ifexist
//Pickups
 Model BlueFlag
{ 
  Path "MD3\Pickup\Flag"
  SKIN 0 "blue_flag2.tga"
  MODEL 0 "flag.md3"
scale 1.0 1.0 1.0

   FrameIndex BFLA A 0 0
   FrameIndex BFLA B 0 2
   FrameIndex BFLA C 0 4
   FrameIndex BFLA D 0 6
   FrameIndex BFLA E 0 8
   FrameIndex BFLA F 0 10
}
 Model Redflag
{ 
  Path "MD3\Pickup\Flag"
  SKIN 0 "red_flag2.tga"
  MODEL 0 "flag.md3"
scale 1.0 1.0 1.0

   FrameIndex RFLA A 0 0
   FrameIndex RFLA B 0 2
   FrameIndex RFLA C 0 4
   FrameIndex RFLA D 0 6
   FrameIndex RFLA E 0 8
   FrameIndex RFLA F 0 10
}

 Model AllMap
{ 
  Path "MD3\Pickup\ComputerMap"
  SKIN 0 "ComputerMap.png"
  SKIN 1 "ComputerMap-Screen0.pcx"
  MODEL 0 "ComputerMap.md2"
   Model 1 "ComputerMap-Screen.md2"
scale 1.0 1.0 1.0


   FrameIndex PMAP A 0 0
}

 Model AllMap
{ 
  Path "MD3\Pickup\ComputerMap"
  SKIN 0 "ComputerMap.png"
  SKIN 1 "ComputerMap-Screen1.pcx"
  MODEL 0 "ComputerMap.md2"
   Model 1 "ComputerMap-Screen.md2"
scale 1.0 1.0 1.0


   FrameIndex PMAP B 0 0
}

 Model AllMap
{ 
  Path "MD3\Pickup\ComputerMap"
  SKIN 0 "ComputerMap.png"
  SKIN 1 "ComputerMap-Screen2.pcx"
  MODEL 0 "ComputerMap.md2"
   Model 1 "ComputerMap-Screen.md2"
scale 1.0 1.0 1.0


   FrameIndex PMAP C 0 0
}

 Model AllMap
{ 
  Path "MD3\Pickup\ComputerMap"
  SKIN 0 "ComputerMap.png"
  SKIN 1 "ComputerMap-Screen3.pcx"
  MODEL 0 "ComputerMap.md2"
   Model 1 "ComputerMap-Screen.md2"
scale 1.0 1.0 1.0


   FrameIndex PMAP D 0 0
}
Model InvulnerabilitySphere
{ 
  Path "MD3\Artifacts\GreenSphere"
  Model 0 "Nuke.md3"
  Skin 0 "Gmap.png"
  Scale 0.75 0.75 0.75
   rotating

   FrameIndex PINV A 0 0
   FrameIndex PINV B 0 0
   FrameIndex PINV C 0 0
   FrameIndex PINV D 0 0
}

Model GuardSphere
{ 
  Path "MD3\Artifacts\Guardsphere"
  Model 0 "Nuke.md3"
  Skin 0 "GUMAP.png"
  Scale 0.75 0.75 0.75
   rotating

   FrameIndex GARD A 0 0
   FrameIndex GARD B 0 0
   FrameIndex GARD C 0 0
   FrameIndex GARD D 0 0
}

Model Infrared
{
   Path "MD3\Pickup\Infra-Red"
   Model 0 "Lightgoggles.md2"
   Skin 0 "LightGoggles.png"
   Scale 0.5 0.5 0.5

   FrameIndex PVIS A 0 0
   FrameIndex PVIS B 0 0
}

Model ArmorBonus
{
   Path "MD3\Pickup\Armour"
   Model 0 "SpiritualArmor_Glow.MD2"
   Model 1 "SpiritualArmor.dmd"
   skin 0 "SpiritualArmor.png"
   skin 1 "SpiritualArmor.png"
   Scale 2.0 2.0 2.0

   FrameIndex BON2 A 0 0
   FrameIndex BON2 B 0 0
   FrameIndex BON2 C 0 0
   FrameIndex BON2 D 0 0
}

Model MaxArmorBonus
{
   Path "MD3\Pickup\Armour"
   Model 0 "SpiritualArmor_Glow.MD2"
   Model 1 "SpiritualArmor.dmd"
   skin 0 "SpiritualArmor2.png"
   skin 1 "SpiritualArmor2.png"
   Scale 2.0 2.0 2.0

   FrameIndex BON4 A 0 0
   FrameIndex BON4 B 0 0
   FrameIndex BON4 C 0 0
   FrameIndex BON4 D 0 0
}

Model InvisibilitySphere
{
   Path "MD3\Artifacts\InvisibleSpheres"
   Model 0 "Nuke.md3"
   skin 0 "imap1.png"
   Scale 0.75 0.75 0.75
   Rotating

   FrameIndex SINV A 0 0
   FrameIndex SINV B 0 0
   FrameIndex SINV C 0 0
   FrameIndex SINV D 0 0
}

Model RegenerationRune
{
   Path "MD3\Pickup\Runes\Regeneration"
   Model 0 "regen.md3"
   skin 0 "map2.png"
   Scale 1.0 1.0 1.0
   Rotating
   zoffset 4
   

   FrameIndex REGR A 0 0
   FrameIndex REGR B 0 0
}

Model TimeFreezeSphere
{ 
   Path "MD3\Pickup\Runes\TimeFreeze"
  Model 0 "TFreeze.md3"
  Skin 0 "TMAP.png"
  Scale 0.75 0.75 0.75
   Rotating
   zoffset 4

   FrameIndex TIME A 0 0
   FrameIndex TIME B 0 0
   FrameIndex TIME C 0 0
   FrameIndex TIME D 0 0
}

Model ClipBox
{ 
  Path "MD3\Ammo\ClipBox"
  Model 0 "ClipBox.md3"
  Skin 0 "MAP.png"
  Scale 1.5 1.5 1.5

   FrameIndex AMMO A 0 0
}

Model BackPack
{ 
  Path "MD3\Ammo\BackPack"
  Model 0 "Back.dmd"
  Skin 0 "back.png"
  Scale 1.0 1.0 1.0

   FrameIndex BPAK A 0 0
}
Model greenArmor
{
   Path "MD3\Pickup\Armour"
   Model 0 "arm1.md3"
   Skin 0 "arm1.png"
  Scale 1.0 1.0 1.0

   FrameIndex ARM1 A 0 0
   FrameIndex ARM1 b 0 0
}

Model blueArmor
{
   Path "MD3\Pickup\Armour"
   Model 0 "arm1.md3"
   Skin 0 "arm2.png"
  Scale 1.0 1.0 1.0

   FrameIndex ARM2 A 0 0
   FrameIndex ARM2 b 0 0
}

Model redArmor
{
   Path "MD3\Pickup\Armour"
   Model 0 "arm1.md3"
   Skin 0 "arm3.png"
  Scale 1.0 1.0 1.0

   FrameIndex ARM3 A 0 0
   FrameIndex ARM3 b 0 0
}

Model Cell
{ 
  Path "MD3\Ammo\Cells"
  Model 0 "Cell.md2"
  Model 1 "cell_light.md2"
  Skin 0 "Cell.png"
  Skin 1 "cell_light.png"
  Scale 1.0 1.0 1.0

   FrameIndex CELL A 0 0
}

Model CellPack
{ 
  Path "MD3\Ammo\CellPack"
  Model 0 "CelP.md3"
  Model 1 "celp_light.md2"
  Skin 0 "celp.png"
  Skin 1 "celp_light.png"
  Scale 1.0 1.0 1.0

   FrameIndex CELP A 0 0
}

Model Clip
{ 
  Path "MD3\Ammo\Clip"
  Model 0 "Clip.md2"
  Skin 0 "clip.png"
  Scale 0.5 0.5 0.5

   FrameIndex CLIP A 0 0
}

Model RocketBox
{ 
  Path "MD3\Ammo\RocketBox"
  Model 0 "0044_rpgammo.md2"
  Skin 0 "0044_rpgammo.png"
  Scale 1.0 1.0 1.0

   FrameIndex BROK A 0 0
}

Model RocketAmmo
{ 
  Path "MD3\Ammo\Rocket"
  Model 0 "2605_rocket.md2"
  Skin 0 "2605_rocket.png"
  Scale 1.0 1.0 1.0

   FrameIndex ROCK A 0 0
}

Model Shell
{ 
  Path "MD3\Ammo\Shells"
  Model 0 "Shells.md2"
  Skin 0 "Shells.png"
  Scale 0.75 0.75 0.75

   FrameIndex SHEL A 0 0
}

Model ShellBox
{ 
  Path "MD3\Ammo\ShellBox"
  Model 0 "sbox.md2"
  Skin 0 "sbox.png"
  Scale 0.75 0.75 0.75

   FrameIndex SBOX A 0 0
}
Model Terminator
{ 
  Path "MD3\Artifacts\Terminator"
  Model 0 "enviro.md3"
  Model 1 "quad.md3"
  Skin 0 "MAP.png"
  Skin 1 "MAP.png"
  Scale 0.75 0.75 0.75
   rotating
   RenderStyle Add

   FrameIndex ARNO A 0 0
   FrameIndex ARNO B 0 0
   FrameIndex ARNO C 0 0
   FrameIndex ARNO D 0 0
}

Model blursphere
{ 
  Path "MD3\Artifacts\InvisibleSpheres"
  Model 0 "Nuke.md3"
  Skin 0 "IMAP.png"
  Scale 0.75 0.75 0.75
   rotating
   RenderStyle Add

   FrameIndex PINS A 0 0
   FrameIndex PINS B 0 0
   FrameIndex PINS C 0 0
   FrameIndex PINS d 0 0
}

Model megasphere
{ 
  Path "MD3\Artifacts\Megasphere"
  Model 0 "Nuke.md3"
  Model 1 "M.md3"
  Skin 0 "MAP.png"
  Skin 1 "sMAP.png"
  Scale 0.75 0.75 0.75
   rotating

   FrameIndex MEGA A 0 0
   FrameIndex MEGA B 0 0
   FrameIndex MEGA C 0 0
   FrameIndex MEGA d 0 0
}

Model Turbosphere
{ 
  Path "MD3\Artifacts\TurboSphere"
  Model 0 "Nuke.md3"
  Skin 0 "TUMAP.png"
  Scale 0.75 0.75 0.75
   rotating

   FrameIndex TURB A 0 0
   FrameIndex TURB B 0 0
   FrameIndex TURB C 0 0
   FrameIndex TURB D 0 0
}

Model soulsphere
{ 
  Path "MD3\Artifacts\SoulSphere"
  Model 0 "Nuke.md3"
  Skin 0 "Smap.png"
  Scale 0.75 0.75 0.75
   rotating

   FrameIndex SOUL A 0 0
   FrameIndex SOUL B 0 0
   FrameIndex SOUL C 0 0
   FrameIndex SOUL D 0 0
}

Model DOOMsphere
{ 
  Path "MD3\Artifacts\DoomSphere"
  Model 0 "Nuke.md3"
  Skin 0 "dmap.png"
  Scale 0.75 0.75 0.75
   rotating

   FrameIndex DOOM A 0 0
   FrameIndex DOOM B 0 0
   FrameIndex DOOM C 0 0
   FrameIndex DOOM D 0 0
}

Model RandomPowerup
{ 
  Path "MD3\Artifacts\Random"
  Model 0 "tris.md2"
  Skin 0 "Timeskin.png"
  Scale 0.75 0.75 0.75
   rotating

   FrameIndex TIME A 0 0

}
Model RandomPowerup
{ 
  Path "MD3\Artifacts\Random"
  Model 0 "tris.md2"
  Skin 0 "Invis2skin.png"
  Scale 0.75 0.75 0.75
   rotating


   FrameIndex SINV A 0 0

}
Model RandomPowerup
{ 
  Path "MD3\Artifacts\Random"
  Model 0 "tris.md2"
  Skin 0 "Guardskin.png"
  Scale 0.75 0.75 0.75
   rotating

   FrameIndex GARD A 0 0

}
Model RandomPowerup
{ 
  Path "MD3\Artifacts\Random"
  Model 0 "tris.md2"
  Skin 0 "INVULskin.png"
  Scale 0.75 0.75 0.75
   rotating

   FrameIndex PINV A 0 0

}
Model RandomPowerup
{ 
  Path "MD3\Artifacts\Random"
  Model 0 "tris.md2"
  Skin 0 "Doomskin.png"
  Scale 0.75 0.75 0.75
   rotating

   FrameIndex DOOM A 0 0

}
Model RandomPowerup
{ 
  Path "MD3\Artifacts\Random"
  Model 0 "tris.md2"
  Skin 0 "Soulskin.png"
  Scale 0.75 0.75 0.75
   rotating

   FrameIndex SOUL A 0 0

}
Model RandomPowerup
{ 
  Path "MD3\Artifacts\Random"
  Model 0 "tris.md2"
  Skin 0 "Turboskin.png"
  Scale 0.75 0.75 0.75
   rotating

   FrameIndex TURB A 0 0

}
Model RandomPowerup
{ 
  Path "MD3\Artifacts\Random"
  Model 0 "tris.md2"
  Skin 0 "Megaskin.png"
  Scale 0.75 0.75 0.75
   rotating

   FrameIndex MEGA A 0 0

}
Model RandomPowerup
{ 
  Path "MD3\Artifacts\Random"
  Model 0 "tris.md2"
  Skin 0 "Invis1skin.png"
  Scale 0.75 0.75 0.75
   rotating

   FrameIndex PINS A 0 0
}
Model Berserk
{ 
  Path "MD3\Pickup\Health\Medikit"
  Model 0 "Medikit.md3"
  Skin 0 "MAP2.png"
  Scale 1.0 1.0 1.0

   FrameIndex PSTR A 0 0
}

Model HealthBonus
{ 
  Path "MD3\Pickup\Health\Potion"
  Model 0 "HealthPotion.md2"
  Skin 0 "HealthPotion.png"
  Scale 2.0 2.0 2.0

   FrameIndex BON1 A 0 0
   FrameIndex BON1 C 0 0
}


Model HealthBonus
{ 
  Path "MD3\Pickup\Health\Potion"
  Model 0 "HealthPotion.md2"
  Skin 0 "HealthPotion2.png"
  Scale 2.0 2.0 2.0

   FrameIndex BON1 B 0 0
   FrameIndex BON1 D 0 0
}

}

Model MaxHealthBonus
{ 
  Path "MD3\Pickup\Health\Potion"
  Model 0 "HealthPotion.md2"
  Skin 0 "RedHealthPotion.png"
  Scale 2.0 2.0 2.0

   FrameIndex BON3 A 0 0
   FrameIndex BON3 C 0 0
}


Model MaxHealthBonus
{ 
  Path "MD3\Pickup\Health\Potion"
  Model 0 "HealthPotion.md2"
  Skin 0 "RedHealthPotion2.png"
  Scale 2.0 2.0 2.0

   FrameIndex BON3 B 0 0
   FrameIndex BON3 D 0 0
}


Model Medikit
{ 
  Path "MD3\Pickup\Health\Medikit"
  Model 0 "Medikit.md3"
  Skin 0 "MAP.png"
  Scale 1.0 1.0 1.0

   FrameIndex MEDI A 0 0
}

Model stimpack
{ 
  Path "MD3\Pickup\Health\Medikit"
  Model 0 "stim.md2"
  Skin 0 "stim.png"
  Scale 1.0 1.0 1.0

   FrameIndex STIM A 0 0
}

Model radsuit
{ 
  Path "MD3\Pickup\Suit"
  Model 0 "RP-RadiationSuit.dmd"
  Skin 0 "RadiationSuit.png"
  Scale 1.0 1.0 1.0

   FrameIndex SUIT A 0 0
}

//Keys
Model BlueCard
{ 
  Path "MD3\Pickup\Keys\Cards"
  Model 0 "key.md2"
  Skin 0 "Bkey.pcx"
  Scale 0.5 0.5 0.5

   FrameIndex BKEY A 0 0
   FrameIndex BKEY B 0 0
}

Model RedCard
{ 
  Path "MD3\Pickup\Keys\Cards"
  Model 0 "key.md2"
  Skin 0 "rkey.pcx"
  Scale 0.5 0.5 0.5


   FrameIndex RKEY A 0 0
   FrameIndex RKEY B 0 0
}

Model YellowCard
{ 
  Path "MD3\Pickup\Keys\Cards"
  Model 0 "key.md2"
  Skin 0 "ykey.pcx"
  Scale 0.5 0.5 0.5

   FrameIndex YKEY A 0 0
   FrameIndex YKEY B 0 0
}

Model BlueSkull
{ 
  Path "MD3\Pickup\Keys\Skulls"
  Model 0 "RP-SkullKey.dmd"
  Skin 0 "SkullKey_Blue.png"
  Scale 0.75 0.75 0.75

   FrameIndex BSKU A 0 0
   FrameIndex BSKU B 0 0
}

Model RedSkull
{ 
  Path "MD3\Pickup\Keys\Skulls"
  Model 0 "RP-SkullKey.dmd"
  Skin 0 "SkullKey_Red.png"
  Scale 0.75 0.75 0.75

   FrameIndex RSKU A 0 0
   FrameIndex RSKU B 0 0
}

Model YellowSkull
{ 
  Path "MD3\Pickup\Keys\Skulls"
  Model 0 "RP-SkullKey.dmd"
  Skin 0 "SkullKey_Yellow.png"
  Scale 0.75 0.75 0.75

   FrameIndex YSKU A 0 0
   FrameIndex YSKU B 0 0
}

Model ProsperityRune 
{ 
  Path "MD3\Pickup\Runes\ProsperityRune"
  Model 0 "ProsperityRune.md3"
  Model 1 "Flat.md3"
  Skin 0 "MAP.png"
  Skin 1 "FRAME2.png"
  Scale 0.75 0.75 0.75
   rotating

   FrameIndex TIME A 0 0   FrameIndex TIME A 1 0

}
Model ProsperityRune 
{ 
  Path "MD3\Pickup\Runes\ProsperityRune"
  Model 0 "ProsperityRune.md3"
  Model 1 "Flat.md3"
  Skin 0 "MAP.png"
  Skin 1 "FRAME3.png"
  Scale 0.75 0.75 0.75
   rotating

   FrameIndex TIME A 0 0   FrameIndex TIME A 1 0

}
Model ProsperityRune 
{ 
  Path "MD3\Pickup\Runes\ProsperityRune"
  Model 0 "ProsperityRune.md3"
  Model 1 "Flat.md3"
  Skin 0 "MAP.png"
  Skin 1 "FRAME4.png"
  Scale 0.75 0.75 0.75
   rotating

   FrameIndex TIME A 0 0   FrameIndex TIME A 1 0

}
Model ProsperityRune 
{ 
  Path "MD3\Pickup\Runes\ProsperityRune"
  Model 0 "ProsperityRune.md3"
  Model 1 "Flat.md3"
  Skin 0 "MAP.png"
  Skin 1 "FRAME5.png"
  Scale 0.75 0.75 0.75
   rotating

   FrameIndex TIME A 0 0   FrameIndex TIME A 1 0

}
