ifexist

//Monsters

Model Lostsoul
{ 
   Path "MD3\Monster\LostSoul"
   SKIN 0 "lostsoul_Skin.png"
   MODEL 0 "lostsoul.md2"
   Scale 0.5 0.5 0.5
   zoffset 28
   FrameIndex SKUL A 0 0
   FrameIndex SKUL B 0 1
   FrameIndex SKUL C 0 4
   FrameIndex SKUL D 0 14
   FrameIndex SKUL E 0 12
}
Model Lostsoul
{ 
   Path "MD3\Monster\LostSoul"
   SKIN 0 "lostsoul_pain3.png"
   MODEL 0 "lostsoul.md2"
   Scale 0.5 0.5 0.5
   zoffset 28
   FrameIndex SKUL F 0 12
}
Model Lostsoul
{ 
   Path "MD3\Monster\LostSoul"
   SKIN 0 "lostsoul_die1.png"
   MODEL 0 "lostsoul.md2"
   Scale 0.5 0.5 0.5
   zoffset 28
   FrameIndex SKUL G 0 13
}
Model Lostsoul
{ 
   Path "MD3\Monster\LostSoul"
   SKIN 0 "lostsoul_die2.png"
   MODEL 0 "lostsoul.md2"
   Scale 0.5 0.5 0.5
   zoffset 28
   FrameIndex SKUL H 0 9
}
Model Lostsoul
{ 
   Path "MD3\Monster\LostSoul"
   SKIN 0 "lostsoul_die3.png"
   MODEL 0 "lostsoul.md2"
   Scale 0.5 0.5 0.5
   zoffset 28
   FrameIndex SKUL I 0 10
}
Model Lostsoul
{ 
   Path "MD3\Monster\LostSoul"
   SKIN 0 "lostsoul_die3.png"
   MODEL 0 "lostsoul.md2"
   Scale 0.5 0.5 0.5
   zoffset 28
   FrameIndex SKUL J 0 11
   FrameIndex SKUL K 0 999
}

Model HECTEBUS
{ 
   Path "MD3\Monster\FATSO"
   SKIN 0 "Manc2.png"
   MODEL 0 "MANC.md2"
   Scale 1.25 1.25 1.25


   FrameIndex HECT A 0 0
   FrameIndex HECT B 0 1
   FrameIndex HECT C 0 2
   FrameIndex HECT D 0 3
   FrameIndex HECT E 0 4
   FrameIndex HECT F 0 5
   FrameIndex HECT G 0 6

   FrameIndex HECT I 0 8
   FrameIndex HECT J 0 9
}

Model HECTEBUS
{ 
   Path "MD3\Monster\FATSO"
   SKIN 0 "mancDIE22.png"
   SKIN 1 "Manc.png"
   MODEL 0 "Mancdeath_4.md2"
   MODEL 1 "Mancdeath_4_guns.md2"
   Scale 1.25 1.25 1.25
NOINTERPOLATION

   FrameIndex HECT P 0 1
   FrameIndex HECT Q 0 2
   FrameIndex HECT R 0 4
   FrameIndex HECT S 0 5
   FrameIndex HECT T 0 6

}
Model HECTEBUS
{ 
   Path "MD3\Monster\FATSO"
   SKIN 0 "mancDIE02.png"
   SKIN 1 "Manc.png"
   MODEL 0 "Mancdeath_2.md2"
   MODEL 1 "Mancdeath_2_guns.md2"
   Scale 1.25 1.25 1.25

NOINTERPOLATION
   FrameIndex HECT N 0 6    FrameIndex HECT N 1 6
   FrameIndex HECT O 0 7    FrameIndex HECT O 1 7

}
Model HECTEBUS
{ 
   Path "MD3\Monster\FATSO"
   SKIN 0 "MancDIE02.png"
   SKIN 1 "Manc.png"
   SKIN 2 "MancE1.PNG"
   MODEL 0 "Mancdeath_1.md2"
   MODEL 1 "Mancdeath_1_guns.md2"
   MODEL 2 "Mancdeath_1_explo.md2"
   Scale 1.25 1.25 1.25
NOINTERPOLATION
   FrameIndex HECT K 0 0    FrameIndex HECT K 1 0	FrameIndex HECT K 2 0

}
Model HECTEBUS
{ 
   Path "MD3\Monster\FATSO"
   SKIN 0 "MancDIE02.png"
   SKIN 1 "Manc.png"
   SKIN 2 "MancE2.PNG"
   MODEL 0 "Mancdeath_1.md2"
   MODEL 1 "Mancdeath_1_guns.md2"
   MODEL 2 "Mancdeath_1_explo.md2"
   Scale 1.25 1.25 1.25
NOINTERPOLATION
   FrameIndex HECT L 0 2    FrameIndex HECT L 1 2	FrameIndex HECT L 2 2

}
Model HECTEBUS
{ 
   Path "MD3\Monster\FATSO"
   SKIN 0 "MancDIE02.png"
   SKIN 1 "Manc.png"
   SKIN 2 "MancE3.PNG"
   MODEL 0 "Mancdeath_1.md2"
   MODEL 1 "Mancdeath_1_guns.md2"
   MODEL 2 "Mancdeath_1_explo.md2"
   Scale 1.25 1.25 1.25
NOINTERPOLATION
   FrameIndex HECT M 0 4    FrameIndex HECT M 1 4	FrameIndex HECT M 2 4

}

Model HECTEBUS
{ 
   Path "MD3\Monster\FATSO"
   SKIN 0 "MancFrie2.png"
   MODEL 0 "Manc.md2"
   Scale 1.25 1.25 1.25

   FrameIndex HECT H 0 7

}

Model FATSO
{ 
   Path "MD3\Monster\FATSO"
   SKIN 0 "Manc.png"
   MODEL 0 "MANC.md2"
   Scale 1.25 1.25 1.25


   FrameIndex FATT A 0 0
   FrameIndex FATT B 0 1
   FrameIndex FATT C 0 2
   FrameIndex FATT D 0 3
   FrameIndex FATT E 0 4
   FrameIndex FATT F 0 5
   FrameIndex FATT G 0 6

   FrameIndex FATT I 0 8
   FrameIndex FATT J 0 9
}

Model FATSO
{ 
   Path "MD3\Monster\FATSO"
   SKIN 0 "mancDIE2.png"
   SKIN 1 "Manc.png"
   MODEL 0 "Mancdeath_4.md2"
   MODEL 1 "Mancdeath_4_guns.md2"
   Scale 1.25 1.25 1.25
NOINTERPOLATION

   FrameIndex FATT P 0 1
   FrameIndex FATT Q 0 2
   FrameIndex FATT R 0 4
   FrameIndex FATT S 0 5
   FrameIndex FATT T 0 6

}
Model FATSO
{ 
   Path "MD3\Monster\FATSO"
   SKIN 0 "mancDIE0.png"
   SKIN 1 "Manc.png"
   MODEL 0 "Mancdeath_2.md2"
   MODEL 1 "Mancdeath_2_guns.md2"
   Scale 1.25 1.25 1.25

NOINTERPOLATION
   FrameIndex FATT N 0 6    FrameIndex FATT N 1 6
   FrameIndex FATT O 0 7    FrameIndex FATT O 1 7

}
Model FATSO
{ 
   Path "MD3\Monster\FATSO"
   SKIN 0 "MancDIE0.png"
   SKIN 1 "Manc.png"
   SKIN 2 "MancE1.PNG"
   MODEL 0 "Mancdeath_1.md2"
   MODEL 1 "Mancdeath_1_guns.md2"
   MODEL 2 "Mancdeath_1_explo.md2"
   Scale 1.25 1.25 1.25
NOINTERPOLATION
   FrameIndex FATT K 0 0    FrameIndex FATT K 1 0	FrameIndex FATT K 2 0

}
Model FATSO
{ 
   Path "MD3\Monster\FATSO"
   SKIN 0 "MancDIE0.png"
   SKIN 1 "Manc.png"
   SKIN 2 "MancE2.PNG"
   MODEL 0 "Mancdeath_1.md2"
   MODEL 1 "Mancdeath_1_guns.md2"
   MODEL 2 "Mancdeath_1_explo.md2"
   Scale 1.25 1.25 1.25
NOINTERPOLATION
   FrameIndex FATT L 0 2    FrameIndex FATT L 1 2	FrameIndex FATT L 2 2

}
Model FATSO
{ 
   Path "MD3\Monster\FATSO"
   SKIN 0 "MancDIE0.png"
   SKIN 1 "Manc.png"
   SKIN 2 "MancE3.PNG"
   MODEL 0 "Mancdeath_1.md2"
   MODEL 1 "Mancdeath_1_guns.md2"
   MODEL 2 "Mancdeath_1_explo.md2"
   Scale 1.25 1.25 1.25
NOINTERPOLATION
   FrameIndex FATT M 0 4    FrameIndex FATT M 1 4	FrameIndex FATT M 2 4

}

Model FATSO
{ 
   Path "MD3\Monster\FATSO"
   SKIN 0 "MancFire.png"
   MODEL 0 "Manc.md2"
   Scale 1.25 1.25 1.25

   FrameIndex FATT H 0 7

}

Model ArchVile
{ 
   Path "MD3\Monster\Vile"
   SKIN 0 "archres.png"
   MODEL 0 "Archres.dmd"
   Scale 1.25 1.25 1.25

   FrameIndex VILE [ 0 0
   FrameIndex VILE \ 0 1
   FrameIndex VILE ] 0 2
}

Model ArchVile
{ 
   Path "MD3\Monster\Vile"
   SKIN 0 "Archvile.png"
   MODEL 0 "Archvile.dmd"
   Scale 1.25 1.25 1.25


   FrameIndex VILE A 0 1
   FrameIndex VILE B 0 2
   FrameIndex VILE C 0 3
   FrameIndex VILE D 0 4
   FrameIndex VILE E 0 5
   FrameIndex VILE F 0 6

   FrameIndex VILE Q 0 7
}

Model ArchVile
{ 
   Path "MD3\Monster\Vile"
   SKIN 0 "Archdeath.png"
   MODEL 0 "ArchDie.dmd"
   Scale 1.25 1.25 1.25


   FrameIndex VILE R 0 0
   FrameIndex VILE S 0 1
   FrameIndex VILE T 0 2
   FrameIndex VILE U 0 3
   FrameIndex VILE V 0 4
   FrameIndex VILE W 0 5
   FrameIndex VILE X 0 6
   FrameIndex VILE Y 0 7
   FrameIndex VILE Z 0 7

}

Model ArchVile
{ 
   Path "MD3\Monster\Vile"
   SKIN 0 "Archattack.png"
   MODEL 0 "Archattack.dmd"
   Scale 1.25 1.25 1.25

   FrameIndex VILE G 0 0
   FrameIndex VILE H 0 1
   FrameIndex VILE I 0 2
   FrameIndex VILE J 0 3
   FrameIndex VILE K 0 4
   FrameIndex VILE L 0 5
   FrameIndex VILE M 0 6
   FrameIndex VILE N 0 7
   FrameIndex VILE O 0 8
   FrameIndex VILE P 0 9

}

Model Revenant
{ 
   Path "MD3\Monster\Revenant"
   SKIN 0 "revenant_skin.png"
   SKIN 1 "revenant_head.png"
   MODEL 0 "Revenant_Base.md2"
   MODEL 1 "Revenant_head.md2"
  Scale 0.15 0.15 0.15


   FrameIndex SKEL A 0 3	FrameIndex SKEL A 1 3
   FrameIndex SKEL B 0 4	FrameIndex SKEL B 1 4
   FrameIndex SKEL C 0 5	FrameIndex SKEL C 1 5
   FrameIndex SKEL D 0 6	FrameIndex SKEL D 1 6
   FrameIndex SKEL E 0 7	FrameIndex SKEL E 1 7
   FrameIndex SKEL F 0 8	FrameIndex SKEL F 1 8
   FrameIndex SKEL G 0 17	FrameIndex SKEL G 1 17
   FrameIndex SKEL H 0 18	FrameIndex SKEL H 1 18
   FrameIndex SKEL I 0 19	FrameIndex SKEL I 1 19
   FrameIndex SKEL J 0 21	FrameIndex SKEL J 1 21
   FrameIndex SKEL K 0 22	FrameIndex SKEL K 1 22
   FrameIndex SKEL L 0 9	FrameIndex SKEL L 1 9

}
Model Revenant
{ 
   Path "MD3\Monster\Revenant"
   SKIN 0 "revenant_Death.png"
   SKIN 1 "revenant_head.png"
   MODEL 0 "Revenant_Base.md2"
   MODEL 1 "Revenant_head.md2"
  Scale 0.15 0.15 0.15

   FrameIndex SKEL M 0 10	FrameIndex SKEL M 1 10
   FrameIndex SKEL N 0 11	FrameIndex SKEL N 1 11
   FrameIndex SKEL O 0 12	FrameIndex SKEL O 1 12
   FrameIndex SKEL P 0 13	FrameIndex SKEL P 1 13
   FrameIndex SKEL Q 0 15	FrameIndex SKEL Q 1 15
}
Model Baronofhell
{ 
   Path "MD3\Monster\baron"
   SKIN 0 "Baron_SKIN.png"
   SKIN 1 "Baron_h0.png"
   SKIN 2 "Flame_Green_1.png"
   MODEL 0 "bruiser_body.md2"
   MODEL 1 "bruiser_head.md2"
   MODEL 2 "Bruiser_Flame.MD2"
   Scale 0.5 0.5 0.5


   FrameIndex BOSS A 0 2	FrameIndex BOSS A 1 2	FrameIndex BOSS A 2 2
}
Model Baronofhell
{ 
   Path "MD3\Monster\baron"
   SKIN 0 "Baron_SKIN.png"
   SKIN 1 "Baron_h0.png"
   SKIN 2 "Flame_Green_1.png"
   MODEL 0 "bruiser_body.md2"
   MODEL 1 "bruiser_head.md2"
   MODEL 2 "Bruiser_Flame.MD2"
   Scale 0.5 0.5 0.5


   FrameIndex BOSS B 0 4	FrameIndex BOSS B 1 4	FrameIndex BOSS B 2 4
}
Model Baronofhell
{ 
   Path "MD3\Monster\baron"
   SKIN 0 "Baron_SKIN.png"
   SKIN 1 "Baron_h0.png"
   SKIN 2 "Flame_Green_2.png"
   MODEL 0 "bruiser_body.md2"
   MODEL 1 "bruiser_head.md2"
   MODEL 2 "Bruiser_Flame.MD2"
   Scale 0.5 0.5 0.5


   FrameIndex BOSS C 0 6	FrameIndex BOSS C 1 6	FrameIndex BOSS C 2 6
}
Model Baronofhell
{ 
   Path "MD3\Monster\baron"
   SKIN 0 "Baron_SKIN.png"
   SKIN 1 "Baron_h0.png"
   SKIN 2 "Flame_Green_3.png"
   MODEL 0 "bruiser_body.md2"
   MODEL 1 "bruiser_head.md2"
   MODEL 2 "Bruiser_Flame.MD2"
   Scale 0.5 0.5 0.5


   FrameIndex BOSS D 0 8	FrameIndex BOSS D 1 8	FrameIndex BOSS D 2 8
}
Model Baronofhell
{ 
   Path "MD3\Monster\baron"
   SKIN 0 "Baron_SKIN.png"
   SKIN 1 "Baron_h0.png"
   SKIN 2 "Flame_Green_4.png"
   MODEL 0 "bruiser_body.md2"
   MODEL 1 "bruiser_head.md2"
   MODEL 2 "Bruiser_Flame.MD2"
   Scale 0.5 0.5 0.5


   FrameIndex BOSS E 0 13	FrameIndex BOSS E 1 13	FrameIndex BOSS E 2 13
}
Model Baronofhell
{ 
   Path "MD3\Monster\baron"
   SKIN 0 "Baron_SKIN.png"
   SKIN 1 "Baron_h0.png"
   SKIN 2 "Flame_Green_5.png"
   MODEL 0 "bruiser_body.md2"
   MODEL 1 "bruiser_head.md2"
   MODEL 2 "Bruiser_Flame.MD2"
   Scale 0.5 0.5 0.5


   FrameIndex BOSS F 0 14	FrameIndex BOSS F 1 14	FrameIndex BOSS F 2 14
}
Model Baronofhell
{ 
   Path "MD3\Monster\baron"
   SKIN 0 "Baron_SKIN.png"
   SKIN 1 "Baron_h0.png"
   SKIN 2 "Flame_Green_6.png"
   MODEL 0 "bruiser_body.md2"
   MODEL 1 "bruiser_head.md2"
   MODEL 2 "Bruiser_Flame.MD2"
   Scale 0.5 0.5 0.5


   FrameIndex BOSS G 0 15	FrameIndex BOSS G 1 15	FrameIndex BOSS G 2 15
}
Model Baronofhell
{ 
   Path "MD3\Monster\baron"
   SKIN 0 "Baron_SKIN.png"
   SKIN 1 "Baron_h0.png"
   SKIN 2 "Flame_Green_7.png"
   MODEL 0 "bruiser_body.md2"
   MODEL 1 "bruiser_head.md2"
   MODEL 2 "Bruiser_Flame.MD2"
   Scale 0.5 0.5 0.5


   FrameIndex BOSS H 0 18	FrameIndex BOSS H 1 18	FrameIndex BOSS H 2 18
}

Model Baronofhell
{ 
   Path "MD3\Monster\baron"
   SKIN 1 "Death.png"
   MODEL 1 "BaronOfHell_Death.md2"
   Scale 0.5 0.5 0.5



FrameIndex BOSS I 1 0	
FrameIndex BOSS J 1 1	
FrameIndex BOSS K 1 2	
FrameIndex BOSS L 1 3	
FrameIndex BOSS M 1 4	
FrameIndex BOSS N 1 5	
FrameIndex BOSS O 1 6	
}

Model belphegor
{ 
   Path "MD3\Monster\baron2"
   SKIN 0 "Baron_SKIN.png"
   SKIN 1 "Baron_h0.png"
   SKIN 2 "Flame_Green_1.png"
   MODEL 0 "bruiser_body.md2"
   MODEL 1 "bruiser_head.md2"
   MODEL 2 "Bruiser_Flame.MD2"
   Scale 0.5 0.5 0.5


   FrameIndex BOS3 A 0 2	FrameIndex BOS3 A 1 2	FrameIndex BOS3 A 2 2
}
Model belphegor
{ 
   Path "MD3\Monster\baron2"
   SKIN 0 "Baron_SKIN.png"
   SKIN 1 "Baron_h0.png"
   SKIN 2 "Flame_Green_1.png"
   MODEL 0 "bruiser_body.md2"
   MODEL 1 "bruiser_head.md2"
   MODEL 2 "Bruiser_Flame.MD2"
   Scale 0.5 0.5 0.5


   FrameIndex BOS3 B 0 4	FrameIndex BOS3 B 1 4	FrameIndex BOS3 B 2 4
}
Model belphegor
{ 
   Path "MD3\Monster\baron2"
   SKIN 0 "Baron_SKIN.png"
   SKIN 1 "Baron_h0.png"
   SKIN 2 "Flame_Green_2.png"
   MODEL 0 "bruiser_body.md2"
   MODEL 1 "bruiser_head.md2"
   MODEL 2 "Bruiser_Flame.MD2"
   Scale 0.5 0.5 0.5


   FrameIndex BOS3 C 0 6	FrameIndex BOS3 C 1 6	FrameIndex BOS3 C 2 6
}
Model belphegor
{ 
   Path "MD3\Monster\baron2"
   SKIN 0 "Baron_SKIN.png"
   SKIN 1 "Baron_h0.png"
   SKIN 2 "Flame_Green_3.png"
   MODEL 0 "bruiser_body.md2"
   MODEL 1 "bruiser_head.md2"
   MODEL 2 "Bruiser_Flame.MD2"
   Scale 0.5 0.5 0.5


   FrameIndex BOS3 D 0 8	FrameIndex BOS3 D 1 8	FrameIndex BOS3 D 2 8
}
Model belphegor
{ 
   Path "MD3\Monster\baron2"
   SKIN 0 "Baron_SKIN.png"
   SKIN 1 "Baron_h0.png"
   SKIN 2 "Flame_Green_4.png"
   MODEL 0 "bruiser_body.md2"
   MODEL 1 "bruiser_head.md2"
   MODEL 2 "Bruiser_Flame.MD2"
   Scale 0.5 0.5 0.5


   FrameIndex BOS3 E 0 13	FrameIndex BOS3 E 1 13	FrameIndex BOS3 E 2 13
}
Model belphegor
{ 
   Path "MD3\Monster\baron2"
   SKIN 0 "Baron_SKIN.png"
   SKIN 1 "Baron_h0.png"
   SKIN 2 "Flame_Green_5.png"
   MODEL 0 "bruiser_body.md2"
   MODEL 1 "bruiser_head.md2"
   MODEL 2 "Bruiser_Flame.MD2"
   Scale 0.5 0.5 0.5


   FrameIndex BOS3 F 0 14	FrameIndex BOS3 F 1 14	FrameIndex BOS3 F 2 14
}
Model belphegor
{ 
   Path "MD3\Monster\baron2"
   SKIN 0 "Baron_SKIN.png"
   SKIN 1 "Baron_h0.png"
   SKIN 2 "Flame_Green_6.png"
   MODEL 0 "bruiser_body.md2"
   MODEL 1 "bruiser_head.md2"
   MODEL 2 "Bruiser_Flame.MD2"
   Scale 0.5 0.5 0.5


   FrameIndex BOS3 G 0 15	FrameIndex BOS3 G 1 15	FrameIndex BOS3 G 2 15
}
Model belphegor
{ 
   Path "MD3\Monster\baron2"
   SKIN 0 "Baron_SKIN.png"
   SKIN 1 "Baron_h0.png"
   SKIN 2 "Flame_Green_7.png"
   MODEL 0 "bruiser_body.md2"
   MODEL 1 "bruiser_head.md2"
   MODEL 2 "Bruiser_Flame.MD2"
   Scale 0.5 0.5 0.5


   FrameIndex BOS3 H 0 18	FrameIndex BOS3 H 1 18	FrameIndex BOS3 H 2 18
}

Model belphegor
{ 
   Path "MD3\Monster\baron2"
   SKIN 1 "Death.png"
   MODEL 1 "BaronOfHell_Death.md2"
   Scale 0.5 0.5 0.5



FrameIndex BOS3 I 1 0	
FrameIndex BOS3 J 1 1	
FrameIndex BOS3 K 1 2	
FrameIndex BOS3 L 1 3	
FrameIndex BOS3 M 1 4	
FrameIndex BOS3 N 1 5	
FrameIndex BOS3 O 1 6	
}

Model HellKnight
{ 
   Path "MD3\Monster\Knight"
   SKIN 0 "Baron_SKIN.png"
   SKIN 1 "Baron_h0.png"
   SKIN 2 "Flame_Green_1.png"
   MODEL 0 "bruiser_body.md2"
   MODEL 1 "bruiser_head.md2"
   MODEL 2 "Bruiser_Flame.MD2"
   Scale 0.5 0.5 0.5


   FrameIndex BOS2 A 0 2	FrameIndex BOS2 A 1 2	FrameIndex BOS2 A 2 2
}
Model HellKnight
{ 
   Path "MD3\Monster\Knight"
   SKIN 0 "Baron_SKIN.png"
   SKIN 1 "Baron_h0.png"
   SKIN 2 "Flame_Green_1.png"
   MODEL 0 "bruiser_body.md2"
   MODEL 1 "bruiser_head.md2"
   MODEL 2 "Bruiser_Flame.MD2"
   Scale 0.5 0.5 0.5


   FrameIndex BOS2 B 0 4	FrameIndex BOS2 B 1 4	FrameIndex BOS2 B 2 4
}
Model HellKnight
{ 
   Path "MD3\Monster\Knight"
   SKIN 0 "Baron_SKIN.png"
   SKIN 1 "Baron_h0.png"
   SKIN 2 "Flame_Green_2.png"
   MODEL 0 "bruiser_body.md2"
   MODEL 1 "bruiser_head.md2"
   MODEL 2 "Bruiser_Flame.MD2"
   Scale 0.5 0.5 0.5


   FrameIndex BOS2 C 0 6	FrameIndex BOS2 C 1 6	FrameIndex BOS2 C 2 6
}
Model HellKnight
{ 
   Path "MD3\Monster\Knight"
   SKIN 0 "Baron_SKIN.png"
   SKIN 1 "Baron_h0.png"
   SKIN 2 "Flame_Green_3.png"
   MODEL 0 "bruiser_body.md2"
   MODEL 1 "bruiser_head.md2"
   MODEL 2 "Bruiser_Flame.MD2"
   Scale 0.5 0.5 0.5


   FrameIndex BOS2 D 0 8	FrameIndex BOS2 D 1 8	FrameIndex BOS2 D 2 8
}
Model HellKnight
{ 
   Path "MD3\Monster\Knight"
   SKIN 0 "Baron_SKIN.png"
   SKIN 1 "Baron_h0.png"
   SKIN 2 "Flame_Green_4.png"
   MODEL 0 "bruiser_body.md2"
   MODEL 1 "bruiser_head.md2"
   MODEL 2 "Bruiser_Flame.MD2"
   Scale 0.5 0.5 0.5


   FrameIndex BOS2 E 0 13	FrameIndex BOS2 E 1 13	FrameIndex BOS2 E 2 13
}
Model HellKnight
{ 
   Path "MD3\Monster\Knight"
   SKIN 0 "Baron_SKIN.png"
   SKIN 1 "Baron_h0.png"
   SKIN 2 "Flame_Green_5.png"
   MODEL 0 "bruiser_body.md2"
   MODEL 1 "bruiser_head.md2"
   MODEL 2 "Bruiser_Flame.MD2"
   Scale 0.5 0.5 0.5


   FrameIndex BOS2 F 0 14	FrameIndex BOS2 F 1 14	FrameIndex BOS2 F 2 14
}
Model HellKnight
{ 
   Path "MD3\Monster\Knight"
   SKIN 0 "Baron_SKIN.png"
   SKIN 1 "Baron_h0.png"
   SKIN 2 "Flame_Green_6.png"
   MODEL 0 "bruiser_body.md2"
   MODEL 1 "bruiser_head.md2"
   MODEL 2 "Bruiser_Flame.MD2"
   Scale 0.5 0.5 0.5


   FrameIndex BOS2 G 0 15	FrameIndex BOS2 G 1 15	FrameIndex BOS2 G 2 15
}
Model HellKnight
{ 
   Path "MD3\Monster\Knight"
   SKIN 0 "Baron_SKIN.png"
   SKIN 1 "Baron_h0.png"
   SKIN 2 "Flame_Green_7.png"
   MODEL 0 "bruiser_body.md2"
   MODEL 1 "bruiser_head.md2"
   MODEL 2 "Bruiser_Flame.MD2"
   Scale 0.5 0.5 0.5


   FrameIndex BOS2 H 0 18	FrameIndex BOS2 H 1 18	FrameIndex BOS2 H 2 18
}

Model HellKnight
{ 
   Path "MD3\Monster\Knight"
   SKIN 1 "Death.png"
   MODEL 1 "BaronOfHell_Death.md2"
   Scale 0.5 0.5 0.5



FrameIndex BOS2 I 1 0	
FrameIndex BOS2 J 1 1	
FrameIndex BOS2 K 1 2	
FrameIndex BOS2 L 1 3	
FrameIndex BOS2 M 1 4	
FrameIndex BOS2 N 1 5	
FrameIndex BOS2 O 1 6	
}

Model CACODEMON
{ 
   Path "MD3\Monster\Caco"
   SKIN 0 "base.png"
   MODEL 0 "base.md2"
   Scale 1.0 1.0 1.0


   FrameIndex HEAD A 0 0	
   FrameIndex HEAD B 0 2
   FrameIndex HEAD C 0 3
   FrameIndex HEAD D 0 4
   FrameIndex HEAD E 0 5	
   FrameIndex HEAD F 0 6	
}
Model CACODEMON
{ 
   Path "MD3\Monster\Caco"
   SKIN 1 "Death.PNG"
   MODEL 1 "Death.md2"
   Scale 1.0 1.0 1.0

   FrameIndex HEAD G 1 0
   FrameIndex HEAD H 1 1
   FrameIndex HEAD I 1 2
   FrameIndex HEAD J 1 3
   FrameIndex HEAD K 1 4
   FrameIndex HEAD L 1 5
}
Model DeadCACODEMON
{ 
   Path "MD3\Monster\Caco"
   SKIN 1 "Death.PNG"
   MODEL 1 "Death.md2"
   Scale 1.0 1.0 1.0

   FrameIndex HEAD L 1 5

}
Model CACOLANTERN
{ 
   Path "MD3\Monster\Caco2"
   SKIN 0 "base.png"
   MODEL 0 "base.md2"
   Scale 1.0 1.0 1.0


   FrameIndex HED2 A 0 0	
   FrameIndex HED2 B 0 2
   FrameIndex HED2 C 0 3
   FrameIndex HED2 D 0 4
   FrameIndex HED2 E 0 5	
   FrameIndex HED2 F 0 6	
}
Model CACOLANTERN
{ 
   Path "MD3\Monster\Caco2"
   SKIN 1 "Death.PNG"
   MODEL 1 "Death.md2"
   Scale 1.0 1.0 1.0

   FrameIndex HED2 G 1 0
   FrameIndex HED2 H 1 1
   FrameIndex HED2 I 1 2
   FrameIndex HED2 J 1 3
   FrameIndex HED2 K 1 4
   FrameIndex HED2 L 1 5
}

Model ABADDON
{ 
   Path "MD3\Monster\Caco3"
   SKIN 0 "base.png"
   MODEL 0 "base.md2"
   Scale 1.0 1.0 1.0


   FrameIndex HED3 A 0 0	
   FrameIndex HED3 B 0 2
   FrameIndex HED3 C 0 3
   FrameIndex HED3 D 0 4
   FrameIndex HED3 E 0 5	
   FrameIndex HED3 F 0 6	
}
Model ABADDON
{ 
   Path "MD3\Monster\Caco3"
   SKIN 1 "Death.PNG"
   MODEL 1 "Death.md2"
   Scale 1.0 1.0 1.0

   FrameIndex HED3 G 1 0
   FrameIndex HED3 H 1 1
   FrameIndex HED3 I 1 2
   FrameIndex HED3 J 1 3
   FrameIndex HED3 K 1 4
   FrameIndex HED3 L 1 5
}

Model BloodDEMON
{ 
   Path "MD3\Monster\DEMON2"
   SKIN 0 "base.png"
   SKIN 1 "Death.png"
   MODEL 0 "base.md2"
   MODEL 1 "Death.md2"
   Scale 1.0 1.0 1.0


   FrameIndex SRG2 A 0 2	FrameIndex SRG2 A 1 999
   FrameIndex SRG2 B 0 4	FrameIndex SRG2 B 1 999
   FrameIndex SRG2 C 0 7	FrameIndex SRG2 C 1 999
   FrameIndex SRG2 D 0 9	FrameIndex SRG2 D 1 999
   FrameIndex SRG2 E 0 13	FrameIndex SRG2 E 1 999
   FrameIndex SRG2 F 0 14	FrameIndex SRG2 F 1 999
   FrameIndex SRG2 G 0 15	FrameIndex SRG2 G 1 999
   FrameIndex SRG2 H 0 18	FrameIndex SRG2 H 1 999
   FrameIndex SRG2 I 0 999	FrameIndex SRG2 I 1 0
   FrameIndex SRG2 J 0 999	FrameIndex SRG2 J 1 1
   FrameIndex SRG2 K 0 999	FrameIndex SRG2 K 1 2
   FrameIndex SRG2 L 0 999	FrameIndex SRG2 L 1 3
   FrameIndex SRG2 M 0 999	FrameIndex SRG2 M 1 4
   FrameIndex SRG2 N 0 999	FrameIndex SRG2 N 1 5
}
Model DEMON
{ 
   Path "MD3\Monster\DEMON"
   SKIN 0 "base.png"
   SKIN 1 "Death.png"
   MODEL 0 "base.md2"
   MODEL 1 "Death.md2"
   Scale 1.0 1.0 1.0


   FrameIndex SARG A 0 2	FrameIndex SARG A 1 999
   FrameIndex SARG B 0 4	FrameIndex SARG B 1 999
   FrameIndex SARG C 0 7	FrameIndex SARG C 1 999
   FrameIndex SARG D 0 9	FrameIndex SARG D 1 999
   FrameIndex SARG E 0 13	FrameIndex SARG E 1 999
   FrameIndex SARG F 0 14	FrameIndex SARG F 1 999
   FrameIndex SARG G 0 15	FrameIndex SARG G 1 999
   FrameIndex SARG H 0 18	FrameIndex SARG H 1 999
   FrameIndex SARG I 0 999	FrameIndex SARG I 1 0
   FrameIndex SARG J 0 999	FrameIndex SARG J 1 1
   FrameIndex SARG K 0 999	FrameIndex SARG K 1 2
   FrameIndex SARG L 0 999	FrameIndex SARG L 1 3
   FrameIndex SARG M 0 999	FrameIndex SARG M 1 4
   FrameIndex SARG N 0 999	FrameIndex SARG N 1 5
}

Model DeadDemon
{ 
   Path "MD3\Monster\DEMON"
   SKIN 1 "Death.png"
   MODEL 1 "Death.md2"
   Scale 1.0 1.0 1.0
FrameIndex SARG N 1 5
}
Model DOOMIMP
{ 
   Path "MD3\Monster\IMP"
   SKIN 0 "IMP_SKin.png"
   Skin 1 "IMP_SKin.png"
   Model 1 "Imp-Hand.md2"
   MODEL 0 "Imp.md2"
   Scale 1.25 1.25 1.25

   FrameIndex TROO A 0 1	   FrameIndex TROO A 1 1
   FrameIndex TROO B 0 3	   FrameIndex TROO B 1 3
   FrameIndex TROO C 0 5	   FrameIndex TROO C 1 5
   FrameIndex TROO D 0 7	   FrameIndex TROO D 1 7
   FrameIndex TROO H 0 23	   FrameIndex TROO H 1 23
}
Model DOOMIMP
{ 
   Path "MD3\Monster\IMP"
   SKIN 0 "IMP_SKin.png"
   Skin 1 "IMP_SKinCharge.png"
   Model 1 "Imp-Hand.md2"
   MODEL 0 "Imp.md2"
   Scale 1.25 1.25 1.25

   FrameIndex TROO E 0 10	   FrameIndex TROO E 1 10
   FrameIndex TROO F 0 12	   FrameIndex TROO F 1 12
   FrameIndex TROO G 0 13	   FrameIndex TROO G 1 13
}


Model DeadDOOMIMP
{ 
   Path "MD3\Monster\IMP"
   SKIN 0 "IMP_Pain2.png"
   MODEL 0 "ImpDeath.md2"
   Scale 1.25 1.25 1.25

   FrameIndex TROO M 0 6
}
Model DOOMIMP
{ 
   Path "MD3\Monster\IMP"
   SKIN 0 "Golem-Ghost2.png"
   SKIN 1 "IMP_Pain2.png"
   SKIN 2 "gibs.png"
   SKIN 3 "GIBbodySKIN.png"
   MODEL 0 "Golem-Ghost.md2"
   MODEL 1 "ImpDeath.md2"
   Model 2 "gibs.md2"
   Model 3 "GIBbody.md2"
   Scale 1.25 1.25 1.25

   FrameIndex TROO I 0 0	FrameIndex TROO I 1 1	FrameIndex TROO I 2 999	FrameIndex TROO I 3 999
   FrameIndex TROO J 0 2	FrameIndex TROO J 1 2	FrameIndex TROO J 2 999	FrameIndex TROO J 3 999
   FrameIndex TROO K 0 4	FrameIndex TROO K 1 3	FrameIndex TROO K 2 999	FrameIndex TROO K 3 999
   FrameIndex TROO L 0 6	FrameIndex TROO L 1 4	FrameIndex TROO L 2 999	FrameIndex TROO L 3 999
   FrameIndex TROO M 0 999	FrameIndex TROO M 1 5	FrameIndex TROO M 2 999	FrameIndex TROO M 3 999
   FrameIndex TROO N 0 0	FrameIndex TROO N 1 999	FrameIndex TROO N 2 0	FrameIndex TROO N 3 0
   FrameIndex TROO O 0 1	FrameIndex TROO O 1 999	FrameIndex TROO O 2 1	FrameIndex TROO O 3 1
   FrameIndex TROO P 0 2	FrameIndex TROO P 1 999	FrameIndex TROO P 2 2	FrameIndex TROO P 3 2
   FrameIndex TROO Q 0 3	FrameIndex TROO Q 1 999	FrameIndex TROO Q 2 3	FrameIndex TROO Q 3 3
   FrameIndex TROO R 0 4	FrameIndex TROO R 1 999	FrameIndex TROO R 2 4	FrameIndex TROO R 3 4
   FrameIndex TROO S 0 6	FrameIndex TROO S 1 999	FrameIndex TROO S 2 5	FrameIndex TROO S 3 5
   FrameIndex TROO T 0 7	FrameIndex TROO T 1 999	FrameIndex TROO T 2 6	FrameIndex TROO T 3 6
   FrameIndex TROO U 0 999	FrameIndex TROO U 1 999	FrameIndex TROO U 2 7	FrameIndex TROO U 3 7
}


Model DARKIMP
{ 
   Path "MD3\Monster\IMP2"
   SKIN 0 "IMP_SKin.png"
   Skin 1 "IMP_SKin.png"
   Model 1 "Imp-Hand.md2"
   MODEL 0 "Imp.md2"
   Scale 1.25 1.25 1.25

   FrameIndex DIMP A 0 1	   FrameIndex DIMP A 1 1
   FrameIndex DIMP B 0 3	   FrameIndex DIMP B 1 3
   FrameIndex DIMP C 0 5	   FrameIndex DIMP C 1 5
   FrameIndex DIMP D 0 7	   FrameIndex DIMP D 1 7
   FrameIndex DIMP H 0 23	   FrameIndex DIMP H 1 23
}
Model DARKIMP
{ 
   Path "MD3\Monster\IMP2"
   SKIN 0 "IMP_SKin.png"
   Skin 1 "IMP_SKinCharge.png"
   Model 1 "Imp-Hand.md2"
   MODEL 0 "Imp.md2"
   Scale 1.25 1.25 1.25

   FrameIndex DIMP E 0 10	   FrameIndex DIMP E 1 10
   FrameIndex DIMP F 0 12	   FrameIndex DIMP F 1 12
   FrameIndex DIMP G 0 13	   FrameIndex DIMP G 1 13
}

Model DARKIMP
{ 
   Path "MD3\Monster\IMP2"
   SKIN 0 "Golem-Ghost2.png"
   SKIN 1 "IMP_Pain2.png"
   SKIN 2 "gibs.png"
   SKIN 3 "GIBbodySKIN.png"
   MODEL 0 "Golem-Ghost.md2"
   MODEL 1 "ImpDeath.md2"
   Model 2 "gibs.md2"
   Model 3 "GIBbody.md2"
   Scale 1.25 1.25 1.25

   FrameIndex DIMP I 0 0	FrameIndex DIMP I 1 1	FrameIndex DIMP I 2 999	FrameIndex DIMP I 3 999
   FrameIndex DIMP J 0 2	FrameIndex DIMP J 1 2	FrameIndex DIMP J 2 999	FrameIndex DIMP J 3 999
   FrameIndex DIMP K 0 4	FrameIndex DIMP K 1 3	FrameIndex DIMP K 2 999	FrameIndex DIMP K 3 999
   FrameIndex DIMP L 0 6	FrameIndex DIMP L 1 4	FrameIndex DIMP L 2 999	FrameIndex DIMP L 3 999
   FrameIndex DIMP M 0 999	FrameIndex DIMP M 1 5	FrameIndex DIMP M 2 999	FrameIndex DIMP M 3 999
   FrameIndex DIMP N 0 0	FrameIndex DIMP N 1 999	FrameIndex DIMP N 2 0	FrameIndex DIMP N 3 0
   FrameIndex DIMP O 0 1	FrameIndex DIMP O 1 999	FrameIndex DIMP O 2 1	FrameIndex DIMP O 3 1
   FrameIndex DIMP P 0 2	FrameIndex DIMP P 1 999	FrameIndex DIMP P 2 2	FrameIndex DIMP P 3 2
   FrameIndex DIMP Q 0 3	FrameIndex DIMP Q 1 999	FrameIndex DIMP Q 2 3	FrameIndex DIMP Q 3 3
   FrameIndex DIMP R 0 4	FrameIndex DIMP R 1 999	FrameIndex DIMP R 2 4	FrameIndex DIMP R 3 4
   FrameIndex DIMP S 0 6	FrameIndex DIMP S 1 999	FrameIndex DIMP S 2 5	FrameIndex DIMP S 3 5
   FrameIndex DIMP T 0 7	FrameIndex DIMP T 1 999	FrameIndex DIMP T 2 6	FrameIndex DIMP T 3 6
   FrameIndex DIMP U 0 999	FrameIndex DIMP U 1 999	FrameIndex DIMP U 2 7	FrameIndex DIMP U 3 7
}
Model SpiderMasterMind
{ 
   Path "MD3\Monster\MASTER"
   SKIN 0 "Death.png"
   SKIN 1 "Attack.png"
   SKIN 2 "Base.png"
   MODEL 0 "Death.md2"
   MODEL 1 "Attack.md2"
   Model 2 "Base2.md2"
   Scale 1.5 1.5 1.5 


   FrameIndex SPID A 0 999	FrameIndex SPID A 1 999	FrameIndex SPID A 2 0
   FrameIndex SPID B 0 999	FrameIndex SPID B 1 999	FrameIndex SPID B 2 1
   FrameIndex SPID C 0 999	FrameIndex SPID C 1 999	FrameIndex SPID C 2 2
   FrameIndex SPID D 0 999	FrameIndex SPID D 1 999	FrameIndex SPID D 2 2
   FrameIndex SPID E 0 999	FrameIndex SPID E 1 999	FrameIndex SPID E 2 3
   FrameIndex SPID F 0 999	FrameIndex SPID F 1 999	FrameIndex SPID F 2 0
   FrameIndex SPID G 0 999	FrameIndex SPID G 1 999	FrameIndex SPID G 2 4
   FrameIndex SPID H 0 999	FrameIndex SPID H 1 0	FrameIndex SPID H 2 999
   FrameIndex SPID I 0 999	FrameIndex SPID I 1 999	FrameIndex SPID I 2 5
   FrameIndex SPID J 0 0	FrameIndex SPID J 1 999	FrameIndex SPID J 2 999
   FrameIndex SPID K 0 1	FrameIndex SPID K 1 999	FrameIndex SPID K 2 999
   FrameIndex SPID L 0 2	FrameIndex SPID L 1 999	FrameIndex SPID L 2 999
   FrameIndex SPID M 0 3	FrameIndex SPID M 1 999	FrameIndex SPID M 2 999
   FrameIndex SPID N 0 4	FrameIndex SPID N 1 999	FrameIndex SPID N 2 999
   FrameIndex SPID O 0 5	FrameIndex SPID O 1 999	FrameIndex SPID O 2 999
   FrameIndex SPID P 0 6	FrameIndex SPID P 1 999	FrameIndex SPID P 2 999
   FrameIndex SPID Q 0 7	FrameIndex SPID Q 1 999	FrameIndex SPID Q 2 999
   FrameIndex SPID R 0 8	FrameIndex SPID R 1 999	FrameIndex SPID R 2 999
   FrameIndex SPID S 0 9	FrameIndex SPID S 1 999	FrameIndex SPID S 2 999
}

Model Arachnotron
{ 
   Path "MD3\Monster\arach"
   SKIN 0 "Death.png"
   SKIN 1 "Attack.png"
   SKIN 2 "Base.png"
   MODEL 0 "Death.md2"
   MODEL 1 "Attack.md2"
   Model 2 "Base2.md2"
   Scale 1.5 1.5 1.5 


   FrameIndex BSPI A 0 999	FrameIndex BSPI A 1 999	FrameIndex BSPI A 2 0
   FrameIndex BSPI B 0 999	FrameIndex BSPI B 1 999	FrameIndex BSPI B 2 1
   FrameIndex BSPI C 0 999	FrameIndex BSPI C 1 999	FrameIndex BSPI C 2 2
   FrameIndex BSPI D 0 999	FrameIndex BSPI D 1 999	FrameIndex BSPI D 2 2
   FrameIndex BSPI E 0 999	FrameIndex BSPI E 1 999	FrameIndex BSPI E 2 3
   FrameIndex BSPI F 0 999	FrameIndex BSPI F 1 999	FrameIndex BSPI F 2 0
   FrameIndex BSPI G 0 999	FrameIndex BSPI G 1 999	FrameIndex BSPI G 2 4
   FrameIndex BSPI H 0 999	FrameIndex BSPI H 1 0	FrameIndex BSPI H 2 999
   FrameIndex BSPI I 0 999	FrameIndex BSPI I 1 999	FrameIndex BSPI I 2 5
   FrameIndex BSPI J 0 0	FrameIndex BSPI J 1 999	FrameIndex BSPI J 2 999
   FrameIndex BSPI K 0 1	FrameIndex BSPI K 1 999	FrameIndex BSPI K 2 999
   FrameIndex BSPI L 0 2	FrameIndex BSPI L 1 999	FrameIndex BSPI L 2 999
   FrameIndex BSPI M 0 3	FrameIndex BSPI M 1 999	FrameIndex BSPI M 2 999
   FrameIndex BSPI N 0 4	FrameIndex BSPI N 1 999	FrameIndex BSPI N 2 999
   FrameIndex BSPI O 0 5	FrameIndex BSPI O 1 999	FrameIndex BSPI O 2 999
   FrameIndex BSPI P 0 6	FrameIndex BSPI P 1 999	FrameIndex BSPI P 2 999
}

Model DeadCyberDemon
{
   Path "MD3\Monster\Cyber"
   SKIN 0 "Cybr7.png"
   SKIN 1 "CYBRWEA0.png"
   SKIN 2 "bloodpool.png"
   MODEL 0 "Cybrdie.md2"
   MODEL 1 "Cybrdwea.md2"
   Model 2 "Cybrblood_wp.MD2"
   Scale 0.5 0.5 0.5

   FrameIndex CYBR P 0 12	FrameIndex CYBR P 1 12		FrameIndex CYBR P 2 10
}

Model CyberDemon
{ 
   Path "MD3\Monster\Cyber"
   SKIN 0 "Cybr4.png"
   SKIN 1 "CYBRWEA0.png"
   SKIN 2 "Cybrw1.png"
   MODEL 0 "CYBR.md2"
   MODEL 1 "Cybrwea.md2"
   Model 2 "Cybrw.md2"
   Scale 0.5 0.5 0.5

   FrameIndex CYBR A 0 0	FrameIndex CYBR A 1 0	FrameIndex CYBR A 2 0
   FrameIndex CYBR B 0 2	FrameIndex CYBR B 1 2	FrameIndex CYBR B 2 2
   FrameIndex CYBR C 0 4	FrameIndex CYBR C 1 4	FrameIndex CYBR C 2 4
   FrameIndex CYBR D 0 6	FrameIndex CYBR D 1 6	FrameIndex CYBR D 2 6

   FrameIndex CYBR G 0 12	FrameIndex CYBR G 1 12	FrameIndex CYBR G 2 12

}
Model CyberDemon
{ 
   Path "MD3\Monster\Cyber"
   SKIN 0 "Cybr4.png"
   SKIN 1 "CYBRWEA1.png"
   SKIN 2 "Cybrw1.png"
   MODEL 0 "CYBR.md2"
   MODEL 1 "Cybrwea.md2"
   Model 2 "Cybrw.md2"
   Scale 0.5 0.5 0.5

   FrameIndex CYBR E 0 9	FrameIndex CYBR E 1 9	FrameIndex CYBR E 2 9

}
Model CyberDemon
{ 
   Path "MD3\Monster\Cyber"
   SKIN 0 "Cybr4.png"
   SKIN 1 "CYBRWEA0.png"
   SKIN 2 "Cybrw1.png"
   MODEL 0 "CYBR.md2"
   MODEL 1 "Cybrwea.md2"
   Model 2 "Cybrw.md2"
   Scale 0.5 0.5 0.5

   FrameIndex CYBR F 0 9	FrameIndex CYBR F 1 9	FrameIndex CYBR F 2 9

}

Model CyberDemon
{ 
   Path "MD3\Monster\Cyber"
   SKIN 0 "Cybr7.png"
   SKIN 1 "CYBRWEA0.png"
   SKIN 2 "bloodpool.png"
   MODEL 0 "Cybrdie.md2"
   MODEL 1 "Cybrdwea.md2"
   Model 2 "Cybrblood_wp.MD2"
   Scale 0.5 0.5 0.5

   FrameIndex CYBR H 0 0	FrameIndex CYBR H 1 0		FrameIndex CYBR H 2 0
   FrameIndex CYBR I 0 1	FrameIndex CYBR I 1 1		FrameIndex CYBR I 2 1
   FrameIndex CYBR J 0 4	FrameIndex CYBR J 1 4		FrameIndex CYBR J 2 2
   FrameIndex CYBR K 0 7	FrameIndex CYBR K 1 7		FrameIndex CYBR K 2 4
   FrameIndex CYBR L 0 8	FrameIndex CYBR L 1 8		FrameIndex CYBR L 2 5
   FrameIndex CYBR M 0 9	FrameIndex CYBR M 1 9		FrameIndex CYBR M 2 6
   FrameIndex CYBR N 0 10	FrameIndex CYBR N 1 10		FrameIndex CYBR N 2 7
   FrameIndex CYBR O 0 11	FrameIndex CYBR O 1 11		FrameIndex CYBR O 2 8
   FrameIndex CYBR P 0 12	FrameIndex CYBR P 1 12		FrameIndex CYBR P 2 10
}


Model SuperShotgunguy
{ 
   Path "MD3\Monster\Sargeant"
   SKIN 0 "ssargeant.png"
   SKIN 1 "h_gpos0.png"
   SKIN 2 "spos_weapon.png"
   MODEL 0 "spos_body.dmd"
   MODEL 1 "spos_head.dmd"
   MODEL 2 "spos_weapon.dmd"
   Scale 1.0 1.0 1.0


   FrameIndex GPOS A 0 2	   FrameIndex GPOS A 1 2	   FrameIndex GPOS A 2 2
   FrameIndex GPOS B 0 4	   FrameIndex GPOS B 1 4	   FrameIndex GPOS B 2 4
   FrameIndex GPOS C 0 6	   FrameIndex GPOS C 1 6	   FrameIndex GPOS C 2 6
   FrameIndex GPOS D 0 8	   FrameIndex GPOS D 1 8	   FrameIndex GPOS D 2 8
   FrameIndex GPOS E 0 15	   FrameIndex GPOS E 1 15	   FrameIndex GPOS E 2 15
   FrameIndex GPOS F 0 17	   FrameIndex GPOS F 1 17	   FrameIndex GPOS F 2 17
   FrameIndex GPOS G 0 12	   FrameIndex GPOS G 1 12	   FrameIndex GPOS G 2 12

}

Model SuperShotgunguy
{ 
   Path "MD3\Monster\Sargeant"
   SKIN 0 "Golem-Ghost.png"
   SKIN 1 "ssargeantDie.png"
   SKIN 2 "h_gpos0.png"
   Model 0 "Golem-Ghost.md2"
   MODEL 1 "spos_body.dmd"
   MODEL 2 "spos_head.dmd"
   Scale 1.0 1.0 1.0


   FrameIndex GPOS H 0 0	FrameIndex GPOS H 1 20	FrameIndex GPOS H 2 20
   FrameIndex GPOS I 0 1	FrameIndex GPOS I 1 21	FrameIndex GPOS I 2 21
   FrameIndex GPOS J 0 2	FrameIndex GPOS J 1 22	FrameIndex GPOS J 2 22
   FrameIndex GPOS K 0 4	FrameIndex GPOS K 1 23	FrameIndex GPOS K 2 23
   FrameIndex GPOS L 0 6	FrameIndex GPOS L 1 24	FrameIndex GPOS L 2 24
   FrameIndex GPOS M 0 7	FrameIndex GPOS M 1 25	FrameIndex GPOS M 2 25
   FrameIndex GPOS N 0 999	FrameIndex GPOS N 1 27	FrameIndex GPOS N 2 27
}


Model SuperShotgunguy
{ 
   Path "MD3\Monster\Sargeant"
   SKIN 0 "Golem-Ghost.png"
   SKIN 1 "Gibs3.png"
   SKIN 2 "GIBbodySKIN3.png"
   Model 0 "Golem-Ghost.md2"
   MODEL 1 "Gibs.md2"
   MODEL 2 "GIBbody.md2"
   Scale 1.0 1.0 1.0

   FrameIndex GPOS O 0 0	FrameIndex GPOS O 1 0	FrameIndex GPOS O 2 0
   FrameIndex GPOS P 0 2	FrameIndex GPOS P 1 2	FrameIndex GPOS P 2 2
   FrameIndex GPOS Q 0 4	FrameIndex GPOS Q 1 4	FrameIndex GPOS Q 2 4
   FrameIndex GPOS R 0 6	FrameIndex GPOS R 1 6	FrameIndex GPOS R 2 6
   FrameIndex GPOS S 0 7	FrameIndex GPOS S 1 8	FrameIndex GPOS S 2 7
   FrameIndex GPOS T 0 999	FrameIndex GPOS T 1 8	FrameIndex GPOS T 2 7

}

Model Shotgunguy
{ 
   Path "MD3\Monster\Sargeant"
   SKIN 0 "sargeant.png"
   SKIN 1 "h_spos0.png"
   SKIN 2 "spos_weapon.png"
   MODEL 0 "spos_body.dmd"
   MODEL 1 "spos_head.dmd"
   MODEL 2 "spos_weapon.dmd"
   Scale 1.0 1.0 1.0


   FrameIndex SPOS A 0 2	   FrameIndex SPOS A 1 2	   FrameIndex SPOS A 2 2
   FrameIndex SPOS B 0 4	   FrameIndex SPOS B 1 4	   FrameIndex SPOS B 2 4
   FrameIndex SPOS C 0 6	   FrameIndex SPOS C 1 6	   FrameIndex SPOS C 2 6
   FrameIndex SPOS D 0 8	   FrameIndex SPOS D 1 8	   FrameIndex SPOS D 2 8
   FrameIndex SPOS E 0 15	   FrameIndex SPOS E 1 15	   FrameIndex SPOS E 2 15
   FrameIndex SPOS F 0 17	   FrameIndex SPOS F 1 17	   FrameIndex SPOS F 2 17
   FrameIndex SPOS G 0 12	   FrameIndex SPOS G 1 12	   FrameIndex SPOS G 2 12

}

Model Shotgunguy
{ 
   Path "MD3\Monster\Sargeant"
   SKIN 0 "Golem-Ghost.png"
   SKIN 1 "sargeantDie.png"
   SKIN 2 "h_spos0.png"
   Model 0 "Golem-Ghost.md2"
   MODEL 1 "spos_body.dmd"
   MODEL 2 "spos_head.dmd"
   Scale 1.0 1.0 1.0


   FrameIndex SPOS H 0 0	FrameIndex SPOS H 1 20	FrameIndex SPOS H 2 20
   FrameIndex SPOS I 0 2	FrameIndex SPOS I 1 22	FrameIndex SPOS I 2 22
   FrameIndex SPOS J 0 4	FrameIndex SPOS J 1 24	FrameIndex SPOS J 2 24
   FrameIndex SPOS K 0 6	FrameIndex SPOS K 1 26	FrameIndex SPOS K 2 26
   FrameIndex SPOS L 0 999	FrameIndex SPOS L 1 27	FrameIndex SPOS L 2 27
}

Model DeadShotgunguy
{ 
   Path "MD3\Monster\Sargeant"
   SKIN 0 "sargeantDie.png"
   SKIN 1 "h_spos0.png"
   MODEL 0 "spos_body.dmd"
   MODEL 1 "spos_head.dmd"
   Scale 1.0 1.0 1.0


   FrameIndex SPOS L 0 27	   FrameIndex SPOS L 1 27
}

Model Shotgunguy
{ 
   Path "MD3\Monster\Sargeant"
   SKIN 0 "Golem-Ghost.png"
   SKIN 1 "GIBbodySKIN.png"
   Skin 2 "GIBS.png"
   Model 0 "Golem-Ghost.md2"
   Model 1 "GIBbody.md2"
   Model 2 "GIBS.md2"
   Scale 1.0 1.0 1.0


   FrameIndex SPOS M 0 0	   FrameIndex SPOS M 1 0	   FrameIndex SPOS M 2 0
   FrameIndex SPOS N 0 1	   FrameIndex SPOS N 1 1	   FrameIndex SPOS N 2 1
   FrameIndex SPOS O 0 2	   FrameIndex SPOS O 1 2	   FrameIndex SPOS O 2 2
   FrameIndex SPOS P 0 3	   FrameIndex SPOS P 1 3	   FrameIndex SPOS P 2 3
   FrameIndex SPOS Q 0 4	   FrameIndex SPOS Q 1 4	   FrameIndex SPOS Q 2 4
   FrameIndex SPOS R 0 5	   FrameIndex SPOS R 1 5	   FrameIndex SPOS R 2 5
   FrameIndex SPOS S 0 6	   FrameIndex SPOS S 1 6	   FrameIndex SPOS S 2 6
   FrameIndex SPOS T 0 7	   FrameIndex SPOS T 1 7	   FrameIndex SPOS T 2 7
   FrameIndex SPOS U 0 999	   FrameIndex SPOS U 1 7	   FrameIndex SPOS U 2 8
}

Model ZombieMan
{ 
   Path "MD3\Monster\Trooper"
   SKIN 0 "poss_body.png"
   SKIN 1 "poss_head2.png"
   SKIN 2 "pistol.png"
   MODEL 0 "pistol_body.dmd"
   MODEL 1 "pistol_head.dmd"
   MODEL 2 "pistol_weapon.dmd"
   Scale 1.0 1.0 1.0


   FrameIndex POSS A 0 2	   FrameIndex POSS A 1 2	   FrameIndex POSS A 2 2
   FrameIndex POSS B 0 4	   FrameIndex POSS B 1 4	   FrameIndex POSS B 2 4
   FrameIndex POSS C 0 6	   FrameIndex POSS C 1 6	   FrameIndex POSS C 2 6
   FrameIndex POSS D 0 8	   FrameIndex POSS D 1 8	   FrameIndex POSS D 2 8
   FrameIndex POSS E 0 15	   FrameIndex POSS E 1 15	   FrameIndex POSS E 2 15
   FrameIndex POSS F 0 15	   FrameIndex POSS F 1 15	   FrameIndex POSS F 2 15
   FrameIndex POSS G 0 12	   FrameIndex POSS G 1 12	   FrameIndex POSS G 2 12

}

Model ZombieMan
{ 
   Path "MD3\Monster\Trooper"
   SKIN 0 "Golem-Ghost.png"
   SKIN 1 "poss_body.png"
   SKIN 2 "poss_head2.png"
   SKIN 3 "pistol.png"
   Model 0 "Golem-Ghost.md2"
   MODEL 1 "pistol_body.dmd"
   MODEL 2 "pistol_head.dmd"
   MODEL 3 "pistol_weapon.dmd"
   Scale 1.0 1.0 1.0


   FrameIndex POSS H 0 0	FrameIndex POSS H 1 17	FrameIndex POSS H 2 17	FrameIndex POSS H 3 17
   FrameIndex POSS I 0 2	FrameIndex POSS I 1 19	FrameIndex POSS I 2 19	FrameIndex POSS I 3 19	
   FrameIndex POSS J 0 4	FrameIndex POSS J 1 21	FrameIndex POSS J 2 21	FrameIndex POSS J 3 21	
   FrameIndex POSS K 0 6	FrameIndex POSS K 1 23	FrameIndex POSS K 2 23	FrameIndex POSS K 3 23	
   FrameIndex POSS L 0 999	FrameIndex POSS L 1 25	FrameIndex POSS L 2 25	FrameIndex POSS L 3 999
}

Model DeadZombieMan
{ 
   Path "MD3\Monster\Trooper"
   SKIN 0 "poss_body.png"
   SKIN 1 "poss_head2.png"
   MODEL 0 "pistol_body.dmd"
   MODEL 1 "pistol_head.dmd"
   Scale 1.0 1.0 1.0


   FrameIndex POSS L 0 25	   FrameIndex POSS L 1 25
}

Model ZombieMan
{ 
   Path "MD3\Monster\Trooper"
   SKIN 0 "Golem-Ghost.png"
   SKIN 1 "GIBbodySKIN.png"
   Skin 2 "GIBS.png"
   Model 0 "Golem-Ghost.md2"
   Model 1 "GIBbody.md2"
   Model 2 "GIBS.md2"
   Scale 1.0 1.0 1.0


   FrameIndex POSS M 0 0	   FrameIndex POSS M 1 0	   FrameIndex POSS M 2 0
   FrameIndex POSS N 0 1	   FrameIndex POSS N 1 1	   FrameIndex POSS N 2 1
   FrameIndex POSS O 0 2	   FrameIndex POSS O 1 2	   FrameIndex POSS O 2 2
   FrameIndex POSS P 0 3	   FrameIndex POSS P 1 3	   FrameIndex POSS P 2 3
   FrameIndex POSS Q 0 4	   FrameIndex POSS Q 1 4	   FrameIndex POSS Q 2 4
   FrameIndex POSS R 0 5	   FrameIndex POSS R 1 5	   FrameIndex POSS R 2 5
   FrameIndex POSS S 0 6	   FrameIndex POSS S 1 6	   FrameIndex POSS S 2 6
   FrameIndex POSS T 0 7	   FrameIndex POSS T 1 7	   FrameIndex POSS T 2 7
   FrameIndex POSS U 0 999	   FrameIndex POSS U 1 7	   FrameIndex POSS U 2 8
}

Model Chaingunguy
{ 
   Path "MD3\Monster\Commando"
   SKIN 0 "commando.png"
   SKIN 1 "h_cpos1.png"
   SKIN 2 "cv_chaingun.png"
   MODEL 0 "chaingunner_body.dmd"
   MODEL 1 "chaingunner_head.dmd"
   MODEL 2 "chaingunner_weapon.dmd"
   Scale 1.0 1.0 1.0


   FrameIndex CPOS A 0 2	   FrameIndex CPOS A 1 2	   FrameIndex CPOS A 2 2
   FrameIndex CPOS B 0 4	   FrameIndex CPOS B 1 4	   FrameIndex CPOS B 2 4
   FrameIndex CPOS C 0 6	   FrameIndex CPOS C 1 6	   FrameIndex CPOS C 2 6
   FrameIndex CPOS D 0 8	   FrameIndex CPOS D 1 8	   FrameIndex CPOS D 2 8

   FrameIndex CPOS G 0 11	   FrameIndex CPOS G 1 11	   FrameIndex CPOS G 2 11
}

Model Chaingunguy
{ 
   Path "MD3\Monster\Commando"
   SKIN 0 "commando.png"
   SKIN 1 "h_cpos1.png"
   SKIN 2 "cv_chaingunFire.png"
   MODEL 0 "chaingunner_body.dmd"
   MODEL 1 "chaingunner_head.dmd"
   MODEL 2 "chaingunner_weapon.dmd"
   Scale 1.0 1.0 1.0
NOINTERPOLATION
   FrameIndex CPOS E 0 14	   FrameIndex CPOS E 1 14	   FrameIndex CPOS E 2 14
   FrameIndex CPOS F 0 15	   FrameIndex CPOS F 1 15	   FrameIndex CPOS F 2 15
}

Model Chaingunguy
{ 
   Path "MD3\Monster\Commando"
   SKIN 0 "Golem-Ghost.png"
   SKIN 1 "commando.png"
   SKIN 2 "h_cpos1.png"
   Model 0 "Golem-Ghost.md2"
   MODEL 1 "chaingunner_body.dmd"
   MODEL 2 "chaingunner_head.dmd"
   Scale 1.0 1.0 1.0


   FrameIndex CPOS H 0 0	FrameIndex CPOS H 1 20	FrameIndex CPOS H 2 20
   FrameIndex CPOS I 0 1	FrameIndex CPOS I 1 21	FrameIndex CPOS I 2 21
   FrameIndex CPOS J 0 2	FrameIndex CPOS J 1 22	FrameIndex CPOS J 2 22
   FrameIndex CPOS K 0 4	FrameIndex CPOS K 1 23	FrameIndex CPOS K 2 23
   FrameIndex CPOS L 0 6	FrameIndex CPOS L 1 24	FrameIndex CPOS L 2 24
   FrameIndex CPOS M 0 7	FrameIndex CPOS M 1 25	FrameIndex CPOS M 2 25
   FrameIndex CPOS N 0 999	FrameIndex CPOS N 1 27	FrameIndex CPOS N 2 27
}


Model Chaingunguy
{ 
   Path "MD3\Monster\Commando"
   SKIN 0 "Golem-Ghost.png"
   SKIN 1 "gibs.png"
   SKIN 2 "GIBbodySKIN.png"
   Model 0 "Golem-Ghost.md2"
   Model 1 "gibs.md2"
   Model 2 "GIBbody.md2"
   Scale 1.0 1.0 1.0


   FrameIndex CPOS O 0 2	   FrameIndex CPOS O 1 0	   FrameIndex CPOS O 2 0
   FrameIndex CPOS P 0 3	   FrameIndex CPOS P 1 2	   FrameIndex CPOS P 2 2
   FrameIndex CPOS Q 0 4	   FrameIndex CPOS Q 1 4	   FrameIndex CPOS Q 2 4
   FrameIndex CPOS R 0 5	   FrameIndex CPOS R 1 5	   FrameIndex CPOS R 2 5
   FrameIndex CPOS S 0 6	   FrameIndex CPOS S 1 6	   FrameIndex CPOS S 2 6
   FrameIndex CPOS T 0 999	   FrameIndex CPOS T 1 8	   FrameIndex CPOS T 2 7
}

Model WolfensteinSS
{ 
   Path "MD3\Monster\SS"
   SKIN 0 "SS_SKIN.png"
   SKIN 1 "SS_weaponskin.png"
   MODEL 0 "SS.md2"
   MODEL 1 "SS_weapon.md2"
   Scale 1.25 1.25 1.25
ZOffset 24

   FrameIndex SSWV A 0 1	FrameIndex SSWV A 1 1
   FrameIndex SSWV B 0 2	FrameIndex SSWV B 1 2
   FrameIndex SSWV C 0 3	FrameIndex SSWV C 1 3
   FrameIndex SSWV D 0 4	FrameIndex SSWV D 1 4
   FrameIndex SSWV E 0 0	FrameIndex SSWV E 1 0
   FrameIndex SSWV F 0 5	FrameIndex SSWV F 1 5
   FrameIndex SSWV G 0 6	FrameIndex SSWV G 1 6
   FrameIndex SSWV H 0 7	FrameIndex SSWV H 1 7
}

Model WolfensteinSS
{ 
   Path "MD3\Monster\SS"
   SKIN 0 "SS_PAIN.png"
   SKIN 1 "Golem-Ghost.png"
   MODEL 0 "SS.md2"
   MODEL 1 "Golem-Ghost.md2"
   Scale 1.25 1.25 1.25
ZOffset 24
   FrameIndex SSWV I 0 8	FrameIndex SSWV I 1 2
   FrameIndex SSWV J 0 9	FrameIndex SSWV J 1 4
   FrameIndex SSWV K 0 10	FrameIndex SSWV K 1 6
   FrameIndex SSWV L 0 11	FrameIndex SSWV L 1 7
   FrameIndex SSWV M 0 12	FrameIndex SSWV M 1 999
}

Model WolfensteinSS
{ 
   Path "MD3\Monster\SS"
   SKIN 0 "Squish.png"
   SKIN 1 "GIBbodySKIN.png"
   SKIN 2 "Golem-Ghost.png"
   MODEL 0 "gibs.md2"
   MODEL 1 "GIBbody.md2"
   MODEL 2 "Golem-Ghost.md2"
   Scale 1.0 1.0 1.0

   FrameIndex SSWV N 0 0	FrameIndex SSWV N 1 0	FrameIndex SSWV N 2 0
   FrameIndex SSWV O 0 1	FrameIndex SSWV O 1 1	FrameIndex SSWV O 2 1
   FrameIndex SSWV P 0 2	FrameIndex SSWV P 1 2	FrameIndex SSWV P 2 2
   FrameIndex SSWV Q 0 3	FrameIndex SSWV Q 1 3	FrameIndex SSWV Q 2 3
   FrameIndex SSWV R 0 4	FrameIndex SSWV R 1 4	FrameIndex SSWV R 2 4
   FrameIndex SSWV S 0 5	FrameIndex SSWV S 1 5	FrameIndex SSWV S 2 5
   FrameIndex SSWV T 0 6	FrameIndex SSWV T 1 6	FrameIndex SSWV T 2 6
   FrameIndex SSWV U 0 7	FrameIndex SSWV U 1 7	FrameIndex SSWV U 2 7
   FrameIndex SSWV V 0 8	FrameIndex SSWV V 1 7	FrameIndex SSWV V 2 999

}

Model painelemental
{ 
   Path "MD3\Monster\PE"
   SKIN 0 "painelemental_skin.png"
   MODEL 0 "painelemental.MD2"
   Scale 0.5 0.5 0.5
   zoffset 28


   FrameIndex PAIN A 0 1
   FrameIndex PAIN B 0 2
   FrameIndex PAIN C 0 3



   FrameIndex PAIN G 0 0
}

Model painelemental
{ 
   Path "MD3\Monster\PE"
   SKIN 0 "painelemental_skin.png"
   SKIN 1 "lostsoul_spawn1.png"
   SKIN 2 "lostsoul_spawn2.png"
   MODEL 0 "painelemental.MD2"
   MODEL 1 "lostsoul.md2"
   Model 2 "lostsoul.md2"
   Scale 0.5 0.5 0.5
   zoffset 28
   FrameIndex PAIN D 0 4	FrameIndex PAIN D 0 6		FrameIndex PAIN D 2 999
   FrameIndex PAIN E 0 5	FrameIndex PAIN E 1 7		FrameIndex PAIN E 2 999
   FrameIndex PAIN F 0 6	FrameIndex PAIN F 1 999		FrameIndex PAIN F 2 8

}
Model painelemental
{ 
   Path "MD3\Monster\PE"
   SKIN 1 "Painelemental_Die.png"
   SKIN 2 "Flame_Red_0.png"
   SKIN 3 "D.png"
   MODEL 1 "painelemental_die.MD2"
   Model 2 "painelemental_flash.MD2"
   Model 3 "painelemental_explosion.MD2"
   Scale 0.5 0.5 0.5
   zoffset 28

   FrameIndex PAIN H 1 0	FrameIndex PAIN H 2 0	FrameIndex PAIN H 3 999
   FrameIndex PAIN I 1 1	FrameIndex PAIN I 2 1	FrameIndex PAIN I 3 0
   FrameIndex PAIN J 1 2	FrameIndex PAIN J 2 0	FrameIndex PAIN J 3 1
   FrameIndex PAIN K 1 3	FrameIndex PAIN K 2 999	FrameIndex PAIN K 3 2
   FrameIndex PAIN L 1 999	FrameIndex PAIN L 2 999	FrameIndex PAIN L 3 3
   FrameIndex PAIN M 1 999	FrameIndex PAIN M 2 999	FrameIndex PAIN M 3 4
}



