#include "actors/monsters.txt"
#include "actors/prjctils.txt"
#include "actors/items.txt"
#include "actors/weapons.txt"
#include "actors/ammo.txt"

ACTOR ArmasPlayer : PlayerPawn REPLACES DoomPlayer
{
	Speed 1
	Health 100
	Radius 16
	Height 56
	Mass 100
	PainChance 255
	Player.ColorRange 112, 127
	Player.DisplayName "Marine"
	Player.CrouchSprite "PLYC"
	Player.StartItem "LeftPistol"
	Player.StartItem "KruegerFist"
	Player.StartItem "ArmasClip", 96
	Player.WeaponSlot 1, KruegerFist, RipperSaw
	Player.WeaponSlot 2, LeftPistol
	Player.WeaponSlot 3, AutoShotgun, MegaShotgun
	Player.WeaponSlot 4, MachineGun
	Player.WeaponSlot 5, HellishGrenadeLauncher
	Player.WeaponSlot 6, FusionRailGun
	Player.WeaponSlot 7, BFG85000X
	States
	{
	Spawn:
		PLAY A -1
		Loop
	See:
		PLAY ABCD 4 
		Loop
	Missile:
		PLAY E 12 
		Goto Spawn
	Melee:
		PLAY F 6 BRIGHT
		Goto Missile
	Pain:
		PLAY G 4 
		PLAY G 4 A_Pain
		Goto Spawn
	Death:
		PLAY H 0 A_PlayerSkinCheck("AltSkinDeath")
	Death1:
		PLAY H 10
		PLAY I 10 A_PlayerScream
		PLAY J 10 A_NoBlocking
		PLAY KLM 10
		PLAY N -1
		Stop
	XDeath:
		PLAY O 0 A_PlayerSkinCheck("AltSkinXDeath")
	XDeath1:
		PLAY O 5
		PLAY P 5 A_XScream
		PLAY Q 5 A_NoBlocking
		PLAY RSTUV 5
		PLAY W -1
		Stop
	AltSkinDeath:
		PLAY H 6
		PLAY I 6 A_PlayerScream
		PLAY JK 6
		PLAY L 6 A_NoBlocking
		PLAY MNO 6
		PLAY P -1
		Stop
	AltSkinXDeath:
		PLAY Q 5 A_PlayerScream
		PLAY R 0 A_NoBlocking
		PLAY R 5 A_SkullPop
		PLAY STUVWX 5
		PLAY Y -1
		Stop
	}
}
