ACTOR Bitch REPLACES Archvile
{
	Game Doom
	SpawnID 111
	Health 16000
	Radius 20
	Height 64
	Scale 0.8
	Mass 10000000
	Speed 28
	PainChance 1
	Reactiontime 1024
	Monster
	MaxTargetRange 896
	+QUICKTORETALIATE 
	+FLOORCLIP 
	+NOTARGET
	SeeSound "vile/sight"
	PainSound "vile/pain"
	DeathSound "vile/death"
	ActiveSound "vile/active"
	MeleeSound "vile/stop"
	obituary "%o became a Vixen's bitch!"
	hitobituary "%o got kicked in the nads by a Vixen!"
	States
	{
	Spawn:
		VILE I 10 A_Look
		Loop
	See:
		VILE A 3 A_BabyMetal
		VILE AABBBCCADDD 3 A_VileChase
		VILE E 3 A_BabyMetal
		VILE EEFFFGGGHHH 3 A_VileChase
		Loop
	Melee:
		VILE J 5 A_SkelWhoosh
		VILE K 5 A_FaceTarget
		VILE L 6 A_CustomMeleeAttack(random(1,10)*24,"skeleton/melee","none")
		VILE M 5 A_FaceTarget
		VILE N 6 A_FaceTarget
		VILE O 3
		VILE P 4
		Goto See
	Missile:
		SSWV A 0 A_FaceTarget
		SSWV A 16 A_VileStart
		SSWV B 10 A_FaceTarget
		SSWV C 9 A_FaceTarget
		SSWV D 8 A_FaceTarget
		SSWV E 8 A_BspiAttack
		SSWV F 9 A_FaceTarget
		SSWV G 20 A_FaceTarget
		Goto See
	Pain:
		VILE Q 6 A_Pain
		Goto See
	Death:
		SSWV H 25 A_Scream
		SSWV IJK 16
		SSWV L 20 A_Fall
		SSWV M 32
		SSWV N -1
		Stop
	Heal:
		SSWV O 0 Bright
		SSWV PQR 10 Bright
		SSWV S 16
		Goto See
	}
}

ACTOR RocketGuy REPLACES Revenant
{
	Game Doom
	SpawnID 20
	Health 300
	Radius 20
	Height 56
	Mass 500
	Speed 12
	PainChance 100
	Reactiontime 32
	Monster
	MeleeThreshold 196
	+MISSILEMORE 
	+FLOORCLIP
	SeeSound "grunt/sight"
	PainSound "grunt/pain"
	DeathSound "grunt/death"
	ActiveSound "grunt/active"
	Obituary "%o was splattered by the zombie's rocket."
	States
	{
	Spawn:
		SKEL AB 10 A_Look
		Loop
	See:
		SKEL AABBCCDD 3 A_Chase
		Loop
	Missile:
	        SKEL E 12 A_FaceTarget
		SKEL E 0 A_SpidRefire
		SKEL F 10 BRIGHT A_CyberAttack
		SKEL E 10 A_FaceTarget
		Goto See
	Pain:
	        SKEL G 3
		SKEL G 3 A_Pain
		Goto See
	Death:
		SKEL H 7
		SKEL I 7 A_Scream
		SKEL J 7 A_Fall
		SKEL K 7
		SKEL L -1
		Stop
	XDeath:
		SKEL M 5
		POSS N 5 A_XScream
		POSS O 5 A_Fall
		POSS PQRST 5
		POSS U -1
		Stop
	Raise:
		SKEL KJIH 6
		Goto See
	}
}

ACTOR Overlord REPLACES Arachnotron
{
	Game Doom
	SpawnID 6
	Health 3000
	Radius 64
	Height 64
	Mass 1000
	Speed 18
	PainChance 32
	Monster
	+FLOORCLIP
	+BOSSDEATH
	PainSound "baby/sight"
	DeathSound "baby/death"
	ActiveSound "baby/active"
	Obituary "%o was destroyed by an overlord."
	States
	{
	Spawn:
		BSPI AB 10 A_Look
		Loop
	See:
		BSPI AABBCCDD 3 A_Chase
		Loop
	Missile:
		BSPI E 12 A_FaceTarget
		BSPI F 16 A_FaceTarget
		BSPI G 20 A_FaceTarget
		BSPI H 8 BRIGHT A_SkelMissile
		BSPI G 8
		BSPI G 1 A_SpidRefire
		Goto Missile+3
	Pain:
		BSPI I 3
		BSPI I 3 A_Pain
		Goto See
	Death:
		BSPI J 6 A_Scream
		BSPI K 6 A_Fall
		BSPI LMNOPQ 6
		BSPI R -1 A_BossDeath
		Stop
	Raise:
		BSPI PONMLKJ 5
		Goto See
	}
}

ACTOR ProperElemental : PainElemental REPLACES PainElemental
{
	States
	{
	Raise:
		Stop
	}
}

ACTOR SSNazi : ZombieMan REPLACES WolfensteinSS
{
	Health 200
	Obituary "%o was killed by a Nazi."
}
