ACTOR CCRailGun : ShotGun Replaces ShotGun
{
  Weapon.Selectionorder 400
  Weapon.AmmoType "Cell"
  Weapon.AmmoGive 20
  Weapon.AmmoUse 5
  Attacksound "weapons/railgf1"
  Decal "RailScorch"
  States
  {
  Fire:
  	SHTG B 20 A_RailAttack (400, 0, 1, "00 00 ff", "ff ff ff", 0, 0, "none")
  	SHTG A 27
        Goto Ready
  }
}	
