ifexist
//Pickups

 Model AllMap
{ 
  Path "MD3\Pickup\ComputerMap"
  SKIN 0 "ComputerMap.png"
  SKIN 1 "ComputerMap-Screen0.pcx"
  MODEL 0 "ComputerMap.md2"
   Model 1 "ComputerMap-Screen.md2"
scale 1.0 1.0 1.0


   FrameIndex PMAP A 0 0
}

 Model AllMap
{ 
  Path "MD3\Pickup\ComputerMap"
  SKIN 0 "ComputerMap.png"
  SKIN 1 "ComputerMap-Screen1.pcx"
  MODEL 0 "ComputerMap.md2"
   Model 1 "ComputerMap-Screen.md2"
scale 1.0 1.0 1.0


   FrameIndex PMAP B 0 0
}

 Model AllMap
{ 
  Path "MD3\Pickup\ComputerMap"
  SKIN 0 "ComputerMap.png"
  SKIN 1 "ComputerMap-Screen2.pcx"
  MODEL 0 "ComputerMap.md2"
   Model 1 "ComputerMap-Screen.md2"
scale 1.0 1.0 1.0


   FrameIndex PMAP C 0 0
}

 Model AllMap
{ 
  Path "MD3\Pickup\ComputerMap"
  SKIN 0 "ComputerMap.png"
  SKIN 1 "ComputerMap-Screen3.pcx"
  MODEL 0 "ComputerMap.md2"
   Model 1 "ComputerMap-Screen.md2"
scale 1.0 1.0 1.0


   FrameIndex PMAP D 0 0
}
Model InvulnerabilitySphere
{ 
  Path "MD3\Artifacts\GreenSphere"
  Model 0 "Nuke.md3"
  Skin 0 "Gmap.png"
  Scale 0.75 0.75 0.75
   rotating

   FrameIndex PINV A 0 0
   FrameIndex PINV B 0 0
   FrameIndex PINV C 0 0
   FrameIndex PINV D 0 0
}

Model Infrared
{
   Path "MD3\Pickup\Infra-Red"
   Model 0 "Lightgoggles.md2"
   Skin 0 "LightGoggles.png"
   Scale 0.5 0.5 0.5

   FrameIndex PVIS A 0 0
   FrameIndex PVIS B 0 0
}

Model ArmorBonus
{
   Path "MD3\Pickup\Armour"
   Model 0 "SpiritualArmor_Glow.MD2"
   Model 1 "SpiritualArmor.dmd"
   skin 0 "SpiritualArmor.png"
   skin 1 "SpiritualArmor.png"
   Scale 2.0 2.0 2.0

   FrameIndex BON2 A 0 0
   FrameIndex BON2 B 0 0
   FrameIndex BON2 C 0 0
   FrameIndex BON2 D 0 0
}

Model ClipBox
{ 
  Path "MD3\Ammo\ClipBox"
  Model 0 "ClipBox.md3"
  Skin 0 "MAP.png"
  Scale 1.5 1.5 1.5

   FrameIndex AMMO A 0 0
}

Model BackPack
{ 
  Path "MD3\Ammo\BackPack"
  Model 0 "Back.dmd"
  Skin 0 "back.png"
  Scale 1.0 1.0 1.0

   FrameIndex BPAK A 0 0
}
Model greenArmor
{
   Path "MD3\Pickup\Armour"
   Model 0 "arm1.md3"
   Skin 0 "arm1.png"
  Scale 1.0 1.0 1.0

   FrameIndex ARM1 A 0 0
   FrameIndex ARM1 b 0 0
}

Model blueArmor
{
   Path "MD3\Pickup\Armour"
   Model 0 "arm1.md3"
   Skin 0 "arm2.png"
  Scale 1.0 1.0 1.0

   FrameIndex ARM2 A 0 0
   FrameIndex ARM2 b 0 0
}

Model Cell
{ 
  Path "MD3\Ammo\Cells"
  Model 0 "Cell.md2"
  Model 1 "cell_light.md2"
  Skin 0 "Cell.png"
  Skin 1 "cell_light.png"
  Scale 1.0 1.0 1.0

   FrameIndex CELL A 0 0
}

Model CellPack
{ 
  Path "MD3\Ammo\CellPack"
  Model 0 "CelP.md3"
  Model 1 "celp_light.md2"
  Skin 0 "celp.png"
  Skin 1 "celp_light.png"
  Scale 1.0 1.0 1.0

   FrameIndex CELP A 0 0
}

Model Clip
{ 
  Path "MD3\Ammo\Clip"
  Model 0 "Clip.md2"
  Skin 0 "clip.png"
  Scale 0.5 0.5 0.5

   FrameIndex CLIP A 0 0
}

Model RocketBox
{ 
  Path "MD3\Ammo\RocketBox"
  Model 0 "0044_rpgammo.md2"
  Skin 0 "0044_rpgammo.png"
  Scale 1.0 1.0 1.0

   FrameIndex BROK A 0 0
}

Model RocketAmmo
{ 
  Path "MD3\Ammo\Rocket"
  Model 0 "2605_rocket.md2"
  Skin 0 "2605_rocket.png"
  Scale 1.0 1.0 1.0

   FrameIndex ROCK A 0 0
}

Model Shell
{ 
  Path "MD3\Ammo\Shells"
  Model 0 "Shells.md2"
  Skin 0 "Shells.png"
  Scale 0.75 0.75 0.75

   FrameIndex SHEL A 0 0
}

Model ShellBox
{ 
  Path "MD3\Ammo\ShellBox"
  Model 0 "sbox.md2"
  Skin 0 "sbox.png"
  Scale 0.75 0.75 0.75

   FrameIndex SBOX A 0 0
}

Model blursphere
{ 
  Path "MD3\Artifacts\InvisibleSpheres"
  Model 0 "Nuke.md3"
  Skin 0 "IMAP.png"
  Scale 0.75 0.75 0.75
   rotating
   RenderStyle Add

   FrameIndex PINS A 0 0
   FrameIndex PINS B 0 0
   FrameIndex PINS C 0 0
   FrameIndex PINS d 0 0
}

Model megasphere
{ 
  Path "MD3\Artifacts\Megasphere"
  Model 0 "Nuke.md3"
  Model 1 "M.md3"
  Skin 0 "MAP.png"
  Skin 1 "sMAP.png"
  Scale 0.75 0.75 0.75
   rotating

   FrameIndex MEGA A 0 0
   FrameIndex MEGA B 0 0
   FrameIndex MEGA C 0 0
   FrameIndex MEGA d 0 0
}

Model soulsphere
{ 
  Path "MD3\Artifacts\SoulSphere"
  Model 0 "Nuke.md3"
  Skin 0 "Smap.png"
  Scale 0.75 0.75 0.75
   rotating

   FrameIndex SOUL A 0 0
   FrameIndex SOUL B 0 0
   FrameIndex SOUL C 0 0
   FrameIndex SOUL D 0 0
}

Model Berserk
{ 
  Path "MD3\Pickup\Health\Medikit"
  Model 0 "Medikit.md3"
  Skin 0 "MAP2.png"
  Scale 1.0 1.0 1.0

   FrameIndex PSTR A 0 0
}

Model HealthBonus
{ 
  Path "MD3\Pickup\Health\Potion"
  Model 0 "HealthPotion.md2"
  Skin 0 "HealthPotion.png"
  Scale 2.0 2.0 2.0

   FrameIndex BON1 A 0 0
   FrameIndex BON1 C 0 0
}


Model HealthBonus
{ 
  Path "MD3\Pickup\Health\Potion"
  Model 0 "HealthPotion.md2"
  Skin 0 "HealthPotion2.png"
  Scale 2.0 2.0 2.0

   FrameIndex BON1 B 0 0
   FrameIndex BON1 D 0 0
}

}

Model Medikit
{ 
  Path "MD3\Pickup\Health\Medikit"
  Model 0 "Medikit.md3"
  Skin 0 "MAP.png"
  Scale 1.0 1.0 1.0

   FrameIndex MEDI A 0 0
}

Model stimpack
{ 
  Path "MD3\Pickup\Health\Medikit"
  Model 0 "stim.md2"
  Skin 0 "stim.png"
  Scale 1.0 1.0 1.0

   FrameIndex STIM A 0 0
}

Model radsuit
{ 
  Path "MD3\Pickup\Suit"
  Model 0 "RP-RadiationSuit.dmd"
  Skin 0 "RadiationSuit.png"
  Scale 1.0 1.0 1.0

   FrameIndex SUIT A 0 0
}

//Keys
Model BlueCard
{ 
  Path "MD3\Pickup\Keys\Cards"
  Model 0 "key.md2"
  Skin 0 "Bkey.pcx"
  Scale 0.5 0.5 0.5

   FrameIndex BKEY A 0 0
   FrameIndex BKEY B 0 0
}

Model RedCard
{ 
  Path "MD3\Pickup\Keys\Cards"
  Model 0 "key.md2"
  Skin 0 "rkey.pcx"
  Scale 0.5 0.5 0.5


   FrameIndex RKEY A 0 0
   FrameIndex RKEY B 0 0
}

Model YellowCard
{ 
  Path "MD3\Pickup\Keys\Cards"
  Model 0 "key.md2"
  Skin 0 "ykey.pcx"
  Scale 0.5 0.5 0.5

   FrameIndex YKEY A 0 0
   FrameIndex YKEY B 0 0
}

Model BlueSkull
{ 
  Path "MD3\Pickup\Keys\Skulls"
  Model 0 "RP-SkullKey.dmd"
  Skin 0 "SkullKey_Blue.png"
  Scale 0.75 0.75 0.75

   FrameIndex BSKU A 0 0
   FrameIndex BSKU B 0 0
}

Model RedSkull
{ 
  Path "MD3\Pickup\Keys\Skulls"
  Model 0 "RP-SkullKey.dmd"
  Skin 0 "SkullKey_Red.png"
  Scale 0.75 0.75 0.75

   FrameIndex RSKU A 0 0
   FrameIndex RSKU B 0 0
}

Model YellowSkull
{ 
  Path "MD3\Pickup\Keys\Skulls"
  Model 0 "RP-SkullKey.dmd"
  Skin 0 "SkullKey_Yellow.png"
  Scale 0.75 0.75 0.75

   FrameIndex YSKU A 0 0
   FrameIndex YSKU B 0 0
}
