ACTOR ArmasHealthBonus : Health REPLACES HealthBonus
{
	Game Doom
	SpawnID 152
	+COUNTITEM
	+INVENTORY.ALWAYSPICKUP
	Inventory.Amount 1
	Inventory.MaxAmount 500
	Inventory.PickupMessage "$GOTHTHBONUS"
	States
	{
	Spawn:
		BON1 ABCDCB 6
		Loop
	}
}

ACTOR Healthpack : Health REPLACES Stimpack
{
	Game Doom
	SpawnID 23
	Inventory.Amount 10
	Inventory.MaxAmount 500
	Inventory.PickupMessage "$GOTSTIM"
	States
	{
	Spawn:
		MEDI A -1
		Stop
	}
}

ACTOR HealthBottle : Health REPLACES Medikit
{
	Game Doom
	SpawnID 24
	Inventory.Amount 25
	Inventory.MaxAmount 500
	Inventory.PickupMessage "Simple Medikit"
	Health.LowMessage 25, "Simple Medikit"
	States
	{
	Spawn:
		SOUL A 128
		SOUL B 16
		SOUL C 48
		SOUL B 8
		Loop
	}
}

Actor ArmasArmorBonus : BasicArmorBonus REPLACES ArmorBonus
{
	Game Doom
	SpawnID 22
	Radius 20
	Height 16
	Inventory.Pickupmessage "$GOTARMBONUS"
	Inventory.Icon "BON2A0"
	Armor.Savepercent 33.33333
	Armor.Saveamount 1
	Armor.Maxsaveamount 500
	+COUNTITEM
	+INVENTORY.ALWAYSPICKUP
	States
	{
	Spawn:
		BON2 ABCDCB 6
		loop
	}
}

Actor FullGreenArmor : BasicArmorPickup REPLACES GreenArmor
{
	Game Doom
	SpawnID 68
	Radius 20
	Height 16
	Inventory.Pickupmessage "Simple armor protection"
	Inventory.Icon "ARM1A0"
	Armor.SavePercent 33.335
	Armor.SaveAmount 100
	States
	{
	Spawn:
		ARM1 A -1
		Stop
	}
}

Actor FullRedArmor : BasicArmorPickup REPLACES BlueArmor
{
	Game Doom
	SpawnID 69
	Radius 20
	Height 16
	Inventory.Pickupmessage "Strength armor protection"
	Inventory.Icon "ARM2A0"
	Armor.Savepercent 50
	Armor.Saveamount 500
	States
	{
	Spawn:
		ARM2 A 8 bright
		ARM2 B 72
		loop
	}
}

ACTOR BrownSphereHealth : Health REPLACES MegasphereHealth
{
	Inventory.Amount 500
	Inventory.MaxAmount 500
	+INVENTORY.ALWAYSPICKUP
}

actor FullRedArmorForMegasphere : FullRedArmor REPLACES BlueArmorForMegasphere
{
	Armor.SavePercent 50
	Armor.SaveAmount 500
}

ACTOR MegaHealth : Health REPLACES Soulsphere
{
	Game Doom
	SpawnID 25
	+COUNTITEM
	+INVENTORY.AUTOACTIVATE
	+INVENTORY.ALWAYSPICKUP
	+INVENTORY.FANCYPICKUPSOUND
	Translation 0
	Inventory.Amount 50
	Inventory.MaxAmount 500
	Inventory.PickupMessage "Power's Medikit"
	Inventory.PickupSound "misc/p_pkup"
	Inventory.PickupAnnouncerEntry "soulsphere"
	States
	{
	Spawn:
		MEGA ABCD 6 Bright
		Loop
	}
}

ACTOR BrownSphere : CustomInventory REPLACES Megasphere
{
	Game Doom
	SpawnID 132
	+COUNTITEM
	+INVENTORY.ALWAYSPICKUP
	Translation 1
	Inventory.PickupMessage "$GOTMSPHERE"
	Inventory.PickupSound "misc/p_pkup"
	Inventory.PickupAnnouncerEntry "megasphere"
	States
	{
	Spawn:
		MEGA ABCD 6 BRIGHT
		Loop
	Pickup:
		TNT1 A 0 A_GiveInventory("FullRedArmorForMegasphere", 1)
		TNT1 A 0 A_GiveInventory("BrownSphereHealth", 1)
		Stop
	}
}
