fader GoAway
{
	DecayStart	0.5
	DecayTime	1.0
}
fader GoAway2
{
	DecayStart	1.0
	DecayTime	3.0
}
colorchanger ToBlack
{
	FadeStart	0.5
	FadeTime	1.0
}
stretcher BloodStretcher
{
	StretchTime	35
	GoalY		2.0
}
slider BloodSlider
{
	SlideTime	35
	DistY		-5
}
combiner BloodSmearer
{
	BloodStretcher
	BloodSlider
}
decal BulletChip1
{
	pic CHIP1
	translucent 0.85
	shade "00 00 00"
	x-scale 0.5
	y-scale 0.5
	randomflipx
	randomflipy
}
decal BulletChip2
{
	pic CHIP2
	translucent 0.85
	shade "00 00 00"
	x-scale 0.5
	y-scale 0.5
	randomflipx
	randomflipy
}
decal BulletChip3
{
	pic CHIP3
	translucent 0.85
	shade "00 00 00"
	x-scale 0.5
	y-scale 0.5
	randomflipx
	randomflipy
}
decal BulletChip4
{
	pic CHIP4
	translucent 0.85
	shade "00 00 00"
	x-scale 0.5
	y-scale 0.5
	randomflipx
	randomflipy
}
decal BulletChip5
{
	pic CHIP5
	translucent 0.85
	shade "00 00 00"
	x-scale 0.5
	y-scale 0.5
	randomflipx
	randomflipy
}
decalgroup BulletChip
{
	BulletChip1	1
	BulletChip2	1
	BulletChip3	1
	BulletChip4	1
	BulletChip5	1
}
decal BloodSplat1
{
	pic BSPLAT1
	shade "BloodDefault"
	x-scale 0.75
	y-scale 0.75
	randomflipx
	randomflipy
}
decal BloodSplat2
{
	pic BSPLAT2
	shade "BloodDefault"
	x-scale 0.75
	y-scale 0.75
	randomflipx
	randomflipy
}
decal BloodSplat3
{
	pic BSPLAT3
	shade "BloodDefault"
	x-scale 0.75
	y-scale 0.75
	randomflipx
	randomflipy
}
decal BloodSplat4
{
	pic BSPLAT4
	shade "BloodDefault"
	x-scale 0.75
	y-scale 0.75
	randomflipx
	randomflipy
}
decal BloodSplat5
{
	pic BSPLAT5
	shade "BloodDefault"
	x-scale 0.75
	y-scale 0.75
	randomflipx
	randomflipy
}
decal BloodSplat6
{
	pic BSPLAT6
	shade "BloodDefault"
	x-scale 0.75
	y-scale 0.75
	randomflipx
	randomflipy
}
decal BloodSplat7
{
	pic BSPLAT7
	shade "BloodDefault"
	x-scale 0.75
	y-scale 0.75
	randomflipx
	randomflipy
}
decalgroup BloodSplat
{
	BloodSplat1	2
	BloodSplat2	1
	BloodSplat3	5
	BloodSplat4	5
	BloodSplat5	5
	BloodSplat6	5
	BloodSplat7	6
}
decal BloodSmear1
{
	pic BSMEAR1
	x-scale 0.625
	y-scale 0.625
	shade "BloodDefault"
	randomflipx
	animator BloodSmearer
}
decal BloodSmear2
{
	pic BSMEAR1
	x-scale 0.625
	y-scale 0.625
	shade "BloodDefault"
	randomflipx
	animator BloodSmearer
}
decalgroup BloodSmear
{
	BloodSmear1	1
	BloodSmear2	1
}
decal Scorch
{
	pic SCORCH1
	shade "00 00 00"
	x-scale 0.4
	y-scale 0.4
	randomflipx
	randomflipy
}
decal BigScorch
{
	pic SCORCH1
	shade "00 00 00"
	x-scale 0.75
	y-scale 0.75
	randomflipx
	randomflipy
}
decal PlasmaScorchLower1
{
	pic PLASMA1
	shade "00 00 00"
	x-scale 0.3
	y-scale 0.3
	randomflipx
	randomflipy
}
decal PlasmaScorchLower2
{
	pic PLASMA2
	shade "00 00 00"
	x-scale 0.3
	y-scale 0.3
	randomflipx
	randomflipy
}
decalgroup PlasmaScorchLower
{
	PlasmaScorchLower1	1
	PlasmaScorchLower2	1
}
decal BFGScorch1
{
	pic BFGSCRC1
	shade "00 00 00"
	randomflipx
	randomflipy
}
decal BFGScorch2
{
	pic BFGSCRC2
	shade "00 00 00"
	randomflipx
	randomflipy
}
decalgroup BFGScorch
{
	BFGScorch1	1
	BFGScorch2	1
}
decal BFGLightning1
{
	pic BFGLITE1
	shade "ff 80 80"
	fullbright
	randomflipx
	animator GoAway2
	lowerdecal BFGScorch
}
decal BFGLightning2
{
	pic BFGLITE2
	shade "ff 80 80"
	fullbright
	randomflipy
	animator GoAway2
	lowerdecal BFGScorch
}
decalgroup BFGLightning
{
	BFGLightning1	1
	BFGLightning2	1
}
decal RailScorchLower1
{
	pic CBALSCR1
	shade "00 00 00"
	x-scale 0.2
	y-scale 0.2
	randomflipx
	randomflipy
}
decal RailScorchLower2
{
	pic CBALSCR2
	shade "00 00 00"
	x-scale 0.2
	y-scale 0.2
	randomflipx
	randomflipy
}
decalgroup RailScorchLower
{
	RailScorchLower1 1
	RailScorchLower2 1
}
decal RailScorch1
{
	pic CBALSCR1
	shade "00 00 56"
	fullbright
	x-scale 0.4
	y-scale 0.4
	animator GoAway
	lowerdecal RailScorchLower
}
decal RailScorch2
{
	pic CBALSCR2
	shade "00 00 56"
	fullbright
	x-scale 0.4
	y-scale 0.4
	animator GoAway
	lowerdecal RailScorchLower
}
decalgroup RailScorch
{
	RailScorch1 1
	RailScorch2 1
}
decal ArachScorch1
{
	pic APLSA0
	add 1.0
	animator GoAway
	lowerdecal PlasmaScorchLower1
}
decal ArachScorch2
{
	pic APLSB0
	add 1.0
	animator GoAway
	lowerdecal PlasmaScorchLower2
}
decalgroup ArachnotronScorch
{
	ArachScorch1	1
	ArachScorch2	1
}
decal BaronScorch1
{
	pic BAL7SCR1
	shade "00 00 00"
	x-scale 0.5
	y-scale 0.5
	randomflipx
	randomflipy
}
decal BaronScorch2
{
	pic BAL7SCR2
	shade "00 00 00"
	x-scale 0.5
	y-scale 0.5
	randomflipx
	randomflipy
}
decalgroup BaronScorch
{
	BaronScorch1	1
	BaronScorch2	1
}
decal CacoScorch1
{
	pic BAL7SCR1
	shade "00 00 00"
	x-scale 0.78125
	y-scale 0.78125
	randomflipx
	randomflipy
}
decal CacoScorch2
{
	pic BAL7SCR2
	shade "00 00 00"
	x-scale 0.78125
	y-scale 0.78125
	randomflipx
	randomflipy
}
decalgroup CacoScorch
{
	CacoScorch1	1
	CacoScorch2	1
}
decal DImpScorch1
{
	pic CBALSCR1
	shade "00 00 00"
	x-scale 0.78125
	y-scale 0.78125
	randomflipx
	randomflipy
}
decal DImpScorch2
{
	pic CBALSCR2
	shade "00 00 00"
	x-scale 0.78125
	y-scale 0.78125
	randomflipx
	randomflipy
}
decalgroup DoomImpScorch
{
	DImpScorch1	1
	DImpScorch2	1
}
decal RevenantScorch
{
	pic BLAST1
	shade "00 00 00"
	x-scale 0.5
	y-scale 0.5
	randomflipx
	randomflipy
}
generator LeftPistol			BulletChip
generator RipperSaw			BulletChip
generator AutoShotgun			BulletChip
generator MegaShotgun			BulletChip
generator MachineGun			BulletChip
generator OnionRing			PlasmaScorchLower
generator RocketInAir			Scorch
generator BFGShot			BFGLightning
generator ZombieMan			BulletChip
generator ShotgunGuy			BulletChip
generator ChaingunGuy			BulletChip
generator SSNazi			BulletChip
generator SpiderMastermind		BulletChip
generator ArachFireball 		BFGLightning
generator BaronBall			BaronScorch
generator CacodemonBall			CacoScorch
generator DoomImpBall			DoomImpScorch
generator FatShot			Scorch
generator OverlordTracer		RevenantScorch
