height 32;
LowerHealthCap false;

statusbar fullscreen
{
	drawimage "MEDIA0", 20, 196;
	drawnumber 3, MON2FONT, red, health, 80, 180;
	drawimage armoricon, 20, 172;
	drawnumber 3, HUDFONT_DOOM, red, armor, 80, 156;
	drawimage ammoicon1, 306, 196;
	drawnumber 3, HUDFONT_DOOM, red, ammo1, 295, 180;
	drawimage ammoicon2, 306, 172;
	drawnumber 3, HUDFONT_DOOM, red, ammo2, 295, 156;
	gamemode deathmatch, teamgame
	{
		drawnumber 2, HUDFONT_DOOM, red, frags, 276, 1;
	}
	gamemode cooperative, singleplayer
	{
		drawswitchableimage BlueCard, "nullimage", "STKEYS0", 308, 2;
		drawswitchableimage YellowCard, "nullimage", "STKEYS1", 308, 12;
		drawswitchableimage RedCard, "nullimage", "STKEYS2", 308, 22;
		drawswitchableimage BlueSkull, "nullimage", "STKEYS3", 298, 2;
		drawswitchableimage YellowSkull, "nullimage", "STKEYS4", 298, 12;
		drawswitchableimage RedSkull, "nullimage", "STKEYS5", 298, 22;
	}
	drawselectedinventory INDEXFON, 306, 148;
}

statusbar normal
{
	drawimage "STBAR", 0, 168;
	drawimage "STTPRCNT", 90, 171;
	drawimage "STTPRCNT", 221, 171;
	drawnumber 3, HUDFONT_DOOM, red, ammo1, 44, 171;
	drawnumber 3, MON2FONT, red, health, 90, 171;
	drawnumber 3, HUDFONT_DOOM, red, armor, 221, 171;

	//keys
	drawswitchableimage BlueCard && BlueSkull, "nullimage", "STKEYS0", "STKEYS3", "STKEYS6", 239, 171;
	drawswitchableimage YellowCard && YellowSkull, "nullimage", "STKEYS1", "STKEYS4", "STKEYS7", 239, 181;
	drawswitchableimage RedCard && RedSkull, "nullimage", "STKEYS2", "STKEYS5", "STKEYS8", 239, 191;

	drawnumber 3, INDEXFON, gold, ammo Clip, 288, 173;
	drawnumber 3, INDEXFON, gold, ammo Shell, 288, 179;
	drawnumber 3, INDEXFON, gold, ammo RocketAmmo, 288, 185;
	drawnumber 3, INDEXFON, gold, ammo Cell, 288, 191;

	drawnumber 3, INDEXFON, gold, ammocapacity Clip, 314, 173;
	drawnumber 3, INDEXFON, gold, ammocapacity Shell, 314, 179;
	drawnumber 3, INDEXFON, gold, ammocapacity RocketAmmo, 314, 185;
	drawnumber 3, INDEXFON, gold, ammocapacity Cell, 314, 191;

	gamemode deathmatch, teamgame
	{
		drawnumber 2, HUDFONT_DOOM, red, frags, 138, 171;
	}
	gamemode cooperative, singleplayer
	{
		drawimage "STARMS", 104, 168;
		drawswitchableimage weaponslot 2, "STGNUM2", "STYSNUM2", 111, 172; 
		drawswitchableimage weaponslot 3, "STGNUM3", "STYSNUM3", 123, 172;
		drawswitchableimage weaponslot 4, "STGNUM4", "STYSNUM4", 135, 172;
		drawswitchableimage weaponslot 5, "STGNUM5", "STYSNUM5", 111, 182;
		drawswitchableimage weaponslot 6, "STGNUM6", "STYSNUM6", 123, 182;
		drawswitchableimage weaponslot 7, "STGNUM7", "STYSNUM7", 135, 182;
	}
	gamemode cooperative, deathmatch, teamgame
	{
		drawimage translatable "STFBANY", 144, 169;
	}
	drawselectedinventory alternateonempty, INDEXFON, 143, 168
	{
		drawmugshot "STF", 5, 143, 168;
	}
}

statusbar inventory
{
	drawinventorybar Doom, 7, INDEXFON, 50, 170;
}

statusbar inventoryfullscreen
{
	drawinventorybar Doom, 7, INDEXFON, 50, 170;
}
