
doom
{
	players
	{
		5080
		{
			title = "Player Blue start (ST/CTF)";
			sprite = "PLAYE2E8";
		}
		5081
		{
			title = "Player Red start (ST/CTF)";
			sprite = "PLAYF2F8";
		}
		5082
		{
			title = "Player Temporary start (ST/CTF)";
			sprite = "PLAYF1";
		}
	}

	monsters
	{
		5004
		{
			title = "Blood Demon";
			width = 30;
			sprite = "SRG2A2A8";
		}
		
		
		5003
		{
			title = "Dark Imp";
			sprite = "DIMPA2A8";
		}
		
		
		5005
		{
			title = "Super Shotgunner";
			sprite = "GPOSA2A8";
		}
		
		
		5006
		{
			title = "Cacolantern";
			width = 31;
			sprite = "HED2A2A8";
		}
		
		
		5007
		{
			title = "Hectebus";
			width = 48;
			sprite = "HECTC2C8";
		}
		
		
		5015
		{
			title = "Abaddon";
			width = 31;
			sprite = "HED3A2A8";
		}
		
		
		5008
		{
			title = "Belphegor";
			width = 24;
			sprite = "BOS3A2A8";
		}
	}

	weapons
	{
		5010
		{
			title = "Pistol";
			sprite = "PISTA0";
		}
		5014
		{
			title = "Minigun";
			sprite = "MNGNA0";
		}
		5011
		{
			title = "Grenade launcher";
			sprite = "GLAUA0";
		}
		5012
		{
			title = "Railgun";
			sprite = "RAILA0";
		}
		5013
		{
			title = "BFG10000";
			sprite = "BFG2A0";
		}
	}

	health
	{
		5091
		{
			title = "Max. armor bonus";
			sprite = "BON4A0";
		}
		
		5090
		{
			title = "Max. health bonus";
			sprite = "BON3A0";
		}
		
		5040
		{
			title = "Red armor";
			sprite = "ARM3A0";
		}
	}

	powerups
	{
		5030
		{
			title = "Turbosphere";
			sprite = "TURBA0";
			height = 45;
		}
		
		5032
		{
			title = "Time freeze sphere";
			sprite = "TIMEA0";
			height = 45;
		}
		
		5035
		{
			title = "Invisibility sphere";
			sprite = "INVSA0";
			height = 45;
		}
		
		5036
		{
			title = "Doomsphere";
			sprite = "DOOMA0";
			height = 45;
		}
		
		5039
		{
			title = "Random powerup";
			sprite = "DOOMA0";
			height = 45;
		}
	}

	runes
	{
		color = 9;	// Light Blue
		arrow = 0;
		title = "Runes";
		width = 20;
		sort = 1;
		height = 45;
		hangs = 0;
		blocking = 0;
		
		5100
		{
			title = "Strength";
			sprite = "STRRA0";
		}
		
		5101
		{
			title = "Rage";
			sprite = "RAGRA0";
		}
		
		5102
		{
			title = "Drain";
			sprite = "DRARA0";
		}
		
		5103
		{
			title = "Spread";
			sprite = "SPRRA0";
		}
		
		5104
		{
			title = "Resistance";
			sprite = "RESRA0";
		}
		
		5105
		{
			title = "Regeneration";
			sprite = "REGRA0";
		}
		
		5106
		{
			title = "Prosperity";
			sprite = "PRSRA0";
		}
		
		5107
		{
			title = "Reflection";
			sprite = "REFRA0";
		}
		
		5108
		{
			title = "High Jumper";
			sprite = "HIJRA0";
		}
		
		5109
		{
			title = "Haste";
			sprite = "HASRA0";
		}
	}

	flags
	{
		color = 13;	// Light Magenta
		arrow = 0;
		title = "Flags";
		width = 20;
		sort = 1;
		height = 20;
		hangs = 0;
		blocking = 0;
		
		5130
		{
			title = "Blue flag";
			sprite = "BFLAA0";
		}
		
		5131
		{
			title = "Red flag";
			sprite = "RFLAA0";
		}
		
		5132
		{
			title = "White flag";
			sprite = "WFLAA0";
		}
	}

	obstacles
	{
		5009
		{
			title = "Floating skull rock (bobs)";
			sprite = "FSKUA0";
		}
		
		5120
		{
			title = "Impaling Spike";
			sprite = "POL7A0";
		}
		
		5121
		{
			title = "Impaled Chaingunner Head";
			sprite = "POL8A0";
		}
		
		5122
		{
			title = "Impaled ZombieMan Head";
			sprite = "POL9A0";
		}
		
		5050
		{
			title = "Grey Stalagmite";
			sprite = "SMT2A0";
		}
		
		5051
		{
			title = "Short Grey Pillar";
			sprite = "COL8A0";
		}
		
		5052
		{
			title = "Tall Grey Pillar";
			sprite = "COL7A0";
		}
		
		5053
		{
			title = "Grey Pillar with Pumping Heart";
			sprite = "COL9A0";
		}
		
		5054
		{
			title = "Tall Gothic Pillar";
			sprite = "GCOLA0";
		}
		
		5055
		{
			title = "Revenant Hand";
			sprite = "SGRBA0";
		}
		
		5056
		{
			title = "Imp's Head";
			sprite = "IHEDA1";
		}
		
		5057
		{
			title = "Hissy";
			sprite = "HISYA1";
		}
	}

	scorepillars
	{
		color = 3;	// Cyan
		arrow = 0;
		title = "Score pillars";
		width = 20;
		sort = 1;
		height = 20;
		hangs = 0;
		blocking = 2;
		
		5020
		{
			title = "Hell Pillar";
			sprite = "HLSPA0";
		}
		
		5021
		{
			title = "Gothic Pillar";
			sprite = "HLSPA0";
		}
		
		5022
		{
			title = "Starbase Pillar";
			sprite = "HLSPA0";
		}
		
		5023
		{
			title = "Military Pillar";
			sprite = "HLSPA0";
		}
		
		5024
		{
			title = "Labortory Pillar";
			sprite = "HLSPA0";
		}
	}

	decoration
	{
		5058
		{
			title = "Impse";
			sprite = "IMPSA0";
		}
		
		5070
		{
			title = "Dead cyberdemon";
			sprite = "CYBRP0";
		}
		
		5110
		{
			title = "Imp Statue";
			sprite = "STA1A1";
			width = 20;
			height = 56;
		}
		
		5111
		{
			title = "Demon Statue";
			sprite = "STA2A1";
			width = 30;
			height = 56;
		}
		
		5112
		{
			title = "Arch-Vile Statue";
			width = 20;
			sprite = "STA3A1";
			height = 56;
		}
		
		5113
		{
			title = "Baron of Hell Statue";
			sprite = "STA4A1";
			width = 24;
			height = 64;
		}
		
		5114
		{
			title = "Cyberdemon Statue";
			sprite = "STA5A1";
			width = 40;
			height = 110;
		}
		
		5115
		{
			title = "Massmouth Statue";
			width = 20;
			sprite = "STA6A1";
			height = 56;
		}
		
		5320
		{
			title = "Impaling Spike (doomguy head)";
  			sprite = "POLAA0";
			width = 16;
			height = 56;
		}
		
		5321
		{
			title = "Impaling Spike (3 doomguy heads)";
			sprite = "POLBA0";
			width = 16;
			height = 64;
		}
		
		5322
		{
			title = "Impaling Spike (3 doomguy heads, short)";
			sprite = "POLCA0";
			width = 16;
			height = 45;
		}
		
		5323
		{
			title = "Impaling Spike (doomguy torso, one arm)";
			sprite = "POLDA0";
			width = 16;
			height = 54;
		}
		
		5324
		{
			title = "Impaling Spike (doomguy torso, two arms)";
			sprite = "POLEA0";
			width = 16;
			height = 54;
		}
		
		5325
		{
			title = "Impaling Spike (doomguy skewered, twitching)";
			sprite = "POLFA0";
			width = 16;
			height = 64;
		}
		
		5326
		{
			title = "Impaling Spike (doomguy skewered, long arm)";
			sprite = "POLGA0";
			width = 16;
			height = 64;
		}
		
		5327
		{
			title = "Impaling Spike (doomguy skewered, short arm)";
			sprite = "POLHA0";
			width = 16;
			height = 64;
		}
		
		5328
		{
			title = "Pool of Blood with Marine Helmet";
			sprite = "GIB1A0";
			width = 16;
			height = 64;
		}
	}

	lights
	{
		5156
		{
			title = "Red Candle";
			sprite = "CANRA0";
		}
		
		5157
		{
			title = "Blue Candle";
			sprite = "CANBA0";
		}
	}

	skulltag
	{
		color = 8;	// Grey
		arrow = 1;
		title = "Skull Tag";
		width = 0;
		sort = 1;
		height = 0;
		hangs = 0;
		blocking = 0;
		fixedsize = true;
		
		5060
		{
			title = "Exploding Bridge Thing";
		}
		
		5062
		{
			title = "Breakable Glass Thing";
		}
		
		5066
		{
			title = "Zero-gravity Zone";
		}
		
		5067
		{
			title = "Skull Return Zone";
		}
		
		5068
		{
			title = "Spring Pad Zone";
		}
		
		5069
		{
			title = "Anti-gravity Zone";
		}
		
		5140
		{
			title = "Invisible bridge thing (32) (shootable)";
		}
		
		5141
		{
			title = "Invisible bridge thing (16) (shootable)";
		}
		
		5142
		{
			title = "Invisible bridge thing (8) (shootable)";
		}
	}
}

hexen
{
	dynlights
	{
		color = 15;
		arrow = 0;
		title = "Dynamic Lights";
		sort = 1;
		width = 10;
		height = 20;
		hangs = 0;
		blocking = 0;
		fixedsize = true;
		sprite = "internal:light";
		
		9800
		{
			title = "Static Light";
			arg0
			{
				title = "Red";
			}
			arg1
			{
				title = "Green";
			}
			arg2
			{
				title = "Blue";
			}
			arg3
			{
				title = "Intensity";
			}
		}

		9801
		{
			title = "Pulsing Light";
			arg0
			{
				title = "Red";
			}
			arg1
			{
				title = "Green";
			}
			arg2
			{
				title = "Blue";
			}
			arg3
			{
				title = "Start Intensity";
			}
			arg4
			{
				title = "End Intensity";
			}
		}

		9802
		{
			title = "Flickering Light";
			arg0
			{
				title = "Red";
			}
			arg1
			{
				title = "Green";
			}
			arg2
			{
				title = "Blue";
			}
			arg3
			{
				title = "Primary Intensity";
			}
			arg4
			{
				title = "Secondary Intensity";
			}
		}

		9803
		{
			title = "Sector Static Light";
			arg0
			{
				title = "Red";
			}
			arg1
			{
				title = "Green";
			}
			arg2
			{
				title = "Blue";
			}
			arg3
			{
				title = "Intensity Scale";
			}
		}

		9804
		{
			title = "Random Flickering Light";
			arg0
			{
				title = "Red";
			}
			arg1
			{
				title = "Green";
			}
			arg2
			{
				title = "Blue";
			}
			arg3
			{
				title = "Min Intensity";
			}
			arg4
			{
				title = "Max Intensity";
			}
		}

		9820
		{
			title = "Static Light Subtractive";
			arg0
			{
				title = "Red";
			}
			arg1
			{
				title = "Green";
			}
			arg2
			{
				title = "Blue";
			}
			arg3
			{
				title = "Intensity";
			}
		}

		9821
		{
			title = "Pulsing Light Subtractive";
			arg0
			{
				title = "Red";
			}
			arg1
			{
				title = "Green";
			}
			arg2
			{
				title = "Blue";
			}
			arg3
			{
				title = "Start Intensity";
			}
			arg4
			{
				title = "End Intensity";
			}
		}

		9822
		{
			title = "Flickering Light Subtractive";
			arg0
			{
				title = "Red";
			}
			arg1
			{
				title = "Green";
			}
			arg2
			{
				title = "Blue";
			}
			arg3
			{
				title = "Primary Intensity";
			}
			arg4
			{
				title = "Secondary Intensity";
			}
		}

		9823
		{
			title = "Sector Static Light Subtractive";
			arg0
			{
				title = "Red";
			}
			arg1
			{
				title = "Green";
			}
			arg2
			{
				title = "Blue";
			}
			arg3
			{
				title = "Intensity Scale";
			}
		}

		9824
		{
			title = "Random Flickering Light Subtractive";
			arg0
			{
				title = "Red";
			}
			arg1
			{
				title = "Green";
			}
			arg2
			{
				title = "Blue";
			}
			arg3
			{
				title = "Min Intensity";
			}
			arg4
			{
				title = "Max Intensity";
			}
		}

		9810
		{
			title = "Static Light Additive";
			arg0
			{
				title = "Red";
			}
			arg1
			{
				title = "Green";
			}
			arg2
			{
				title = "Blue";
			}
			arg3
			{
				title = "Intensity";
			}
		}

		9811
		{
			title = "Pulsing Light Additive";
			arg0
			{
				title = "Red";
			}
			arg1
			{
				title = "Green";
			}
			arg2
			{
				title = "Blue";
			}
			arg3
			{
				title = "Start Intensity";
			}
			arg4
			{
				title = "End Intensity";
			}
		}

		9812
		{
			title = "Flickering Light Additive";
			arg0
			{
				title = "Red";
			}
			arg1
			{
				title = "Green";
			}
			arg2
			{
				title = "Blue";
			}
			arg3
			{
				title = "Primary Intensity";
			}
			arg4
			{
				title = "Secondary Intensity";
			}
		}

		9813
		{
			title = "Sector Static Light Additive";
			arg0
			{
				title = "Red";
			}
			arg1
			{
				title = "Green";
			}
			arg2
			{
				title = "Blue";
			}
			arg3
			{
				title = "Intensity Scale";
			}
		}

		9814
		{
			title = "Random Flickering Light Additive";
			arg0
			{
				title = "Red";
			}
			arg1
			{
				title = "Green";
			}
			arg2
			{
				title = "Blue";
			}
			arg3
			{
				title = "Min Intensity";
			}
			arg4
			{
				title = "Max Intensity";
			}
		}
	}

	portals
	{
		color = 7;
		arrow = 0;
		title = "Portals";
		width = 0;
		sort = 1;
		height = 0;
		hangs = 0;
		blocking = 0;

		9077
		{
			title = "Upper Sector";
			arg0
			{
				title = "Flat Transparency";
			}
		}

		9078
		{
			title = "Lower Sector";
			arg0
			{
				title = "Flat Transparency";
			}
		}
	}
	
	invmonsters
	{
		color = 12;	// Red
		arrow = 1;
		title = "Invasion Monsters";
		width = 20;
		sort = 1;
		height = 56;
		hangs = 0;
		blocking = 2;
		error = 2;

		5205
		{
			title = "Imp Spawn";
			sprite = "TROOA2A8";
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5206
		{
			title = "Dark Imp Spawn";
			sprite = "DIMPA2A8";
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5207
		{
			title = "Demon Spawn";
			width = 30;
			sprite = "SARGA2A8";
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5208
		{
			title = "Spectre Spawn";
			width = 30;
			sprite = "SARGA2A8";
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5209
		{
			title = "Blood Demon Spawn";
			width = 30;
			sprite = "SRG2A2A8";
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5210
		{
			title = "Former Human Spawn";
			sprite = "POSSA2A8";
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5211
		{
			title = "Former Sergeant Spawn";
			sprite = "SPOSA2A8";
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5212
		{
			title = "Chaingunner Spawn";
			sprite = "CPOSA2";
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5213
		{
			title = "Super Shotgunner Spawn";
			sprite = "GPOSA2A8";
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5214
		{
			title = "Cacodemon Spawn";
			width = 31;
			sprite = "HEADA2A8";
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5215
		{
			title = "Cacolantern Spawn";
			width = 31;
			sprite = "HED2A2A8";
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5216
		{
			title = "Abaddon Spawn";
			width = 31;
			sprite = "HED3A2A8";
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5217
		{
			title = "Revenant Spawn";
			sprite = "SKELA2D8";
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5218
		{
			title = "Mancubus Spawn";
			width = 48;
			sprite = "FATTC2C8";
			height = 64;
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5219
		{
			title = "Hectebus Spawn";
			width = 48;
			sprite = "HECTC2C8";
			height = 64;
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5220
		{
			title = "Arachnotron Spawn";
			width = 64;
			sprite = "BSPIA2A8";
			height = 64;
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5221
		{
			title = "Hell Knight Spawn";
			width = 24;
			sprite = "BOS2A2C8";
			height = 64;
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5222
		{
			title = "Baron of Hell Spawn";
			width = 24;
			sprite = "BOSSA2A8";
			height = 64;
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5223
		{
			title = "Belphegor Spawn";
			width = 24;
			sprite = "BOS3A2A8";
			height = 64;
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5224
		{
			title = "Lost Soul Spawn";
			width = 16;
			sprite = "SKULA8A2";
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5225
		{
			title = "Pain Elemental Spawn";
			width = 31;
			sprite = "PAINA2A8";
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5226
		{
			title = "Cyberdemon Spawn";
			width = 40;
			sprite = "CYBRA2";
			height = 110;
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5227
		{
			title = "Spider Mastermind Spawn";
			width = 128;
			sprite = "SPIDA2A8";
			height = 100;
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5228
		{
			title = "Arch-Vile Spawn";
			sprite = "VILEA2D8";
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}

		5280
		{
			title = "Wolfenstein SS Spawn";
			sprite = "SSWVA2";
			height = 25;
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
	}

	invweapons
	{
		color = 14;	// Yellow
		arrow = 0;
		title = "Invasion Weapons";
		width = 20;
		sort = 1;
		height = 25;
		hangs = 0;
		blocking = 0;

		5267
		{
			title = "Chainsaw Spawn";
			sprite = "CSAWA0";
			height = 25;
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5268
		{
			title = "Shotgun Spawn";
			sprite = "SHOTA0";
			height = 25;
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5269
		{
			title = "Super Shotgun Spawn";
			sprite = "SGN2A0";
			height = 25;
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5270
		{
			title = "Chaingun Spawn";
			sprite = "MGUNA0";
			height = 25;
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5271
		{
			title = "Minigun Spawn";
			sprite = "MNGNA0";
			height = 25;
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5272
		{
			title = "Rocket Launcher Spawn";
			sprite = "LAUNA0";
			height = 25;
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5273
		{
			title = "Grenade Launcher Spawn";
			sprite = "GLAUA0";
			height = 25;
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5274
		{
			title = "Plasma Gun Spawn";
			sprite = "PLASA0";
			height = 25;
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5275
		{
			title = "Railgun Spawn";
			sprite = "RAILA0";
			height = 25;
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5276
		{
			title = "BFG9000 Spawn";
			sprite = "BFUGA0";
			height = 30;
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5277
		{
			title = "BFG10000 Spawn";
			sprite = "BFG2A0";
			height = 25;
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
	}

	invammunition
	{
		color = 6;	// Brown
		arrow = 0;
		title = "Invasion Ammunition";
		width = 16;
		sort = 1;
		height = 20;
		blocking = 0;
		hangs = 0;

		5258
		{
			title = "Ammo Clip Spawn";
			width = 16;
			sprite = "CLIPA0";
			height = "20";
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5259
		{
			title = "Shotgun Shells Spawn";
			width = 16;
			sprite = "SHELA0";
			height = "20";
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5260
		{
			title = "Rocket Spawn";
			width = 16;
			sprite = "ROCKA0";
			height = "25";
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5261
		{
			title = "Cell Charge Spawn";
			width = 16;
			sprite = "CELLA0";
			height = 20;
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5262
		{
			title = "Box of Ammo Spawn";
			width = 16;
			sprite = "AMMOA0";
			height = 20;
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5263
		{
			title = "Box of Shells Spawn";
			width = 16;
			sprite = "SBOXA0";
			height = 20;
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5264
		{
			title = "Box of Rockets Spawn";
			width = 30;
			sprite = "BROKA0";
			height = 25;
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5265
		{
			title = "Cell Charge Pack Spawn";
			width = 16;
			sprite = "CELPA0";
			height = 25;
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
	}

	invhealth
	{
		color = 1;	// Blue
		arrow = 0;
		title = "Invasion Health and Armor";
		width = 16;
		sort = 1;
		height = 20;
		hangs = 0;
		blocking = 0;

		5229
		{
			title = "Stimpack Spawn";
			width = 16;
			sprite = "STIMA0";
			height = 20;
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5230
		{
			title = "Medkit Spawn";
			width = 16;
			sprite = "MEDIA0";
			height = 25;
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5231
		{
			title = "Health Bonus Spawn";
			width = 16;
			sprite = "BON1A0";
			height = 20;
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5232
		{
			title = "Armor Bonus Spawn";
			width = 16;
			sprite = "BON2A0";
			height = 20;
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5233
		{
			title = "Max. Health Bonus Spawn";
			width = 16;
			sprite = "BON3A0";
			height = 20;
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5234
		{
			title = "Max. Armor Bonus Spawn";
			width = 16;
			sprite = "BON4A0";
			height = 20;
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5235
		{
			title = "Green Armor Spawn";
			width = 16;
			sprite = "ARM1A0";
			height = 20;
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5236
		{
			title = "Blue Armor Spawn";
			width = 16;
			sprite = "ARM2A0";
			height = 20;
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5237
		{
			title = "Red Armor Spawn";
			width = 16;
			sprite = "ARM3A0";
			height = 20;
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
	}

	invpowerups
	{
		color = 9;	// Light Blue
		arrow = 0;
		title = "Invasion Powerups";
		width = 20;
		sort = 1;
		height = 40;
		hangs = 0;
		blocking = 0;

		5238
		{
			title = "Doomsphere Spawn";
			sprite = "DOOMA0";
			height = 45;
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5239
		{
			title = "Guardsphere Spawn";
			sprite = "GARDA0";
			height = 30;
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5240
		{
			title = "Invisibility Spawn";
			sprite = "INVSA0";
			height = 45;
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5241
		{
			title = "Partial Invisibility Spawn";
			sprite = "PINSA0";
			height = 45;
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5242
		{
			title = "Invulnerability Spawn";
			sprite = "PINVA0";
			height = 30;
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5243
		{
			title = "Megasphere Spawn";
			sprite = "MEGAA0";
			height = 40;
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5244
		{
			title = "Random Powerup Spawn";
			sprite = "DOOMA0";
			height = 45;
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5245
		{
			title = "Soulsphere Spawn";
			sprite = "SOULA0";
			height = 45;
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5246
		{
			title = "Time Freeze Spawn";
			sprite = "TIMEA0";
			height = 45;
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5247
		{
			title = "Turbosphere Spawn";
			sprite = "TURBA0";
			height = 45;
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}

		5266
		{
			title = "Berserk Spawn";
			sprite = "PSTRA0";
			height = 20;
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
	}

	invrunes
	{
		color = 17;	// Orange
		arrow = 0;
		title = "Invasion Runes";
		width = 20;
		sort = 1;
		height = 45;
		hangs = 0;
		blocking = 0;

		5248
		{
			title = "Strength Spawn";
			sprite = "STRRA0";
			height = 45;
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5249
		{
			title = "Rage Spawn";
			sprite = "RAGRA0";
			height = 45;
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5250
		{
			title = "Drain Spawn";
			sprite = "DRARA0";
			height = 45;
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5251
		{
			title = "Spread Spawn";
			sprite = "SPRRA0";
			height = 45;
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5252
		{
			title = "Resistance Spawn";
			sprite = "RESRA0";
			height = 45;
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5253
		{
			title = "Regeneration Spawn";
			sprite = "REGRA0";
			height = 45;
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5254
		{
			title = "Prosperity Spawn";
			sprite = "PRSRA0";
			height = 45;
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5255
		{
			title = "Reflection Spawn";
			sprite = "REFRA0";
			height = 45;
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5256
		{
			title = "Haste Spawn";
			sprite = "HIJRA0";
			height = 45;
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
		5257
		{
			title = "High jump Spawn";
			sprite = "HIJRA0";
			height = 45;
			arg0
			{
				title = "Start Spawn Number";
			}
			arg1
			{
				title = "Spawn Delay";
			}
			arg2
			{
				title = "Round Spawn Delay";
			}
			arg3
			{
				title = "First Appear Wave";
			}
			arg4
			{
				title = "Max Spawn";
			}
		}
	}

	invrandom
	{
		color = 19;	// Gold
		arrow = 0;
		title = "Invasion Random";
		width = 20;
		sort = 1;
		height = 45;
		hangs = 0;
		blocking = 0;

		5200
		{
			title = "Generic Item/Monster Spawn";
			sprite = "TFOGB0";
		}
		5201
		{
			title = "Random Weak Monster Spawn";
			width = 30;
			sprite = "TFOGB0";
		}
		5202
		{
			title = "Random Powerful Monster Spawn";
			width = 64;
			sprite = "TFOGB0";
			height = 64;
		}
		5203
		{
			title = "Random Very Powerful Monster Spawn";
			width = 128;
			sprite = "TFOGB0";
			height = 110;
		}
		5204
		{
			title = "Random Monster Spawn";
			width = 128;
			sprite = "TFOGB0";
			height = 110;
		}

		5278
		{
			title = "Random Clip Ammo Spawn";
			sprite = "CELLA0";
			height = 25;
		}
		5279
		{
			title = "Random Box Ammo Spawn";
			sprite = "CELPA0";
			height = 25;
		}
	}
}

