//Player
//--NormalPlayer


Model ScriptedMarine
{ 
  Path "MD3\Player"
  SKIN 1 "Marine_D.png"
   SKIN 0 "Marine_squished.png"
  MODEL 1 "Marineextra.md2"
   Model 0 "Marine_squished.md2"

  Scale 1.25 1.25 1.25

FrameIndex PLAY H 1 7	FrameIndex PLAY H 0 999
FrameIndex PLAY I 1 8	FrameIndex PLAY I 0 999
FrameIndex PLAY J 1 9	FrameIndex PLAY J 0 999
FrameIndex PLAY K 1 10	FrameIndex PLAY K 0 999
FrameIndex PLAY L 1 11	FrameIndex PLAY L 0 999
FrameIndex PLAY M 1 12	FrameIndex PLAY M 0 999
FrameIndex PLAY N 1 13	FrameIndex PLAY N 0 999
FrameIndex PLAY O 1 999	FrameIndex PLAY O 0 0
FrameIndex PLAY P 1 999	FrameIndex PLAY P 0 1
FrameIndex PLAY Q 1 999	FrameIndex PLAY Q 0 2
FrameIndex PLAY R 1 999	FrameIndex PLAY R 0 3
FrameIndex PLAY S 1 999	FrameIndex PLAY S 0 4
FrameIndex PLAY T 1 999	FrameIndex PLAY T 0 5
FrameIndex PLAY U 1 999	FrameIndex PLAY U 0 6
FrameIndex PLAY V 1 999	FrameIndex PLAY V 0 7
FrameIndex PLAY W 1 999	FrameIndex PLAY W 0 8
}

Model ScriptedMarine
{ 
  Path "MD3\Player"
  SKIN 0 "Marine_G.png"
  SKIN 1 "Marine_W.png"
  MODEL 0 "Marine_generic.md2"
  MODEL 1 "Marine_Weapon.md2"

  Scale 1.25 1.25 1.25

   FrameIndex PLAY A 0 0	FrameIndex PLAY A 1 0
   FrameIndex PLAY B 0 1	FrameIndex PLAY B 1 1
   FrameIndex PLAY C 0 2	FrameIndex PLAY C 1 2
   FrameIndex PLAY D 0 3	FrameIndex PLAY D 1 3
   FrameIndex PLAY E 0 4	FrameIndex PLAY E 1 4
   FrameIndex PLAY F 0 5	FrameIndex PLAY F 1 5
   FrameIndex PLAY G 0 6	FrameIndex PLAY G 1 6
}

Model MarineFist 
{ 
  Path "MD3\Player"
  SKIN 1 "Marine_D.png"
   SKIN 0 "Marine_squished.png"
  MODEL 1 "Marineextra.md2"
   Model 0 "Marine_squished.md2"

  Scale 1.25 1.25 1.25

FrameIndex PLAY H 1 7	FrameIndex PLAY H 0 999
FrameIndex PLAY I 1 8	FrameIndex PLAY I 0 999
FrameIndex PLAY J 1 9	FrameIndex PLAY J 0 999
FrameIndex PLAY K 1 10	FrameIndex PLAY K 0 999
FrameIndex PLAY L 1 11	FrameIndex PLAY L 0 999
FrameIndex PLAY M 1 12	FrameIndex PLAY M 0 999
FrameIndex PLAY N 1 13	FrameIndex PLAY N 0 999
FrameIndex PLAY O 1 999	FrameIndex PLAY O 0 0
FrameIndex PLAY P 1 999	FrameIndex PLAY P 0 1
FrameIndex PLAY Q 1 999	FrameIndex PLAY Q 0 2
FrameIndex PLAY R 1 999	FrameIndex PLAY R 0 3
FrameIndex PLAY S 1 999	FrameIndex PLAY S 0 4
FrameIndex PLAY T 1 999	FrameIndex PLAY T 0 5
FrameIndex PLAY U 1 999	FrameIndex PLAY U 0 6
FrameIndex PLAY V 1 999	FrameIndex PLAY V 0 7
FrameIndex PLAY W 1 999	FrameIndex PLAY W 0 8
}

Model MarineFist 
{ 
  Path "MD3\Player"
  SKIN 0 "Marine_G.png"
  MODEL 0 "Marine_w_punch.md2"

  Scale 1.25 1.25 1.25

   FrameIndex PLAY A 0 0
   FrameIndex PLAY B 0 1
   FrameIndex PLAY C 0 2
   FrameIndex PLAY D 0 3
   FrameIndex PLAY E 0 4
   FrameIndex PLAY F 0 5
   FrameIndex PLAY G 0 6
}

Model MarineBerserk 
{ 
  Path "MD3\Player"
  SKIN 1 "Marine_D.png"
   SKIN 0 "Marine_squished.png"
  MODEL 1 "Marineextra.md2"
   Model 0 "Marine_squished.md2"

  Scale 1.25 1.25 1.25

FrameIndex PLAY H 1 7	FrameIndex PLAY H 0 999
FrameIndex PLAY I 1 8	FrameIndex PLAY I 0 999
FrameIndex PLAY J 1 9	FrameIndex PLAY J 0 999
FrameIndex PLAY K 1 10	FrameIndex PLAY K 0 999
FrameIndex PLAY L 1 11	FrameIndex PLAY L 0 999
FrameIndex PLAY M 1 12	FrameIndex PLAY M 0 999
FrameIndex PLAY N 1 13	FrameIndex PLAY N 0 999
FrameIndex PLAY O 1 999	FrameIndex PLAY O 0 0
FrameIndex PLAY P 1 999	FrameIndex PLAY P 0 1
FrameIndex PLAY Q 1 999	FrameIndex PLAY Q 0 2
FrameIndex PLAY R 1 999	FrameIndex PLAY R 0 3
FrameIndex PLAY S 1 999	FrameIndex PLAY S 0 4
FrameIndex PLAY T 1 999	FrameIndex PLAY T 0 5
FrameIndex PLAY U 1 999	FrameIndex PLAY U 0 6
FrameIndex PLAY V 1 999	FrameIndex PLAY V 0 7
FrameIndex PLAY W 1 999	FrameIndex PLAY W 0 8
}

Model MarineBerserk 
{ 
  Path "MD3\Player"
  SKIN 0 "Marine_G.png"
  MODEL 0 "Marine_w_punch.md2"

  Scale 1.25 1.25 1.25

   FrameIndex PLAY A 0 0
   FrameIndex PLAY B 0 1
   FrameIndex PLAY C 0 2
   FrameIndex PLAY D 0 3
   FrameIndex PLAY E 0 4
   FrameIndex PLAY F 0 5
   FrameIndex PLAY G 0 6
}

Model MarineChainsaw 
{ 
  Path "MD3\Player"
  SKIN 1 "Marine_D.png"
   SKIN 0 "Marine_squished.png"
  MODEL 1 "Marineextra.md2"
   Model 0 "Marine_squished.md2"

  Scale 1.25 1.25 1.25

FrameIndex PLAY H 1 7	FrameIndex PLAY H 0 999
FrameIndex PLAY I 1 8	FrameIndex PLAY I 0 999
FrameIndex PLAY J 1 9	FrameIndex PLAY J 0 999
FrameIndex PLAY K 1 10	FrameIndex PLAY K 0 999
FrameIndex PLAY L 1 11	FrameIndex PLAY L 0 999
FrameIndex PLAY M 1 12	FrameIndex PLAY M 0 999
FrameIndex PLAY N 1 13	FrameIndex PLAY N 0 999
FrameIndex PLAY O 1 999	FrameIndex PLAY O 0 0
FrameIndex PLAY P 1 999	FrameIndex PLAY P 0 1
FrameIndex PLAY Q 1 999	FrameIndex PLAY Q 0 2
FrameIndex PLAY R 1 999	FrameIndex PLAY R 0 3
FrameIndex PLAY S 1 999	FrameIndex PLAY S 0 4
FrameIndex PLAY T 1 999	FrameIndex PLAY T 0 5
FrameIndex PLAY U 1 999	FrameIndex PLAY U 0 6
FrameIndex PLAY V 1 999	FrameIndex PLAY V 0 7
FrameIndex PLAY W 1 999	FrameIndex PLAY W 0 8
}

Model MarineChainsaw 
{ 
  Path "MD3\Player"
  SKIN 0 "Marine_G.png"
  SKIN 1 "Gsaw.png"
  MODEL 0 "Marine_w_chain.md2"
  MODEL 1 "Marine_saw.md2"

  Scale 1.25 1.25 1.25

   FrameIndex PLAY A 0 0	FrameIndex PLAY A 1 0
   FrameIndex PLAY B 0 1	FrameIndex PLAY B 1 1
   FrameIndex PLAY C 0 2	FrameIndex PLAY C 1 2
   FrameIndex PLAY D 0 3	FrameIndex PLAY D 1 3
   FrameIndex PLAY E 0 4	FrameIndex PLAY E 1 4
   FrameIndex PLAY F 0 5	FrameIndex PLAY F 1 5
   FrameIndex PLAY G 0 6	FrameIndex PLAY G 1 6
}

Model MarinePistol 
{ 
  Path "MD3\Player"
  SKIN 1 "Marine_D.png"
   SKIN 0 "Marine_squished.png"
  MODEL 1 "Marineextra.md2"
   Model 0 "Marine_squished.md2"

  Scale 1.25 1.25 1.25

FrameIndex PLAY H 1 7	FrameIndex PLAY H 0 999
FrameIndex PLAY I 1 8	FrameIndex PLAY I 0 999
FrameIndex PLAY J 1 9	FrameIndex PLAY J 0 999
FrameIndex PLAY K 1 10	FrameIndex PLAY K 0 999
FrameIndex PLAY L 1 11	FrameIndex PLAY L 0 999
FrameIndex PLAY M 1 12	FrameIndex PLAY M 0 999
FrameIndex PLAY N 1 13	FrameIndex PLAY N 0 999
FrameIndex PLAY O 1 999	FrameIndex PLAY O 0 0
FrameIndex PLAY P 1 999	FrameIndex PLAY P 0 1
FrameIndex PLAY Q 1 999	FrameIndex PLAY Q 0 2
FrameIndex PLAY R 1 999	FrameIndex PLAY R 0 3
FrameIndex PLAY S 1 999	FrameIndex PLAY S 0 4
FrameIndex PLAY T 1 999	FrameIndex PLAY T 0 5
FrameIndex PLAY U 1 999	FrameIndex PLAY U 0 6
FrameIndex PLAY V 1 999	FrameIndex PLAY V 0 7
FrameIndex PLAY W 1 999	FrameIndex PLAY W 0 8
}

Model MarinePistol 
{ 
  Path "MD3\Player"
  SKIN 0 "Marine_G.png"
  SKIN 1 "Marine_weapon.png"
  MODEL 0 "Marine_w_pistol.md2"
  MODEL 1 "Marine_pistol.md2"

  Scale 1.25 1.25 1.25

   FrameIndex PLAY A 0 0	FrameIndex PLAY A 1 0
   FrameIndex PLAY B 0 1	FrameIndex PLAY B 1 1
   FrameIndex PLAY C 0 2	FrameIndex PLAY C 1 2
   FrameIndex PLAY D 0 3	FrameIndex PLAY D 1 3
   FrameIndex PLAY E 0 4	FrameIndex PLAY E 1 4
   FrameIndex PLAY F 0 5	FrameIndex PLAY F 1 5
   FrameIndex PLAY G 0 6	FrameIndex PLAY G 1 6
}

Model MarineShotgun 
{ 
  Path "MD3\Player"
  SKIN 1 "Marine_D.png"
   SKIN 0 "Marine_squished.png"
  MODEL 1 "Marineextra.md2"
   Model 0 "Marine_squished.md2"

  Scale 1.25 1.25 1.25

FrameIndex PLAY H 1 7	FrameIndex PLAY H 0 999
FrameIndex PLAY I 1 8	FrameIndex PLAY I 0 999
FrameIndex PLAY J 1 9	FrameIndex PLAY J 0 999
FrameIndex PLAY K 1 10	FrameIndex PLAY K 0 999
FrameIndex PLAY L 1 11	FrameIndex PLAY L 0 999
FrameIndex PLAY M 1 12	FrameIndex PLAY M 0 999
FrameIndex PLAY N 1 13	FrameIndex PLAY N 0 999
FrameIndex PLAY O 1 999	FrameIndex PLAY O 0 0
FrameIndex PLAY P 1 999	FrameIndex PLAY P 0 1
FrameIndex PLAY Q 1 999	FrameIndex PLAY Q 0 2
FrameIndex PLAY R 1 999	FrameIndex PLAY R 0 3
FrameIndex PLAY S 1 999	FrameIndex PLAY S 0 4
FrameIndex PLAY T 1 999	FrameIndex PLAY T 0 5
FrameIndex PLAY U 1 999	FrameIndex PLAY U 0 6
FrameIndex PLAY V 1 999	FrameIndex PLAY V 0 7
FrameIndex PLAY W 1 999	FrameIndex PLAY W 0 8
}

Model MarineShotgun 
{ 
  Path "MD3\Player"
  SKIN 0 "Marine_G.png"
  SKIN 1 "Gshotgun.png"
  MODEL 0 "Marine_w_rifle.md2"
  MODEL 1 "Marine_shotgun.md2"

  Scale 1.25 1.25 1.25

   FrameIndex PLAY A 0 0	FrameIndex PLAY A 1 0
   FrameIndex PLAY B 0 1	FrameIndex PLAY B 1 1
   FrameIndex PLAY C 0 2	FrameIndex PLAY C 1 2
   FrameIndex PLAY D 0 3	FrameIndex PLAY D 1 3
   FrameIndex PLAY E 0 4	FrameIndex PLAY E 1 4
   FrameIndex PLAY F 0 5	FrameIndex PLAY F 1 5
   FrameIndex PLAY G 0 6	FrameIndex PLAY G 1 6
}

Model MarineSSG 
{ 
  Path "MD3\Player"
  SKIN 1 "Marine_D.png"
   SKIN 0 "Marine_squished.png"
  MODEL 1 "Marineextra.md2"
   Model 0 "Marine_squished.md2"

  Scale 1.25 1.25 1.25

FrameIndex PLAY H 1 7	FrameIndex PLAY H 0 999
FrameIndex PLAY I 1 8	FrameIndex PLAY I 0 999
FrameIndex PLAY J 1 9	FrameIndex PLAY J 0 999
FrameIndex PLAY K 1 10	FrameIndex PLAY K 0 999
FrameIndex PLAY L 1 11	FrameIndex PLAY L 0 999
FrameIndex PLAY M 1 12	FrameIndex PLAY M 0 999
FrameIndex PLAY N 1 13	FrameIndex PLAY N 0 999
FrameIndex PLAY O 1 999	FrameIndex PLAY O 0 0
FrameIndex PLAY P 1 999	FrameIndex PLAY P 0 1
FrameIndex PLAY Q 1 999	FrameIndex PLAY Q 0 2
FrameIndex PLAY R 1 999	FrameIndex PLAY R 0 3
FrameIndex PLAY S 1 999	FrameIndex PLAY S 0 4
FrameIndex PLAY T 1 999	FrameIndex PLAY T 0 5
FrameIndex PLAY U 1 999	FrameIndex PLAY U 0 6
FrameIndex PLAY V 1 999	FrameIndex PLAY V 0 7
FrameIndex PLAY W 1 999	FrameIndex PLAY W 0 8
}

Model MarineSSG 
{ 
  Path "MD3\Player"
  SKIN 0 "Marine_G.png"
  SKIN 1 "Supergun.png"
  MODEL 0 "Marine_w_rifle.md2"
  MODEL 1 "Marine_supergun.md2"

  Scale 1.25 1.25 1.25

   FrameIndex PLAY A 0 0	FrameIndex PLAY A 1 0
   FrameIndex PLAY B 0 1	FrameIndex PLAY B 1 1
   FrameIndex PLAY C 0 2	FrameIndex PLAY C 1 2
   FrameIndex PLAY D 0 3	FrameIndex PLAY D 1 3
   FrameIndex PLAY E 0 4	FrameIndex PLAY E 1 4
   FrameIndex PLAY F 0 5	FrameIndex PLAY F 1 5
   FrameIndex PLAY G 0 6	FrameIndex PLAY G 1 6
}

Model MarineChaingun 
{ 
  Path "MD3\Player"
  SKIN 1 "Marine_D.png"
   SKIN 0 "Marine_squished.png"
  MODEL 1 "Marineextra.md2"
   Model 0 "Marine_squished.md2"

  Scale 1.25 1.25 1.25

FrameIndex PLAY H 1 7	FrameIndex PLAY H 0 999
FrameIndex PLAY I 1 8	FrameIndex PLAY I 0 999
FrameIndex PLAY J 1 9	FrameIndex PLAY J 0 999
FrameIndex PLAY K 1 10	FrameIndex PLAY K 0 999
FrameIndex PLAY L 1 11	FrameIndex PLAY L 0 999
FrameIndex PLAY M 1 12	FrameIndex PLAY M 0 999
FrameIndex PLAY N 1 13	FrameIndex PLAY N 0 999
FrameIndex PLAY O 1 999	FrameIndex PLAY O 0 0
FrameIndex PLAY P 1 999	FrameIndex PLAY P 0 1
FrameIndex PLAY Q 1 999	FrameIndex PLAY Q 0 2
FrameIndex PLAY R 1 999	FrameIndex PLAY R 0 3
FrameIndex PLAY S 1 999	FrameIndex PLAY S 0 4
FrameIndex PLAY T 1 999	FrameIndex PLAY T 0 5
FrameIndex PLAY U 1 999	FrameIndex PLAY U 0 6
FrameIndex PLAY V 1 999	FrameIndex PLAY V 0 7
FrameIndex PLAY W 1 999	FrameIndex PLAY W 0 8
}

Model MarineChaingun 
{ 
  Path "MD3\Player"
  SKIN 0 "Marine_G.png"
  SKIN 1 "Marine_weapon.png"
  MODEL 0 "Marine_w_rifle.md2"
  MODEL 1 "Marine_weapon.md2"

  Scale 1.25 1.25 1.25

   FrameIndex PLAY A 0 0	FrameIndex PLAY A 1 0
   FrameIndex PLAY B 0 1	FrameIndex PLAY B 1 1
   FrameIndex PLAY C 0 2	FrameIndex PLAY C 1 2
   FrameIndex PLAY D 0 3	FrameIndex PLAY D 1 3
   FrameIndex PLAY E 0 4	FrameIndex PLAY E 1 4
   FrameIndex PLAY F 0 5	FrameIndex PLAY F 1 5
   FrameIndex PLAY G 0 6	FrameIndex PLAY G 1 6
}

Model MarineRocket 
{ 
  Path "MD3\Player"
  SKIN 1 "Marine_D.png"
   SKIN 0 "Marine_squished.png"
  MODEL 1 "Marineextra.md2"
   Model 0 "Marine_squished.md2"

  Scale 1.25 1.25 1.25

FrameIndex PLAY H 1 7	FrameIndex PLAY H 0 999
FrameIndex PLAY I 1 8	FrameIndex PLAY I 0 999
FrameIndex PLAY J 1 9	FrameIndex PLAY J 0 999
FrameIndex PLAY K 1 10	FrameIndex PLAY K 0 999
FrameIndex PLAY L 1 11	FrameIndex PLAY L 0 999
FrameIndex PLAY M 1 12	FrameIndex PLAY M 0 999
FrameIndex PLAY N 1 13	FrameIndex PLAY N 0 999
FrameIndex PLAY O 1 999	FrameIndex PLAY O 0 0
FrameIndex PLAY P 1 999	FrameIndex PLAY P 0 1
FrameIndex PLAY Q 1 999	FrameIndex PLAY Q 0 2
FrameIndex PLAY R 1 999	FrameIndex PLAY R 0 3
FrameIndex PLAY S 1 999	FrameIndex PLAY S 0 4
FrameIndex PLAY T 1 999	FrameIndex PLAY T 0 5
FrameIndex PLAY U 1 999	FrameIndex PLAY U 0 6
FrameIndex PLAY V 1 999	FrameIndex PLAY V 0 7
FrameIndex PLAY W 1 999	FrameIndex PLAY W 0 8
}

Model MarineRocket 
{ 
  Path "MD3\Player"
  SKIN 0 "Marine_G.png"
  SKIN 1 "Grocketlnchr.png"
  MODEL 0 "Marine_w_biggun.md2"
  MODEL 1 "Marine_RL.md2"

  Scale 1.25 1.25 1.25

   FrameIndex PLAY A 0 0	FrameIndex PLAY A 1 0
   FrameIndex PLAY B 0 1	FrameIndex PLAY B 1 1
   FrameIndex PLAY C 0 2	FrameIndex PLAY C 1 2
   FrameIndex PLAY D 0 3	FrameIndex PLAY D 1 3
   FrameIndex PLAY E 0 4	FrameIndex PLAY E 1 4
   FrameIndex PLAY F 0 5	FrameIndex PLAY F 1 5
   FrameIndex PLAY G 0 6	FrameIndex PLAY G 1 6
}

Model MarinePlasma 
{ 
  Path "MD3\Player"
  SKIN 1 "Marine_D.png"
   SKIN 0 "Marine_squished.png"
  MODEL 1 "Marineextra.md2"
   Model 0 "Marine_squished.md2"

  Scale 1.25 1.25 1.25

FrameIndex PLAY H 1 7	FrameIndex PLAY H 0 999
FrameIndex PLAY I 1 8	FrameIndex PLAY I 0 999
FrameIndex PLAY J 1 9	FrameIndex PLAY J 0 999
FrameIndex PLAY K 1 10	FrameIndex PLAY K 0 999
FrameIndex PLAY L 1 11	FrameIndex PLAY L 0 999
FrameIndex PLAY M 1 12	FrameIndex PLAY M 0 999
FrameIndex PLAY N 1 13	FrameIndex PLAY N 0 999
FrameIndex PLAY O 1 999	FrameIndex PLAY O 0 0
FrameIndex PLAY P 1 999	FrameIndex PLAY P 0 1
FrameIndex PLAY Q 1 999	FrameIndex PLAY Q 0 2
FrameIndex PLAY R 1 999	FrameIndex PLAY R 0 3
FrameIndex PLAY S 1 999	FrameIndex PLAY S 0 4
FrameIndex PLAY T 1 999	FrameIndex PLAY T 0 5
FrameIndex PLAY U 1 999	FrameIndex PLAY U 0 6
FrameIndex PLAY V 1 999	FrameIndex PLAY V 0 7
FrameIndex PLAY W 1 999	FrameIndex PLAY W 0 8
}

Model MarinePlasma 
{ 
  Path "MD3\Player"
  SKIN 0 "Marine_G.png"
  SKIN 1 "Gplasma.png"
  MODEL 0 "Marine_w_biggun.md2"
  MODEL 1 "Marine_plasma.md2"

  Scale 1.25 1.25 1.25

   FrameIndex PLAY A 0 0	FrameIndex PLAY A 1 0
   FrameIndex PLAY B 0 1	FrameIndex PLAY B 1 1
   FrameIndex PLAY C 0 2	FrameIndex PLAY C 1 2
   FrameIndex PLAY D 0 3	FrameIndex PLAY D 1 3
   FrameIndex PLAY E 0 4	FrameIndex PLAY E 1 4
   FrameIndex PLAY F 0 5	FrameIndex PLAY F 1 5
   FrameIndex PLAY G 0 6	FrameIndex PLAY G 1 6
}

Model MarineRailgun 
{ 
  Path "MD3\Player"
  SKIN 1 "Marine_D.png"
   SKIN 0 "Marine_squished.png"
  MODEL 1 "Marineextra.md2"
   Model 0 "Marine_squished.md2"

  Scale 1.25 1.25 1.25

FrameIndex PLAY H 1 7	FrameIndex PLAY H 0 999
FrameIndex PLAY I 1 8	FrameIndex PLAY I 0 999
FrameIndex PLAY J 1 9	FrameIndex PLAY J 0 999
FrameIndex PLAY K 1 10	FrameIndex PLAY K 0 999
FrameIndex PLAY L 1 11	FrameIndex PLAY L 0 999
FrameIndex PLAY M 1 12	FrameIndex PLAY M 0 999
FrameIndex PLAY N 1 13	FrameIndex PLAY N 0 999
FrameIndex PLAY O 1 999	FrameIndex PLAY O 0 0
FrameIndex PLAY P 1 999	FrameIndex PLAY P 0 1
FrameIndex PLAY Q 1 999	FrameIndex PLAY Q 0 2
FrameIndex PLAY R 1 999	FrameIndex PLAY R 0 3
FrameIndex PLAY S 1 999	FrameIndex PLAY S 0 4
FrameIndex PLAY T 1 999	FrameIndex PLAY T 0 5
FrameIndex PLAY U 1 999	FrameIndex PLAY U 0 6
FrameIndex PLAY V 1 999	FrameIndex PLAY V 0 7
FrameIndex PLAY W 1 999	FrameIndex PLAY W 0 8
}

Model MarineRailgun 
{ 
  Path "MD3\Player"
  SKIN 0 "Marine_G.png"
  SKIN 1 "Marine_Rail.png"
  MODEL 0 "Marine_w_rifle.md2"
  MODEL 1 "Marine_weapon.md2"

  Scale 1.25 1.25 1.25

   FrameIndex PLAY A 0 0	FrameIndex PLAY A 1 0
   FrameIndex PLAY B 0 1	FrameIndex PLAY B 1 1
   FrameIndex PLAY C 0 2	FrameIndex PLAY C 1 2
   FrameIndex PLAY D 0 3	FrameIndex PLAY D 1 3
   FrameIndex PLAY E 0 4	FrameIndex PLAY E 1 4
   FrameIndex PLAY F 0 5	FrameIndex PLAY F 1 5
   FrameIndex PLAY G 0 6	FrameIndex PLAY G 1 6
}

Model MarineBFG 
{ 
  Path "MD3\Player"
  SKIN 1 "Marine_D.png"
   SKIN 0 "Marine_squished.png"
  MODEL 1 "Marineextra.md2"
   Model 0 "Marine_squished.md2"

  Scale 1.25 1.25 1.25

FrameIndex PLAY H 1 7	FrameIndex PLAY H 0 999
FrameIndex PLAY I 1 8	FrameIndex PLAY I 0 999
FrameIndex PLAY J 1 9	FrameIndex PLAY J 0 999
FrameIndex PLAY K 1 10	FrameIndex PLAY K 0 999
FrameIndex PLAY L 1 11	FrameIndex PLAY L 0 999
FrameIndex PLAY M 1 12	FrameIndex PLAY M 0 999
FrameIndex PLAY N 1 13	FrameIndex PLAY N 0 999
FrameIndex PLAY O 1 999	FrameIndex PLAY O 0 0
FrameIndex PLAY P 1 999	FrameIndex PLAY P 0 1
FrameIndex PLAY Q 1 999	FrameIndex PLAY Q 0 2
FrameIndex PLAY R 1 999	FrameIndex PLAY R 0 3
FrameIndex PLAY S 1 999	FrameIndex PLAY S 0 4
FrameIndex PLAY T 1 999	FrameIndex PLAY T 0 5
FrameIndex PLAY U 1 999	FrameIndex PLAY U 0 6
FrameIndex PLAY V 1 999	FrameIndex PLAY V 0 7
FrameIndex PLAY W 1 999	FrameIndex PLAY W 0 8
}

Model MarineBFG 
{ 
  Path "MD3\Player"
  SKIN 0 "Marine_G.png"
  SKIN 1 "Gbfg.png"
  MODEL 0 "Marine_w_bfg.md2"
  MODEL 1 "Marine_bfg.md2"

  Scale 1.25 1.25 1.25

   FrameIndex PLAY A 0 0	FrameIndex PLAY A 1 0
   FrameIndex PLAY B 0 1	FrameIndex PLAY B 1 1
   FrameIndex PLAY C 0 2	FrameIndex PLAY C 1 2
   FrameIndex PLAY D 0 3	FrameIndex PLAY D 1 3
   FrameIndex PLAY E 0 4	FrameIndex PLAY E 1 4
   FrameIndex PLAY F 0 5	FrameIndex PLAY F 1 5
   FrameIndex PLAY G 0 6	FrameIndex PLAY G 1 6
}

Model DoomPlayer
{ 
  Path "MD3\Player"
  SKIN 1 "Marine_D.png"
   SKIN 0 "Marine_squished.png"
  MODEL 1 "Marineextra.md2"
   Model 0 "Marine_squished.md2"

  Scale 1.25 1.25 1.25

FrameIndex PLAY H 1 7	FrameIndex PLAY H 0 999
FrameIndex PLAY I 1 8	FrameIndex PLAY I 0 999
FrameIndex PLAY J 1 9	FrameIndex PLAY J 0 999
FrameIndex PLAY K 1 10	FrameIndex PLAY K 0 999
FrameIndex PLAY L 1 11	FrameIndex PLAY L 0 999
FrameIndex PLAY M 1 12	FrameIndex PLAY M 0 999
FrameIndex PLAY N 1 13	FrameIndex PLAY N 0 999
FrameIndex PLAY O 1 999	FrameIndex PLAY O 0 0
FrameIndex PLAY P 1 999	FrameIndex PLAY P 0 1
FrameIndex PLAY Q 1 999	FrameIndex PLAY Q 0 2
FrameIndex PLAY R 1 999	FrameIndex PLAY R 0 3
FrameIndex PLAY S 1 999	FrameIndex PLAY S 0 4
FrameIndex PLAY T 1 999	FrameIndex PLAY T 0 5
FrameIndex PLAY U 1 999	FrameIndex PLAY U 0 6
FrameIndex PLAY V 1 999	FrameIndex PLAY V 0 7
FrameIndex PLAY W 1 999	FrameIndex PLAY W 0 8
}

Model DoomPlayer
{ 
  Path "MD3\Player"
  SKIN 0 "Marine_G.png"
  SKIN 1 "Marine_W.png"
  MODEL 0 "Marine_generic.md2"
  MODEL 1 "Marine_Weapon.md2"

  Scale 1.25 1.25 1.25

   FrameIndex PLAY A 0 0	FrameIndex PLAY A 1 0
   FrameIndex PLAY B 0 1	FrameIndex PLAY B 1 1
   FrameIndex PLAY C 0 2	FrameIndex PLAY C 1 2
   FrameIndex PLAY D 0 3	FrameIndex PLAY D 1 3
   FrameIndex PLAY E 0 4	FrameIndex PLAY E 1 4
   FrameIndex PLAY F 0 5	FrameIndex PLAY F 1 5
   FrameIndex PLAY G 0 6	FrameIndex PLAY G 1 6
}


Model DoomPlayer
{ 
  Path "MD3\Player"
  SKIN 0 "Marine_G.png"
   SKIN 1 "Marine_W.png"
  MODEL 0 "Marineextra.md2"
   MODEL 1 "Marine_weapon.md2"

  Scale 1.25 1.25 1.25

   FrameIndex PLYC A 0 0   FrameIndex PLYC A 1 154
   FrameIndex PLYC B 0 1   FrameIndex PLYC B 1 155
   FrameIndex PLYC C 0 2   FrameIndex PLYC C 1 156
   FrameIndex PLYC D 0 3   FrameIndex PLYC D 1 159
   FrameIndex PLYC E 0 4   FrameIndex PLYC E 1 160
   FrameIndex PLYC F 0 5   FrameIndex PLYC F 1 161
   FrameIndex PLYC G 0 6   FrameIndex PLYC G 1 169
}

//Projectiles

model PlasmaBall
{
	PITCHFROMMOMENTUM
	path "MD3\Projectiles\Plasma-Ball"
	
	model 0 "plasma_fly.md3"
	skin 0 "plasma_skin.png"
	
	frameindex PLSS A 0 0
	frameindex PLSS B 0 1
}

model PlasmaBall
{
	path "MD3\Projectiles\Plasma-Ball"
	
	model 0 "plasma_boom.md3"
	model 1 "Bolt.md3"
	skin 0 "plasma_skin.png"
	skin 1 "Bolt_skin.png"
	
	frameindex PLSE A 0 1	frameindex PLSE A 1 0
	frameindex PLSE B 0 2	frameindex PLSE B 1 1
	frameindex PLSE C 0 3	frameindex PLSE C 1 2
	frameindex PLSE D 0 4	frameindex PLSE D 1 3
	frameindex PLSE E 0 5	frameindex PLSE E 1 999
}

Model arachnotronplasma
{
	PITCHFROMMOMENTUM
	path "MD3\Projectiles\Arachnotron-Plasma-ball"
	
	model 0 "plasma_fly.md3"
	skin 0 "plasma_skin2.png"
	
	frameindex APLS A 0 0
	frameindex APLS B 0 1
}

Model arachnotronplasma
{
	path "MD3\Projectiles\Arachnotron-Plasma-ball"
	
	model 0 "plasma_boom.md3"
	model 1 "Bolt.md3"
	skin 0 "plasma_skin2.png"
	skin 1 "Bolt_skin2.png"
	
	frameindex APBX A 0 1	frameindex APBX A 1 0
	frameindex APBX B 0 2	frameindex APBX B 1 1
	frameindex APBX C 0 3	frameindex APBX C 1 2
	frameindex APBX D 0 4	frameindex APBX D 1 3
	frameindex APBX E 0 5	frameindex APBX E 1 999
}
Model BFGBall
{
	PITCHFROMMOMENTUM
	path "MD3\projectiles\BFG-Plasma"
	
	model 0 "plasma_fly.md3"
	skin 0 "plasma_skin3.png"
	Scale 2.0 2.0 2.0

	frameindex BFS1 A 0 0
	frameindex BFS1 B 0 1
}
Model BFGExtra
{
	path "MD3\projectiles\BFG-Plasma"
	
	model 0 "Bolt.md3"
	skin 0 "Bolt_skin3.png"
                Scale 0.5 0.5 0.5
	frameindex BFE2 A 0 0

	frameindex BFE2 C 0 2
}
Model BFGExtra
{
	path "MD3\projectiles\BFG-Plasma"
	
	model 0 "Bolt.md3"
	skin 0 "Bolt_skin3.png"

	frameindex BFE2 B 0 1
}
Model BFGExtra
{
	path "MD3\projectiles\BFG-Plasma"
	
	model 0 "Bolt.md3"
	skin 0 "Bolt_skin3.png"
                Scale 0.25 0.25 0.25
	frameindex BFE2 D 0 3
}
Model BFGBall
{
	path "MD3\projectiles\BFG-Plasma"
	
	model 0 "plasma_boom.md3"
	model 1 "Bolt.md3"
	skin 0 "plasma_skin3.png"
	skin 1 "Bolt_skin3.png"
	Scale 2.0 2.0 2.0

	frameindex BFE1 A 0 0	frameindex BFE1 A 1 0
	frameindex BFE1 B 0 1	frameindex BFE1 B 1 1
	frameindex BFE1 C 0 2	frameindex BFE1 C 1 2
	frameindex BFE1 D 0 3	frameindex BFE1 D 1 3
	frameindex BFE1 E 0 4	frameindex BFE1 E 1 999
	frameindex BFE1 F 0 5	frameindex BFE1 F 1 999
}
Model Bfg10kShot
{
	path "MD3\projectiles\BFG-Plasma"
	
	model 0 "plasma_boom.md3"
	model 1 "Bolt.md3"
	skin 0 "plasma_skin3.png"
	skin 1 "Bolt_skin3.png"
	Scale 2.0 2.0 2.0

	frameindex BFE1 A 0 0	frameindex BFE1 A 1 0
	frameindex BFE1 B 0 1	frameindex BFE1 B 1 1
	frameindex BFE1 C 0 2	frameindex BFE1 C 1 2
	frameindex BFE1 D 0 3	frameindex BFE1 D 1 3
	frameindex BFE1 E 0 4	frameindex BFE1 E 1 999
	frameindex BFE1 F 0 5	frameindex BFE1 F 1 999
}

Model Spawnshot
{
	PITCHFROMMOMENTUM
	path "MD3\Monster\Cube"

	model 0 "Bolt.md3"
      Model 1 "BossCube.dmd"
	skin 0 "Bolt_skinA.png"
	skin 1 "BossCube.png"

	frameindex BOSF A 0 0	frameindex BOSF A 1 0
	frameindex BOSF B 0 1	frameindex BOSF B 1 3
	frameindex BOSF C 0 2	frameindex BOSF C 1 6
	frameindex BOSF D 0 3	frameindex BOSF D 1 9
}
Model Spawnfire
{
	path "MD3\Decoration\Teleport"
	
	model 0 "plasma_boom.md3"
	model 1 "Bolt.md3"
	skin 0 "plasma_skin.png"
	skin 1 "Bolt_skin.png"
	Scale 2.0 2.0 2.0
                ZOffset 16

	frameindex FIRE A 0 0	frameindex FIRE A 1 0
	frameindex FIRE B 0 1	frameindex FIRE B 1 1
	frameindex FIRE C 0 2	frameindex FIRE C 1 2
	frameindex FIRE D 0 3	frameindex FIRE D 1 3
	frameindex FIRE E 0 4	frameindex FIRE E 1 999
	frameindex FIRE F 0 5	frameindex FIRE F 1 999
	frameindex FIRE G 0 999	frameindex FIRE G 1 999
	frameindex FIRE H 0 999	frameindex FIRE H 1 999
}
Model Hectshot
{ 
  Path "MD3\Projectiles\Mancubus-FireBall"
  Model 0 "FireBall.dmd"
  Model 1 "FireBall.dmd"
  Skin 0 "Fire2A.png"
  Skin 1 "Fire2B.png"
  Scale 1.0 1.0 1.0
   PitchFromMomentum

   FrameIndex HECF A 0 0	   FrameIndex HECF A 1 999
   FrameIndex HECF B 0 999	   FrameIndex HECF B 1 1
}

Model Hectshot
{ 
  Path "MD3\Projectiles\Explosions"
  Model 0 "plasma_boom.md3"
  Skin 0 "GreenFireSkin.png"
   Scale 2.0 2.0 2.0
   NOINTERPOLATION
   FrameIndex HECF C 0 0
}
Model Hectshot
{ 
  Path "MD3\Projectiles\Explosions"
  Model 0 "plasma_boom.md3"
  Skin 0 "GreenFireSkin.png"
   Scale 1.0 1.0 1.0
   NOINTERPOLATION
   FrameIndex HECF D 0 1
}
Model Hectshot
{ 
  Path "MD3\Projectiles\Explosions"
  Model 0 "plasma_boom.md3"
  Skin 0 "GreenFireSkin.png"
   Scale 1.0 1.0 1.0
   NOINTERPOLATION
   FrameIndex HECF E 0 2
}

Model abaddonball
{ 
  Path "MD3\Projectiles\Caco-FireBall"
  Model 0 "FireBall.dmd"
  Model 1 "FireBall.dmd"
  Model 2 "CenterBall.dmd"
  Skin 0 "Fire1A.png"
  Skin 1 "Fire1B.png"
  Skin 2 "CacoBall.png"
  Scale 0.5 0.5 0.5
   PitchFromMomentum

   FrameIndex BAL3 A 0 0	   FrameIndex BAL3 A 2 999	   FrameIndex BAL3 A 2 0
   FrameIndex BAL3 B 0 999	   FrameIndex BAL3 B 2 1	   FrameIndex BAL3 B 2 0
}

Model abaddonball
{ 
  Path "MD3\Projectiles\Explosions"
  Model 0 "plasma_boom.md3"
  Skin 0 "FireSkin2.png"
   Scale 0.75 0.75 0.75
   NOINTERPOLATION
   FrameIndex BAL3 C 0 0
}
Model abaddonball
{ 
  Path "MD3\Projectiles\Explosions"
  Model 0 "plasma_boom.md3"
  Skin 0 "FireSkin2.png"
   Scale 0.75 0.75 0.75
   NOINTERPOLATION
   FrameIndex BAL3 D 0 1
}
Model abaddonball
{ 
  Path "MD3\Projectiles\Explosions"
  Model 0 "plasma_boom.md3"
  Skin 0 "FireSkin2.png"
   Scale 0.75 0.75 0.75
   NOINTERPOLATION
   FrameIndex BAL3 E 0 2
}

Model CacoLanternBall
{ 
  Path "MD3\Projectiles\Caco-FireBall"
  Model 0 "FireBall.dmd"
  Model 1 "FireBall.dmd"
  Model 2 "CenterBall.dmd"
  Skin 0 "Fire2A.png"
  Skin 1 "Fire2B.png"
  Skin 2 "CacoBall2.png"
  Scale 0.5 0.5 0.5
   PitchFromMomentum

   FrameIndex BAL8 A 0 0	   FrameIndex BAL8 A 2 999	   FrameIndex BAL8 A 2 0
   FrameIndex BAL8 B 0 999	   FrameIndex BAL8 B 2 1	   FrameIndex BAL8 B 2 2
}

Model CacoLanternBall
{ 
  Path "MD3\Projectiles\Explosions"
  Model 0 "plasma_boom.md3"
  Skin 0 "BlueFireSkin.png"
   Scale 0.75 0.75 0.75
   NOINTERPOLATION
   FrameIndex BAL8 C 0 0
}
Model CacoLanternBall
{ 
  Path "MD3\Projectiles\Explosions"
  Model 0 "plasma_boom.md3"
  Skin 0 "BlueFireSkin.png"
   Scale 0.75 0.75 0.75
   NOINTERPOLATION
   FrameIndex BAL8 D 0 1
}
Model CacoLanternBall
{ 
  Path "MD3\Projectiles\Explosions"
  Model 0 "plasma_boom.md3"
  Skin 0 "BlueFireSkin.png"
   Scale 0.75 0.75 0.75
   NOINTERPOLATION
   FrameIndex BAL8 E 0 2
}

Model CacodemonBall
{ 
  Path "MD3\Projectiles\Caco-FireBall"
  Model 0 "FireBall.dmd"
  Model 1 "FireBall.dmd"
  Model 2 "CenterBall.dmd"
  Skin 0 "Fire1A.png"
  Skin 1 "Fire1B.png"
  Skin 2 "CacoBall.png"
  Scale 0.5 0.5 0.5
   PitchFromMomentum

   FrameIndex BAL2 A 0 0	   FrameIndex BAL1 A 2 999	   FrameIndex BAL2 A 2 0
   FrameIndex BAL2 B 0 999	   FrameIndex BAL1 B 2 1	   FrameIndex BAL2 B 2 2
}

Model CacodemonBall
{ 
  Path "MD3\Projectiles\Explosions"
  Model 0 "plasma_boom.md3"
  Skin 0 "FireSkin2.png"
   Scale 0.75 0.75 0.75
   NOINTERPOLATION
   FrameIndex BAL2 C 0 0
}
Model CacodemonBall
{ 
  Path "MD3\Projectiles\Explosions"
  Model 0 "plasma_boom.md3"
  Skin 0 "FireSkin2.png"
   Scale 0.75 0.75 0.75
   NOINTERPOLATION
   FrameIndex BAL2 D 0 1
}
Model CacodemonBall
{ 
  Path "MD3\Projectiles\Explosions"
  Model 0 "plasma_boom.md3"
  Skin 0 "FireSkin2.png"
   Scale 0.75 0.75 0.75
   NOINTERPOLATION
   FrameIndex BAL2 E 0 2
}

Model Grenade
{
   Path "MD3\Projectiles\Grenade"
   Model 0 "Grenade.md2"
   Skin 0 "Grenade.png"
   Scale .75 .75 .75
NOINTERPOLATION
   FrameIndex SGRN A 0 0
}

Model Grenade
{ 
  Path "MD3\Projectiles\Explosions"
  Model 0 "GroundExplosionTrail.md3"
  Model 1 "Explosion.md3"
  Skin 0 "RocketExp1.png"
  Skin 1 "RocketExp1.png"
   Scale 1.0 1.0 1.0
NOINTERPOLATION
   FrameIndex MISL B 0 0   FrameIndex MISL B 1 0
}

Model Grenade
{ 
  Path "MD3\Projectiles\Explosions"
  Model 0 "GroundExplosionTrail.md3"
  Model 1 "Explosion.md3"
  Skin 0 "RocketExp2.png"
  Skin 1 "RocketExp2.png"
   Scale 1.0 1.0 1.0
NOINTERPOLATION
   FrameIndex MISL C 0 0   FrameIndex MISL C 1 0
}
Model Grenade
{ 
  Path "MD3\Projectiles\Explosions"
  Model 0 "GroundExplosionTrail.md3"
  Model 1 "Explosion.md3"
  Skin 0 "RocketExp3.png"
  Skin 1 "RocketExp3.png"
   Scale 1.0 1.0 1.0
NOINTERPOLATION
   FrameIndex MISL D 0 0   FrameIndex MISL D 1 0
}
Model DoomImpBall
{ 
  Path "MD3\Projectiles\Imp-FireBall"
  Model 0 "FireBall.dmd"
  Model 1 "FireBall.dmd"
  Model 2 "CenterBall.dmd"
  Skin 0 "Fire1A.png"
  Skin 1 "Fire1B.png"
  Skin 2 "ImpFireball.png"
  Scale 0.5 0.5 0.5
   PitchFromMomentum

   FrameIndex BAL1 A 0 0	   FrameIndex BAL1 A 1 999	   FrameIndex BAL1 A 2 0
   FrameIndex BAL1 B 0 999	   FrameIndex BAL1 B 1 1	   FrameIndex BAL1 B 2 2
}

Model DoomImpBall
{ 
  Path "MD3\Projectiles\Explosions"
  Model 0 "plasma_boom.md3"
  Skin 0 "FireSkin.png"
   Scale 0.75 0.75 0.75
   NOINTERPOLATION
   FrameIndex BAL1 C 0 0
}
Model DoomImpBall
{ 
  Path "MD3\Projectiles\Explosions"
  Model 0 "plasma_boom.md3"
  Skin 0 "FireSkin.png"
   Scale 0.75 0.75 0.75
   NOINTERPOLATION
   FrameIndex BAL1 D 0 1
}
Model DoomImpBall
{ 
  Path "MD3\Projectiles\Explosions"
  Model 0 "plasma_boom.md3"
  Skin 0 "FireSkin.png"
   Scale 0.75 0.75 0.75
   NOINTERPOLATION
   FrameIndex BAL1 E 0 2
}

Model DarkImpBall
{ 
  Path "MD3\Projectiles\Imp-FireBall"
  Model 0 "FireBall.dmd"
  Model 1 "FireBall.dmd"
  Model 2 "CenterBall.dmd"
  Skin 0 "Fire2A.png"
  Skin 1 "Fire2B.png"
  Skin 2 "ImpFireball2.png"
  Scale 0.5 0.5 0.5
   PitchFromMomentum

   FrameIndex BAL4 A 0 0	   FrameIndex BAL4 A 1 999	   FrameIndex BAL4 A 2 0
   FrameIndex BAL4 B 0 999	   FrameIndex BAL4 B 1 0	   FrameIndex BAL4 B 2 2
}

Model DarkImpBall
{ 
  Path "MD3\Projectiles\Explosions"
  Model 0 "plasma_boom.md3"
  Skin 0 "DarkFireSkin.png"
   Scale 0.75 0.75 0.75
   NOINTERPOLATION
   FrameIndex BAL4 C 0 0
}
Model DarkImpBall
{ 
  Path "MD3\Projectiles\Explosions"
  Model 0 "plasma_boom.md3"
  Skin 0 "DarkFireSkin.png"
   Scale 0.75 0.75 0.75
   NOINTERPOLATION
   FrameIndex BAL4 D 0 1
}
Model DarkImpBall
{ 
  Path "MD3\Projectiles\Explosions"
  Model 0 "plasma_boom.md3"
  Skin 0 "DarkFireSkin.png"
   Scale 0.75 0.75 0.75
   NOINTERPOLATION
   FrameIndex BAL4 E 0 2
}

Model belphegorball
{ 
  Path "MD3\Projectiles\BaronBall"
  Model 0 "Baron_M.dmd"
  Model 1 "Baron_M.dmd"
  Skin 0 "Z0.png"
  Skin 1 "Z4.png"
  Scale 0.5 0.5 0.5
   PitchFromMomentum

   FrameIndex BAL7 A 0 0	   FrameIndex BAL7 A 1 999
   FrameIndex BAL7 B 0 999	   FrameIndex BAL7 B 1 5
}

Model belphegorball
{ 
  Path "MD3\Projectiles\Explosions"
  Model 0 "plasma_boom.md3"
  Skin 0 "GreenFireSkin.png"
   Scale 0.75 0.75 0.75
   NOINTERPOLATION
   FrameIndex BAL7 C 0 0
}
Model belphegorball
{ 
  Path "MD3\Projectiles\Explosions"
  Model 0 "plasma_boom.md3"
  Skin 0 "GreenFireSkin.png"
   Scale 0.75 0.75 0.75
   NOINTERPOLATION
   FrameIndex BAL7 D 0 1
}
Model belphegorball
{ 
  Path "MD3\Projectiles\Explosions"
  Model 0 "plasma_boom.md3"
  Skin 0 "GreenFireSkin.png"
   Scale 0.75 0.75 0.75
   NOINTERPOLATION
   FrameIndex BAL7 E 0 2
}

Model baronball
{ 
  Path "MD3\Projectiles\BaronBall"
  Model 0 "Baron_M.dmd"
  Model 1 "Baron_M.dmd"
  Skin 0 "Z0.png"
  Skin 1 "Z4.png"
  Scale 0.5 0.5 0.5
   PitchFromMomentum

   FrameIndex BAL7 A 0 0	   FrameIndex BAL7 A 1 999
   FrameIndex BAL7 B 0 999	   FrameIndex BAL7 B 1 5
}

Model baronball
{ 
  Path "MD3\Projectiles\Explosions"
  Model 0 "plasma_boom.md3"
  Skin 0 "GreenFireSkin.png"
   Scale 0.75 0.75 0.75
   NOINTERPOLATION
   FrameIndex BAL7 C 0 0
}
Model baronball
{ 
  Path "MD3\Projectiles\Explosions"
  Model 0 "plasma_boom.md3"
  Skin 0 "GreenFireSkin.png"
   Scale 0.75 0.75 0.75
   NOINTERPOLATION
   FrameIndex BAL7 D 0 1
}
Model baronball
{ 
  Path "MD3\Projectiles\Explosions"
  Model 0 "plasma_boom.md3"
  Skin 0 "GreenFireSkin.png"
   Scale 0.75 0.75 0.75
   NOINTERPOLATION
   FrameIndex BAL7 E 0 2
}

Model FatShot
{ 
  Path "MD3\Projectiles\Mancubus-FireBall"
  Model 0 "FireBall.dmd"
  Model 1 "FireBall.dmd"
  Skin 0 "Fire1A.png"
  Skin 1 "Fire1B.png"
  Scale 2.0 2.0 2.0
   PitchFromMomentum

   FrameIndex MANF A 0 0	   FrameIndex MANF A 1 99
   FrameIndex MANF B 0 0	   FrameIndex MANF B 1 1
}

Model FatShot
{ 
  Path "MD3\Projectiles\Explosions"
  Model 0 "plasma_boom.md3"
  Skin 0 "FireSkin.png"
   Scale 1.0 1.0 1.0
   NOINTERPOLATION
   FrameIndex MISL B 0 0
}
Model FatShot
{ 
  Path "MD3\Projectiles\Explosions"
  Model 0 "plasma_boom.md3"
  Skin 0 "FireSkin.png"
   Scale 1.0 1.0 1.0
   NOINTERPOLATION
   FrameIndex MISL C 0 1
}
Model FatShot
{ 
  Path "MD3\Projectiles\Explosions"
  Model 0 "plasma_boom.md3"
  Skin 0 "FireSkin.png"
   Scale 1.0 1.0 1.0
   NOINTERPOLATION
   FrameIndex MISL D 0 2
}

Model Rocket
{ 
  Path "MD3\Projectiles\Rocket"
  Model 0 "rocket.md2"
  Skin 0 "rocket.png"
   Scale 1.0 1.0 1.0
   PitchFromMomentum
NOINTERPOLATION
   zoffset 8

   FrameIndex MISL A 0 0
}

Model Rocket
{ 
  Path "MD3\Projectiles\Explosions"
  Model 0 "ExplosionTrail.md3"
  Model 1 "Explosion.md3"
  Skin 0 "RocketExp1.png"
  Skin 1 "RocketExp1.png"
   Scale 1.0 1.0 1.0
NOINTERPOLATION
   FrameIndex MISL B 0 0   FrameIndex MISL B 1 0
}
Model Rocket
{ 
  Path "MD3\Projectiles\Explosions"
  Model 0 "ExplosionTrail.md3"
  Model 1 "Explosion.md3"
  Skin 0 "RocketExp2.png"
  Skin 1 "RocketExp2.png"
   Scale 1.0 1.0 1.0
NOINTERPOLATION
   FrameIndex MISL C 0 0   FrameIndex MISL C 1 0
}
Model Rocket
{ 
  Path "MD3\Projectiles\Explosions"
  Model 0 "ExplosionTrail.md3"
  Model 1 "Explosion.md3"
  Skin 0 "RocketExp3.png"
  Skin 1 "RocketExp3.png"
   Scale 1.0 1.0 1.0
NOINTERPOLATION
   FrameIndex MISL D 0 0   FrameIndex MISL D 1 0
}

Model RevenantTracer
{ 
  Path "MD3\Projectiles\Revenant-FireBall"
  Model 0 "FireBall.md2"
  Skin 0 "Fire1A.png"
   Model 1 "FireBall.md2"
   Skin 1 "Fire1B.png"
  Scale 0.75 0.75 0.75
   PitchFromMomentum

   FrameIndex FATB A 0 0    FrameIndex FATB A 1 999
   FrameIndex FATB B 0 999 FrameIndex FATB B 1 1
}

Model RevenantTracer
{ 
  Path "MD3\Projectiles\Explosions"
  Model 0 "plasma_boom.md3"
  Skin 0 "FireSkin.png"
   Scale 1.0 1.0 1.0
   NOINTERPOLATION
   FrameIndex FBXP A 0 0
}
Model RevenantTracer
{ 
  Path "MD3\Projectiles\Explosions"
  Model 0 "plasma_boom.md3"
  Skin 0 "FireSkin.png"
   Scale 1.0 1.0 1.0
   NOINTERPOLATION
   FrameIndex FBXP B 0 1
}
Model RevenantTracer
{ 
  Path "MD3\Projectiles\Explosions"
  Model 0 "plasma_boom.md3"
  Skin 0 "FireSkin.png"
   Scale 1.0 1.0 1.0
   NOINTERPOLATION
   FrameIndex FBXP C 0 2
}
