actor KilledMe : CustomInventory
{
inventory.amount 1
inventory.maxamount 1
States
{
Spawn:
TNT1 A 1
loop
Pickup:
TNT1 A 0 A_GiveInventory("KilledCount",1)
TNT1 A 0 ACS_ExecuteAlways(978,0,0)
stop
}
}

actor KilledSjas : Inventory
{
inventory.amount 1
inventory.maxamount 1
States
{
Spawn:
TNT1 A 1
loop
}
}

actor KilledCreeper : KilledSjas
{
}

actor KilledJitter : KilledSjas
{
}

actor KilledMarine : KilledSjas
{
}

actor KilledHunter : KilledSjas
{
}

actor KilledCyborg : KilledSjas
{
}

actor KilledCount : KilledSjas
{
inventory.maxamount 9999
}

actor KilledG : KilledCount
{
}

actor KilledJ : KilledCount
{
}

actor Killedfire2 : KilledCount
{
}

actor Killedice2 : KilledCount
{
}

actor Killedlightning : KilledCount
{
}

actor Crunched : KilledCount
{
}

actor Unlock13 : CustomInventory // BALLS OF STEEL
{
inventory.amount 1
inventory.maxamount 1
States
{
Spawn:
TNT1 A 1
loop
Pickup:
TNT1 A 0 ACS_ExecuteAlways(976,0)
stop
}
}

actor Unlock9 : CustomInventory // LOW BATTERY
{
inventory.amount 1
inventory.maxamount 1
States
{
Spawn:
TNT1 A 1
loop
Pickup:
TNT1 A 0 ACS_ExecuteAlways(976,0,2)
stop
}
}


actor achievelist : CustomInventory
{
inventory.amount 1
inventory.maxamount 1

States
{
Spawn:
TNT1 A 1
loop
Use:
TNT1 A 0 ACS_ExecuteAlways(975,0)
fail
}
}

actor HitbyS : KilledSjas
{
}

actor HitbyJ : KilledSjas
{
}

actor HitbyC : KilledSjas
{
}