BF) 6";
		14207 = "FS Teleport (BF) 7";
		14208 = "FS Teleport (BF) 8";
		14209 = "FS Teleport (BF) 9";
		14210 = "FS Teleport (BF) 10";
		14211 = "FS Teleport (BF) 11";
		14212 = "FS Teleport (BF) 12";
		14213 = "FS Teleport (BF) 13";
		14214 = "FS Teleport (BF) 14";
		14215 = "FS Teleport (BF) 15";
		14216 = "FS Teleport (BF) 16";
		14217 = "FS Teleport (BF) 17";
		14218 = "FS Teleport (BF) 18";
		14219 = "FS Teleport (BF) 19";
		14220 = "FS Teleport (BF) 20";
		14221 = "FS Teleport (BF) 21";
		14222 = "FS Teleport (BF) 22";
		14223 = "FS Teleport (BF) 23";
		14224 = "FS Teleport (BF) 24";
		14225 = "FS Teleport (BF) 25";
		14226 = "FS Teleport (BF) 26";
		14227 = "FS Teleport (BF) 27";
		14228 = "FS Teleport (BF) 28";
		14229 = "FS Teleport (BF) 29";
		14230 = "FS Teleport (BF) 30";
		14231 = "FS Teleport (BF) 31";
		14232 = "FS Teleport (BF) 32";
		14233 = "FS Teleport (BF) 33";
		14234 = "FS Teleport (BF) 34";
		14235 = "FS Teleport (BF) 35";
		14236 = "FS Teleport (BF) 36";
		14237 = "FS Teleport (BF) 37";
		14238 = "FS Teleport (BF) 38";
		14239 = "FS Teleport (BF) 39";
		14240 = "FS Teleport (BF) 40";
		14241 = "FS Teleport (BF) 41";
		14242 = "FS Teleport (BF) 42";
		14243 = "FS Teleport (BF) 43";
		14244 = "FS Teleport (BF) 44";
		14245 = "FS Teleport (BF) 45";
		14246 = "FS Teleport (BF) 46";
		14247 = "FS Teleport (BF) 47";
		14248 = "FS Teleport (BF) 48";
		14249 = "FS Teleport (BF) 49";
		14250 = "FS Teleport (BF) 50";
		14251 = "FS Teleport (BF) 51";
		14252 = "FS Teleport (BF) 52";
		14253 = "FS Teleport (BF) 53";
		14254 = "FS Teleport (BF) 54";
		14255 = "FS Teleport (BF) 55";
		14256 = "FS Teleport (BF) 56";
		14257 = "FS Teleport (BF) 57";
		14258 = "FS Teleport (BF) 58";
		14259 = "FS Teleport (BF) 59";
		14260 = "FS Teleport (BF) 60";
		14261 = "FS Teleport (BF) 61";
		14262 = "FS Teleport (BF) 62";
		14263 = "FS Teleport (BF) 63";
		14264 = "FS Teleport (BF) 64";
		14265 = "FS Teleport (BF) 65";
		14266 = "FS Teleport (BF) 66";
		14267 = "FS Teleport (BF) 67";
		14268 = "FS Teleport (BF) 68";
		14269 = "FS Teleport (BF) 69";
		14270 = "FS Teleport (BF) 70";
		14271 = "FS Teleport (BF) 71";
		14272 = "FS Teleport (BF) 72";
		14273 = "FS Teleport (BF) 73";
		14274 = "FS Teleport (BF) 74";
		14275 = "FS Teleport (BF) 75";
		14276 = "FS Teleport (BF) 76";
		14277 = "FS Teleport (BF) 77";
		14278 = "FS Teleport (BF) 78";
		14279 = "FS Teleport (BF) 79";
		14280 = "FS Teleport (BF) 80";
		14281 = "FS Teleport (BF) 81";
		14282 = "FS Teleport (BF) 82";
		14283 = "FS Teleport (BF) 83";
		14284 = "FS Teleport (BF) 84";
		14285 = "FS Teleport (BF) 85";
		14286 = "FS Teleport (BF) 86";
		14287 = "FS Teleport (BF) 87";
		14288 = "FS Teleport (BF) 88";
		14289 = "FS Teleport (BF) 89";
		14290 = "FS Teleport (BF) 90";
		14291 = "FS Teleport (BF) 91";
		14292 = "FS Teleport (BF) 92";
		14293 = "FS Teleport (BF) 93";
		14294 = "FS Teleport (BF) 94";
		14295 = "FS Teleport (BF) 95";
		14296 = "FS Teleport (BF) 96";
		14297 = "FS Teleport (BF) 97";
		14298 = "FS Teleport (BF) 98";
		14299 = "FS Teleport (BF) 99";
	}
	
	teleport_fsacl
	{
		color = 2;	// Green
		arrow = 0;
		title = "Fake Sector Teleport (Above Ceiling)";
		sort = 1;
		width = 10;
		height = 20;
		hangs = 0;
		blocking = 0;
		fixedsize = true;
		sprite = "internal:action";
		
		14301
		{
			title = "FS Teleport (AC) 1";
			
			arg1
			{
				title = "FS Teleport (AC) Number";
			}
		}
		
		14302 = "FS Teleport (AC) 2";
		14303 = "FS Teleport (AC) 3";
		14304 = "FS Teleport (AC) 4";
		14305 = "FS Teleport (AC) 5";
		14306 = "FS Teleport (AC) 6";
		14307 = "FS Teleport (AC) 7";
		14308 = "FS Teleport (AC) 8";
		14309 = "FS Teleport (AC) 9";
		14310 = "FS Teleport (AC) 10";
		14311 = "FS Teleport (AC) 11";
		14312 = "FS Teleport (AC) 12";
		14313 = "FS Teleport (AC) 13";
		14314 = "FS Teleport (AC) 14";
		14315 = "FS Teleport (AC) 15";
		14316 = "FS Teleport (AC) 16";
		14317 = "FS Teleport (AC) 17";
		14318 = "FS Teleport (AC) 18";
		14319 = "FS Teleport (AC) 19";
		14320 = "FS Teleport (AC) 20";
		14321 = "FS Teleport (AC) 21";
		14322 = "FS Teleport (AC) 22";
		14323 = "FS Teleport (AC) 23";
		14324 = "FS Teleport (AC) 24";
		14325 = "FS Teleport (AC) 25";
		14326 = "FS Teleport (AC) 26";
		14327 = "FS Teleport (AC) 27";
		14328 = "FS Teleport (AC) 28";
		14329 = "FS Teleport (AC) 29";
		14330 = "FS Teleport (AC) 30";
		14331 = "FS Teleport (AC) 31";
		14332 = "FS Teleport (AC) 32";
		14333 = "FS Teleport (AC) 33";
		14334 = "FS Teleport (AC) 34";
		14335 = "FS Teleport (AC) 35";
		14336 = "FS Teleport (AC) 36";
		14337 = "FS Teleport (AC) 37";
		14338 = "FS Teleport (AC) 38";
		14339 = "FS Teleport (AC) 39";
		14340 = "FS Teleport (AC) 40";
		14341 = "FS Teleport (AC) 41";
		14342 = "FS Teleport (AC) 42";
		14343 = "FS Teleport (AC) 43";
		14344 = "FS Teleport (AC) 44";
		14345 = "FS Teleport (AC) 45";
		14346 = "FS Teleport (AC) 46";
		14347 = "FS Teleport (AC) 47";
		14348 = "FS Teleport (AC) 48";
		14349 = "FS Teleport (AC) 49";
		14350 = "FS Teleport (AC) 50";
		14351 = "FS Teleport (AC) 51";
		14352 = "FS Teleport (AC) 52";
		14353 = "FS Teleport (AC) 53";
		14354 = "FS Teleport (AC) 54";
		14355 = "FS Teleport (AC) 55";
		14356 = "FS Teleport (AC) 56";
		14357 = "FS Teleport (AC) 57";
		14358 = "FS Teleport (AC) 58";
		14359 = "FS Teleport (AC) 59";
		14360 = "FS Teleport (AC) 60";
		14361 = "FS Teleport (AC) 61";
		14362 = "FS Teleport (AC) 62";
		14363 = "FS Teleport (AC) 63";
		14364 = "FS Teleport (AC) 64";
		14365 = "FS Teleport (AC) 65";
		14366 = "FS Teleport (AC) 66";
		14367 = "FS Teleport (AC) 67";
		14368 = "FS Teleport (AC) 68";
		14369 = "FS Teleport (AC) 69";
		14370 = "FS Teleport (AC) 70";
		14371 = "FS Teleport (AC) 71";
		14372 = "FS Teleport (AC) 72";
		14373 = "FS Teleport (AC) 73";
		14374 = "FS Teleport (AC) 74";
		14375 = "FS Teleport (AC) 75";
		14376 = "FS Teleport (AC) 76";
		14377 = "FS Teleport (AC) 77";
		14378 = "FS Teleport (AC) 78";
		14379 = "FS Teleport (AC) 79";
		14380 = "FS Teleport (AC) 80";
		14381 = "FS Teleport (AC) 81";
		14382 = "FS Teleport (AC) 82";
		14383 = "FS Teleport (AC) 83";
		14384 = "FS Teleport (AC) 84";
		14385 = "FS Teleport (AC) 85";
		14386 = "FS Teleport (AC) 86";
		14387 = "FS Teleport (AC) 87";
		14388 = "FS Teleport (AC) 88";
		14389 = "FS Teleport (AC) 89";
		14390 = "FS Teleport (AC) 90";
		14391 = "FS Teleport (AC) 91";
		14392 = "FS Teleport (AC) 92";
		14393 = "FS Teleport (AC) 93";
		14394 = "FS Teleport (AC) 94";
		14395 = "FS Teleport (AC) 95";
		14396 = "FS Teleport (AC) 96";
		14397 = "FS Teleport (AC) 97";
		14398 = "FS Teleport (AC) 98";
		14399 = "FS Teleport (AC) 99";
	}
	
	risenspecial
	{
		color = 7;	// Light Grey
		arrow = 0;
		title = "Risen3D Special";
		sort = 1;
		width = 10;
		height = 20;
		hangs = 0;
		blocking = 0;
		fixedsize = true;
		sprite = "internal:action";
		
		15500 = "Force Water Dynamics";
		15501 = "Enable 3D Floors";
		15502 = "Force Sky Texture to Cover Skysphere";
		
		9001
		{
			title = "Map Spot";
			sprite = "internal:arrow";
			blocking = 1;
			error = 1;
		}
	}
}


// Default thing filters
// (these are not required, just usefull for new users)
thingsfilters
{
	include("Includes\\Doom_misc.cfg", "thingsfilters");
}


// Default texture sets
// (these are not required, but usefull for new users)
texturesets
{
	include("Includes\\Doom_texturesets.cfg");
}
