ifexist

Model ARCHVILEFIRE
{
   Path "MD3\decoration\ArchVileFire"
   Model 0 "painelemental_flash.MD2"
   Skin 0 "Flame_Yellow_0.png"
   Scale 0.3 0.3 0.3
   FrameIndex FIRE A 0 0

}
Model ARCHVILEFIRE
{
   Path "MD3\decoration\ArchVileFire"
   Model 0 "painelemental_flash.MD2"
   Skin 0 "Flame_Yellow_1.tga"
   Scale 0.4 0.4 0.4
   FrameIndex FIRE B 0 0

}
Model ARCHVILEFIRE
{
   Path "MD3\decoration\ArchVileFire"
   Model 0 "painelemental_flash.MD2"
   Skin 0 "Flame_Yellow_2.png"
   Scale 0.5 0.5 0.5
   FrameIndex FIRE C 0 0

}
Model ARCHVILEFIRE
{
   Path "MD3\decoration\ArchVileFire"
   Model 0 "painelemental_flash.MD2"
   Skin 0 "Flame_Yellow_3.png"
   Scale 0.6 0.6 0.6
   FrameIndex FIRE D 0 0

}
Model ARCHVILEFIRE
{
   Path "MD3\decoration\ArchVileFire"
   Model 0 "painelemental_flash.MD2"
   Skin 0 "Flame_Yellow_4.png"
   Scale 0.7 0.7 0.7
   FrameIndex FIRE E 0 0

}
Model ARCHVILEFIRE
{
   Path "MD3\decoration\ArchVileFire"
   Model 0 "painelemental_flash.MD2"
   Skin 0 "Flame_Yellow_5.png"
   Scale 0.8 0.8 0.8
   FrameIndex FIRE F 0 0

}
Model ARCHVILEFIRE
{
   Path "MD3\decoration\ArchVileFire"
   Model 0 "painelemental_flash.MD2"
   Skin 0 "Flame_Yellow_6.png"
   Scale 0.9 0.9 0.9
   FrameIndex FIRE G 0 0

}
Model ARCHVILEFIRE
{
   Path "MD3\decoration\ArchVileFire"
   Model 0 "painelemental_flash.MD2"
   Skin 0 "Flame_Yellow_7.png"
   Scale 1.0 1.0 1.0
   FrameIndex FIRE H 0 0


}


Model TeleportFog
{
	path "MD3\Decoration\Teleport"
	
	model 0 "plasma_boom.md3"
	model 1 "Bolt.md3"
	skin 0 "plasma_skin3.png"
	skin 1 "Bolt_skin3.png"
	Scale 2.0 2.0 2.0
                ZOffset 16

	frameindex TFOG A 0 0	frameindex TFOG A 1 0
	frameindex TFOG B 0 1	frameindex TFOG B 1 1
	frameindex TFOG C 0 2	frameindex TFOG C 1 2
	frameindex TFOG D 0 3	frameindex TFOG D 1 3
	frameindex TFOG E 0 4	frameindex TFOG E 1 999
	frameindex TFOG F 0 5	frameindex TFOG F 1 999
	frameindex TFOG G 0 999	frameindex TFOG G 1 999
	frameindex TFOG H 0 999	frameindex TFOG H 1 999
	frameindex TFOG I 0 999	frameindex TFOG I 1 999
	frameindex TFOG J 0 999	frameindex TFOG J 1 999
}

Model WaterSplashBase
{
   Path "MD3\Decoration\Splash"
   Model 0 "Splash.md2"
   Model 1 "Bubble.md2"
   Skin 0 "splash0.png"
   Skin 1 "splash1.png"
   Scale 2.0 2.0 2.0
   FrameIndex SPSH E 0 0	   FrameIndex SPSH E 1 0
   FrameIndex SPSH F 0 1	   FrameIndex SPSH F 1 1
   FrameIndex SPSH G 0 2	   FrameIndex SPSH G 1 2
   FrameIndex SPSH H 0 3	   FrameIndex SPSH H 1 2
   FrameIndex SPSH I 0 4	   FrameIndex SPSH I 1 3
   FrameIndex SPSH J 0 5	   FrameIndex SPSH J 1 4
   FrameIndex SPSH K 0 999	   FrameIndex SPSH K 1 999
}
Model WaterSplash
{
   Path "MD3\Decoration\Splash"
   Model 0 "Bubble.md2"
   Skin 0 "splash0.png"
   Scale 1.0 1.0 1.0
   FrameIndex SPSH A 0 0
   FrameIndex SPSH B 0 0
   FrameIndex SPSH C 0 0
   FrameIndex SPSH D 0 0
}
Model BloodSplashBase
{
   Path "MD3\Decoration\Splash"
   Model 0 "Splash.md2"
   Model 1 "Bubble.md2"
   Skin 0 "Bloodsplash0.png"
   Skin 1 "Bloodsplash1.png"
   Scale 2.0 2.0 2.0
   FrameIndex BSPH E 0 0	   FrameIndex BSPH E 1 0
   FrameIndex BSPH F 0 1	   FrameIndex BSPH F 1 1
   FrameIndex BSPH G 0 2	   FrameIndex BSPH G 1 2
   FrameIndex BSPH H 0 3	   FrameIndex BSPH H 1 2
   FrameIndex BSPH I 0 4	   FrameIndex BSPH I 1 3
   FrameIndex BSPH J 0 5	   FrameIndex BSPH J 1 4
   FrameIndex BSPH K 0 999	   FrameIndex BSPH K 1 999
}
Model BloodSplash
{
   Path "MD3\Decoration\Splash"
   Model 0 "Bubble.md2"
   Skin 0 "Bloodsplash0.png"
   Scale 1.0 1.0 1.0
   FrameIndex SPSH A 0 0
   FrameIndex SPSH B 0 0
   FrameIndex SPSH C 0 0
   FrameIndex SPSH D 0 0
}
Model SludgeSplash
{
   Path "MD3\Decoration\Splash"
   Model 0 "Splash.md2"
   Skin 0 "sludgesplash0.png"
   Scale 2.0 2.0 2.0
   FrameIndex SLDG E 0 1
   FrameIndex SLDG F 0 2
   FrameIndex SLDG G 0 3
   FrameIndex SLDG H 0 5
}
Model SludgeChunk
{
   Path "MD3\Decoration\Splash"
   Model 0 "Bubble.md2"
   Skin 0 "sludgesplash1.png"
   Scale 1.0 1.0 1.0
   FrameIndex SLDG A 0 0
   FrameIndex SLDG B 0 0
   FrameIndex SLDG C 0 0
   FrameIndex SLDG D 0 0
}

Model SlimeSplash
{
   Path "MD3\Decoration\Splash"
   Model 0 "Splash.md2"
   Skin 0 "nukesplash0.png"
   Scale 2.0 2.0 2.0
   FrameIndex SLIM E 0 1
   FrameIndex SLIM F 0 2
   FrameIndex SLIM G 0 3
   FrameIndex SLIM H 0 5
}
Model SlimeChunk
{
   Path "MD3\Decoration\Splash"
   Model 0 "Bubble.md2"
   Skin 0 "nukesplash1.png"
   Scale 1.0 1.0 1.0
   FrameIndex SLIM A 0 0
   FrameIndex SLIM B 0 0
   FrameIndex SLIM C 0 0
   FrameIndex SLIM D 0 0
}
Model LavaSplash
{
   Path "MD3\Decoration\Splash"
   Model 0 "Lavasplash.md2"
   Model 1 "LavaBubble.md2"
   Skin 0 "lavaflame0.png"
   Skin 1 "lavaflame1.png"
   Scale 2.0 2.0 2.0

   FrameIndex LVAS A 0 0	   FrameIndex LVAS G 1 0
   FrameIndex LVAS B 0 1	   FrameIndex LVAS H 1 1
   FrameIndex LVAS C 0 2	   FrameIndex LVAS I 1 2
   FrameIndex LVAS D 0 3	   FrameIndex LVAS J 1 3
   FrameIndex LVAS E 0 4	   FrameIndex LVAS K 1 4
   FrameIndex LVAS F 0 5	   FrameIndex LVAS K 1 999
}
Model LavaSmoke
{
   Path "MD3\Decoration\Splash"
   Model 0 "Lavasplash.md2"
   Skin 0 "SMOK1.png"
   Scale 1.0 1.0 1.0
ZOffset 8

   FrameIndex LVAS G 0 0
   FrameIndex LVAS I 0 2
   FrameIndex LVAS K 0 4
}
Model LavaSmoke
{
   Path "MD3\Decoration\Splash"
   Model 0 "Lavasplash.md2"
   Skin 0 "SMOK2.png"
   Scale 1.0 1.0 1.0
ZOffset 8

   FrameIndex LVAS H 0 1
   FrameIndex LVAS J 0 3
}

Model ItemFog
{
   Path "MD3\Decoration\Teleport"
   Model 0 "GIBbodyROCKS.md2"
   Skin 0 "ROCKSKIN2.png"
   Scale 0.5 0.5 0.5
   FrameIndex IFOG A 0 3
   FrameIndex IFOG B 0 4
   FrameIndex IFOG C 0 5
   FrameIndex IFOG D 0 6
   FrameIndex IFOG E 0 7
}


Model RealGibs
{ 
   Path "MD3\Monster\trooper"
   Skin 0 "GIBS.png"
   Model 0 "GIBS.md2"
   Scale 1.175 1.175 0.5
   FrameIndex POL5 A 0 8
}
Model Gibs
{ 
   Path "MD3\Monster\trooper"
   Skin 0 "GIBS.png"
   Model 0 "GIBS.md2"
   Scale 1.175 1.175 0.5
   FrameIndex POL5 A 0 8
}

Model HateTarget
{
   Path "MD3\Decoration\Other"
   Model 0 "CenterBall.dmd"
   Skin 0 "Bridge.png"
   Scale 1.0 1.0 1.0

   FrameIndex TNT1 A 0 0
}

Model BridgeBall
{
   Path "MD3\Decoration\Other"
   Model 0 "CenterBall.dmd"
   Skin 0 "Bridge.png"
   Scale 10.0 10.0 2.0

   FrameIndex TLGL A 0 0
}

Model Bridge
{
   Path "MD3\Decoration\Other"
   Model 0 "CenterBall.dmd"
   Skin 0 "Bridge.png"
   Scale 10.0 10.0 2.0

   FrameIndex TLGL A 0 0
   FrameIndex TLGL B 0 0
   FrameIndex TLGL C 0 0
   FrameIndex TLGL D 0 0
   FrameIndex TLGL E 0 0
}

Model IceChunk
{ 
   Path "MD3\Decoration\ICE"
   Model 0 "Leg_Chunk.md2"
   Skin 0 "Leg_Chunk.png"
   Scale 1.0 1.0 1.0
ZOFFSET 4
   FrameIndex ICEC A 0 0
}
Model IceChunk
{ 
   Path "MD3\Decoration\ICE"
   Model 0 "Leg_Chunk.md2"
   Skin 0 "Leg_Chunk.png"
   Scale 1.0 1.0 0.75
ZOFFSET 4
   FrameIndex ICEC B 0 0
}
Model IceChunk
{ 
   Path "MD3\Decoration\ICE"
   Model 0 "Leg_Chunk.md2"
   Skin 0 "Leg_Chunk.png"
   Scale 1.0 1.0 0.5
ZOFFSET 3
   FrameIndex ICEC C 0 0
}
Model IceChunk
{ 
   Path "MD3\Decoration\ICE"
   Model 0 "Leg_Chunk.md2"
   Skin 0 "Leg_Chunk.png"
   Scale 1.0 1.0 0.25
ZOFFSET 2
   FrameIndex ICEC D 0 0
}

MODEL EXPLOSIVEBARREL
{
Path "MD3\Decoration\BARREL"
Model 0 "RP-Barrel.DMD"
Model 1 "Barrel_Nukage.DMD"
Skin 0 "Barrel.png"
Skin 1 "Barrel_Nukage.png"
Scale 1.0 1.0 1.0

FrameIndex BAR1 A 0 0 	FrameIndex BAR1 A 1 0
FrameIndex BAR1 B 0 0 	FrameIndex BAR1 B 1 2
}

MODEL EXPLOSIVEBARREL
{
Path "MD3\Decoration\BARREL"
Model 0 "RP-Barrel.DMD"
Model 1 "Barrel_Nukage.DMD"
Model 2 "explode.md2"
Skin 0 "Barrel2.png"
Skin 1 "Lava1.png"
Skin 2 "explode2.png"
Scale 1.0 1.0 1.0
NOINTERPOLATION
FrameIndex BEXP A 0 0 	FrameIndex BEXP A 1 1 	FrameIndex BEXP A 2 2
FrameIndex BEXP B 0 0   FrameIndex BEXP B 1 3 	FrameIndex BEXP B 2 4
}

MODEL EXPLOSIVEBARREL
{
Path "MD3\Decoration\BARREL"
Model 0 "Barrel_Bits.dmd"
Model 1 "explode.md2"
Skin 0 "Barrel_Bits.png"
Skin 1 "explode3.png"
Scale 1.0 1.0 1.0
NOINTERPOLATION
FrameIndex BEXP C 0 0	FrameIndex BEXP C 1 6
}

MODEL EXPLOSIVEBARREL
{
Path "MD3\Decoration\BARREL"
Model 0 "Barrel_Bits.dmd"
Model 1 "explode.md2"
Skin 0 "Barrel_Bits.png"
Skin 1 "explode4.png"
Scale 1.0 1.0 1.0
NOINTERPOLATION
FrameIndex BEXP D 0 1 	FrameIndex BEXP D 1 8
}

MODEL EXPLOSIVEBARREL
{
Path "MD3\Decoration\BARREL"
Model 0 "Barrel_Bits.dmd"
Model 1 "explode.md2"
Skin 0 "Barrel_Bits.png"
Skin 1 "explode5.png"
Scale 1.0 1.0 1.0
NOINTERPOLATION
FrameIndex BEXP E 0 2	FrameIndex BEXP E 1 10
}

MODEL EXPLOSIVEBARREL
{
Path "MD3\Decoration\BARREL"
Model 0 "Barrel_Bits.dmd"
Model 1 "explode.md2"
Skin 0 "Barrel_Bits.png"
Skin 1 "explode6.png"
Scale 1.0 1.0 1.0
NOINTERPOLATION
FrameIndex BEXP F 0 3	FrameIndex BEXP F 1 12
}

MODEL EXPLOSIVEBARREL
{
Path "MD3\Decoration\BARREL"
Model 0 "Barrel_Bits.dmd"
Skin 0 "Barrel_Bits.png"
Scale 1.0 1.0 1.0
NOINTERPOLATION
FrameIndex BEXP G 0 3
}

Model Candelabra
{ 
   Path "MD3\Decoration\Lights\Candelabra"
   Model 0 "candlabra.md2"
   Skin 0 "candlabra.png"
   Scale 1.0 1.0 1.0

   FrameIndex CBRA A 0 0
}

Model TechPillar
{ 
   Path "MD3\Decoration\Pilar"
   Model 0 "RP-TechPillar.dmd"
   Skin 0 "TechPillar.png"
   Scale 0.5 0.5 0.5

   FrameIndex ELEC A 0 0
}

Model EvilEye
{
   Path "MD3\Decoration\Lights\Flaming"
   model 0 "evileye.md2"
   model 1 "evileye2.md2"
   model 2 "Candle_Plate.md2"
   model 3 "Candle.md2"
   skin 0 "evileye.png"
   skin 1 "eyeflame1.png"
   skin 2 "Candle_Plate.png"
   skin 3 "Candle.png"
   scale 0.75 0.75 0.75

   FrameIndex CEYE A 0 0	   FrameIndex CEYE A 1 0	   FrameIndex CEYE A 2 0	   FrameIndex CEYE A 3 0
}
Model EvilEye
{
   Path "MD3\Decoration\Lights\Flaming"
   model 0 "evileye.md2"
   model 1 "evileye2.md2"
   model 2 "Candle_Plate.md2"
   model 3 "Candle.md2"
   skin 0 "evileye.png"
   skin 1 "eyeflame2.png"
   skin 2 "Candle_Plate.png"
   skin 3 "Candle.png"
   scale 0.75 0.75 0.75

   FrameIndex CEYE B 0 2	   FrameIndex CEYE B 1 1	   FrameIndex CEYE B 2 0	   FrameIndex CEYE B 3 0
}
Model EvilEye
{
   Path "MD3\Decoration\Lights\Flaming"
   model 0 "evileye.md2"
   model 1 "evileye2.md2"
   model 2 "Candle_Plate.md2"
   model 3 "Candle.md2"
   skin 0 "evileye.png"
   skin 1 "eyeflame3.png"
   skin 2 "Candle_Plate.png"
   skin 3 "Candle.png"
   scale 0.75 0.75 0.75

   FrameIndex CEYE C 0 5	   FrameIndex CEYE C 1 0	   FrameIndex CEYE C 2 0	   FrameIndex CEYE C 3 0
}

Model BigTree
{
   Path "md3\decoration\tree"
   model 0 "Bigtree.md2"
   skin 0 "Bigtree.Png"
   scale 1.5 1.5 2.5

   FrameIndex TRE2 A 0 0
}

Model Stalagtite
{
   Path "md3\decoration\tree"
   model 0 "Stalag.dmd"
   skin 0 "Stalag.png"
   scale 1.0 1.0 1.0

   FrameIndex SMIT A 0 0
}

Model Stalagmite
{
   Path "md3\decoration\tree"
   model 0 "Stalag.dmd"
   skin 0 "StalagGrey.png"
   scale 1.0 1.0 1.5

   FrameIndex SMT2 A 0 0
}

Model tallgreencolumn
{
   Path "md3\decoration\pilar"
   model 0 "Tallpillar.md2"
   skin 0 "greenStone2.png"
   scale 1.0 1.0 1.25

   FrameIndex COL1 A 0 0
}

Model tallredcolumn
{
   Path "md3\decoration\pilar"
   model 0 "Tallpillar.md2"
   skin 0 "RedStone2.png"
   scale 1.0 1.0 1.25

   FrameIndex COL3 A 0 0
}

Model shortredcolumn
{
   Path "md3\decoration\pilar"
   model 0 "stonepillar.md2"
   skin 0 "redstonepillar.png"
   scale 1.0 1.0 1.25

   FrameIndex COL4 A 0 0
}

Model FloatingSkull
{
   Path "MD3\Decoration\Other"
   model 0 "floatskulls.md2"
   skin 0 "floatskulls.png"
   scale 1.0 1.0 1.0
   Rotating

   FrameIndex FSKU A 0 0
   FrameIndex FSKU B 0 0
   FrameIndex FSKU C 0 0
}

Model TorchTree
{
   Path "MD3\Decoration\Tree"
   model 0 "TREE.md2"
   skin 0 "Tree.png"
   scale 0.5 0.5 0.5

   FrameIndex TRE1 A 0 0
}


Model Candlestick
{
   Path "MD3\Decoration\Lights\Flaming"
   model 0 "CANDLE.md2"
   model 1 "Candleflame.md2"
   model 2 "Candle_Plate.md2"
   skin 0 "Candle.png"
   skin 1 "candleflame1b.png"
   skin 2 "Candle_Plate.png"
   scale 0.5 0.5 0.5

   FrameIndex CAND A 0 0	   FrameIndex CAND A 1 0	   FrameIndex CAND A 2 0
}

Model BlueTorch
{
   Path "MD3\Decoration\Lights\Flaming"
   model 0 "TallTorchFlame.md2"
   model 1 "TallTorch.md2"
   skin 0 "torchb1.png"
   skin 1 "TallTorch_Blue.png"
   scale 0.65 0.65 0.65

   FrameIndex TBLU A 0 0
}
Model BlueTorch
{
   Path "MD3\Decoration\Lights\Flaming"
   model 0 "TallTorchFlame.md2"
   model 1 "TallTorch.md2"
   skin 0 "torchb3.png"
   skin 1 "TallTorch_Blue.png"
   scale 0.65 0.65 0.65

   FrameIndex TBLU B 0 0
}
Model BlueTorch
{
   Path "MD3\Decoration\Lights\Flaming"
   model 0 "TallTorchFlame.md2"
   model 1 "TallTorch.md2"
   skin 0 "torchb5.png"
   skin 1 "TallTorch_Blue.png"
   scale 0.65 0.65 0.65

   FrameIndex TBLU C 0 0
}
Model BlueTorch
{
   Path "MD3\Decoration\Lights\Flaming"
   model 0 "TallTorchFlame.md2"
   model 1 "TallTorch.md2"
   skin 0 "torchb7.png"
   skin 1 "TallTorch_Blue.png"
   scale 0.65 0.65 0.65

   FrameIndex TBLU D 0 0
}
Model GREENTorch
{
   Path "MD3\Decoration\Lights\Flaming"
   model 0 "TallTorchFlame.md2"
   model 1 "TallTorch.md2"
   skin 0 "torchg1.png"
   skin 1 "TallTorch_Green.png"
   scale 0.65 0.65 0.65

   FrameIndex TGRN A 0 0
}
Model GREENTorch
{
   Path "MD3\Decoration\Lights\Flaming"
   model 0 "TallTorchFlame.md2"
   model 1 "TallTorch.md2"
   skin 0 "torchg3.png"
   skin 1 "TallTorch_Green.png"
   scale 0.65 0.65 0.65

   FrameIndex TGRN B 0 0
}
Model GREENTorch
{
   Path "MD3\Decoration\Lights\Flaming"
   model 0 "TallTorchFlame.md2"
   model 1 "TallTorch.md2"
   skin 0 "torchg5.png"
   skin 1 "TallTorch_Green.png"
   scale 0.65 0.65 0.65

   FrameIndex TGRN C 0 0
}
Model GREENTorch
{
   Path "MD3\Decoration\Lights\Flaming"
   model 0 "TallTorchFlame.md2"
   model 1 "TallTorch.md2"
   skin 0 "torchg7.png"
   skin 1 "TallTorch_Green.png"
   scale 0.65 0.65 0.65

   FrameIndex TGRN D 0 0
}

Model RedTorch
{
   Path "MD3\Decoration\Lights\Flaming"
   model 0 "TallTorchFlame.md2"
   model 1 "TallTorch.md2"
   skin 0 "torchr1.png"
   skin 1 "TallTorch_Red.png"
   scale 0.65 0.65 0.65

   FrameIndex TRED A 0 0
}
Model RedTorch
{
   Path "MD3\Decoration\Lights\Flaming"
   model 0 "TallTorchFlame.md2"
   model 1 "TallTorch.md2"
   skin 0 "torchr3.png"
   skin 1 "TallTorch_Red.png"
   scale 0.65 0.65 0.65

   FrameIndex TRED B 0 0
}
Model RedTorch
{
   Path "MD3\Decoration\Lights\Flaming"
   model 0 "TallTorchFlame.md2"
   model 1 "TallTorch.md2"
   skin 0 "torchr5.png"
   skin 1 "TallTorch_Red.png"
   scale 0.65 0.65 0.65

   FrameIndex TRED C 0 0
}
Model RedTorch
{
   Path "MD3\Decoration\Lights\Flaming"
   model 0 "TallTorchFlame.md2"
   model 1 "TallTorch.md2"
   skin 0 "torchr7.png"
   skin 1 "TallTorch_Red.png"
   scale 0.65 0.65 0.65

   FrameIndex TRED D 0 0
}

Model ShortREDTorch
{
   Path "MD3\Decoration\Lights\Flaming"
   model 0 "Flame.MD2"
   Model 1 "Stick.md2"
   skin 0 "torchr1.png"
   skin 1 "Firestake.png"
   scale 1.0 1.0 1.0

   FrameIndex SMRT A 0 0   FrameIndex SMRT A 1 0
}
Model ShortREDTorch
{
   Path "MD3\Decoration\Lights\Flaming"
   model 0 "Flame.MD2"
   Model 1 "stick.md2"
   skin 0 "torchr3.png"
   skin 1 "Firestake.png"
   scale 1.0 1.0 1.0

   FrameIndex SMRT B 0 1   FrameIndex SMRT B 1 0
}
Model ShortREDTorch
{
   Path "MD3\Decoration\Lights\Flaming"
   model 0 "Flame.MD2"
   Model 1 "stick.md2"
   skin 0 "torchr5.png"
   skin 1 "Firestake.png"
   scale 1.0 1.0 1.0

   FrameIndex SMRT C 0 2   FrameIndex SMRT C 1 0
}
Model ShortREDTorch
{
   Path "md3\decoration\Lights\Flaming"
   model 0 "Flame.MD2"
   Model 1 "stick.md2"
   skin 0 "torchr7.png"
   skin 1 "Firestake.png"
   scale 1.0 1.0 1.0

   FrameIndex SMRT D 0 3   FrameIndex SMRT D 1 0
}

Model SHORTBlueTorch
{
   Path "md3\decoration\Lights\Flaming"
   model 0 "Flame.MD2"
   Model 1 "Stick.md2"
   skin 0 "torchb1.png"
   skin 1 "Firestake.png"
   scale 1.0 1.0 1.0

   FrameIndex SMBT A 0 0   FrameIndex SMBT A 1 0
}
Model SHORTBlueTorch
{
   Path "md3\decoration\Lights\Flaming"
   model 0 "Flame.MD2"
   Model 1 "stick.md2"
   skin 0 "torchb3.png"
   skin 1 "Firestake.png"
   scale 1.0 1.0 1.0

   FrameIndex SMBT B 0 1   FrameIndex SMBT B 1 0
}
Model SHORTBlueTorch
{
   Path "md3\decoration\Lights\Flaming"
   model 0 "Flame.MD2"
   Model 1 "stick.md2"
   skin 0 "torchb5.png"
   skin 1 "Firestake.png"
   scale 1.0 1.0 1.0

   FrameIndex SMBT C 0 2   FrameIndex SMBT C 1 0
}
Model SHORTBlueTorch
{
   Path "md3\decoration\Lights\Flaming"
   model 0 "Flame.MD2"
   Model 1 "stick.md2"
   skin 0 "torchb7.png"
   skin 1 "Firestake.png"
   scale 1.0 1.0 1.0

   FrameIndex SMBT D 0 3   FrameIndex SMBT D 1 0
}

Model SHORTGREENTorch
{
   Path "md3\decoration\Lights\Flaming"
   model 0 "Flame.MD2"
   Model 1 "Stick.md2"
   skin 0 "torchg1.png"
   skin 1 "Firestake.png"
   scale 1.0 1.0 1.0

   FrameIndex SMGT A 0 0   FrameIndex SMGT A 1 0
}
Model SHORTGREENTorch
{
   Path "md3\decoration\Lights\Flaming"
   model 0 "Flame.MD2"
   Model 1 "stick.md2"
   skin 0 "torchg3.png"
   skin 1 "Firestake.png"
   scale 1.0 1.0 1.0

   FrameIndex SMGT B 0 1   FrameIndex SMGT B 1 0
}
Model SHORTGREENTorch
{
   Path "md3\decoration\Lights\Flaming"
   model 0 "Flame.MD2"
   Model 1 "stick.md2"
   skin 0 "torchg5.png"
   skin 1 "Firestake.png"
   scale 1.0 1.0 1.0

   FrameIndex SMGT C 0 2   FrameIndex SMGT C 1 0
}
Model SHORTGREENTorch
{
   Path "md3\decoration\Lights\Flaming"
   model 0 "Flame.MD2"
   Model 1 "stick.md2"
   skin 0 "torchg7.png"
   skin 1 "Firestake.png"
   scale 1.0 1.0 1.0

   FrameIndex SMGT D 0 3   FrameIndex SMGT D 1 0
}
Model BurningBarrel
{
   Path "md3\decoration\Lights\Flaming"
   model 0 "FIRECAN.MD2"
   model 1 "FIRECAN_FLAME.MD2"
   skin 0 "FIRECAN.PNG"
   skin 1 "Flame_Yellow_7.png"
   scale 1.0 1.0 1.0

   FrameIndex FCAN A 0 0   FrameIndex FCAN A 1 0
}
Model BurningBarrel
{
   Path "md3\decoration\Lights\Flaming"
   model 0 "FIRECAN.MD2"
   model 1 "FIRECAN_FLAME.MD2"
   skin 0 "FIRECAN.PNG"
   skin 1 "Flame_Yellow_1.png"
   scale 1.0 1.0 1.0

   FrameIndex FCAN B 0 0   FrameIndex FCAN B 1 1
}
Model BurningBarrel
{
   Path "md3\decoration\Lights\Flaming"
   model 0 "FIRECAN.MD2"
   model 1 "FIRECAN_FLAME.MD2"
   skin 0 "FIRECAN.PNG"
   skin 1 "Flame_Yellow_3.png"
   scale 1.0 1.0 1.0

   FrameIndex FCAN C 0 0   FrameIndex FCAN C 1 2
}
Model BurningBarrel
{
   Path "md3\decoration\Lights\Flaming"
   model 0 "FIRECAN.MD2"
   model 1 "FIRECAN_FLAME.MD2"
   skin 0 "FIRECAN.PNG"
   skin 1 "Flame_Yellow_5.png"
   scale 1.0 1.0 1.0

   FrameIndex FCAN D 0 0   FrameIndex FCAN D 1 3
}

Model BloodyTwitch
{
   Path "md3\decoration\MEAT"
   model 0 "gore1.md2"
   skin 0 "gore1.png"
   scale 1.0 1.0 1.0
ZOffset 0
   FrameIndex GOR1 A 0 2
   FrameIndex GOR1 B 0 4
   FrameIndex GOR1 C 0 6
}


Model Meat2
{
   Path "md3\decoration\MEAT"
   model 0 "gore2.md2"
   skin 0 "gore2.png"
   scale 1.75 1.75 1.75
ZOFFSET 0
   FrameIndex GOR2 A 0 0
}

Model Meat3
{
   Path "md3\decoration\MEAT"
   model 0 "gore3.md2"
   skin 0 "gore3.png"
   scale 1.75 1.75 1.75
ZOFFSET 0
   FrameIndex GOR3 A 0 0
}

Model Meat4
{
   Path "md3\decoration\MEAT"
   model 0 "gore4.md2"
   skin 0 "gore4.png"
   scale 1.75 1.75 1.75
ZOFFSET 0
   FrameIndex GOR4 A 0 0
}

Model Meat5
{
   Path "md3\decoration\MEAT"
   model 0 "gore5.md2"
   skin 0 "gore5.png"
   scale 1.5 1.5 1.5
ZOFFSET 0
   FrameIndex GOR5 A 0 0
}

Model NonsolidTwitch
{
   Path "md3\decoration\MEAT"
   model 0 "gore1.md2"
   skin 0 "gore1.png"
   scale 1.0 1.0 1.0
ZOFFSET 0
   FrameIndex GOR1 A 0 2
   FrameIndex GOR1 B 0 4
   FrameIndex GOR1 C 0 6
}



Model NONSOLIDMeat2
{
   Path "md3\decoration\MEAT"
   model 0 "gore2.md2"
   skin 0 "gore2.png"
   scale 1.75 1.75 1.75
ZOFFSET 0
   FrameIndex GOR2 A 0 0
}


Model NONSOLIDMeat3
{
   Path "md3\decoration\MEAT"
   model 0 "gore3.md2"
   skin 0 "gore3.png"
   scale 1.75 1.75 1.75
ZOFFSET 0
   FrameIndex GOR3 A 0 0
}

Model NONSOLIDMeat4
{
   Path "md3\decoration\MEAT"
   model 0 "gore4.md2"
   skin 0 "gore4.png"
   scale 1.75 1.75 1.75
ZOFFSET 0
   FrameIndex GOR4 A 0 0
}


Model NONSOLIDMeat5
{
   Path "md3\decoration\MEAT"
   model 0 "gore5.md2"
   skin 0 "gore5.png"
   scale 1.5 1.5 1.5
ZOFFSET 0
   FrameIndex GOR5 A 0 0
}

Model HEADONASTICK
{
   Path "md3\decoration\MEAT"
   model 0 "headpole.md2"
   skin 0 "headpole3.png"
   scale 1.0 1.0 1.0

   FrameIndex POL4 A 0 0
}

Model HEADSONASTICK
{
   Path "md3\decoration\MEAT"
   model 0 "headsonpole.md2"
   skin 0 "poleheads1.png"
   scale 1.0 1.0 1.0

   FrameIndex POL2 A 0 0
}

Model HEADCANDLES
{
   Path "MD3\Decoration\Lights\Flaming"
   model 0 "skullcan.md2"
   skin 0 "skullcan.png"
   scale 1.0 1.0 1.0

   FrameIndex POL3 A 0 0
   FrameIndex POL3 B 0 0
}

Model DEADSTICK
{
   Path "md3\decoration\MEAT"
   model 0 "impaled.md2"
   model 1 "pole.md2"
   skin 0 "impaled2.png"
   skin 1 "impaled1.png"
   scale 1.0 1.0 1.0

   FrameIndex POL1 A 0 0
}

Model GibbedMarine
{
   Path "MD3\Player"
   model 0 "Marine_Squished.md2"
   model 1 "GIBbody.md2"
   Skin 0 "Marine_Squished.png"
   Skin 1 "GIBbodySKIN.tga"
   scale 1.0 1.0 1.0

   FrameIndex PLAY W 0 8   FrameIndex PLAY W 1 7
}
Model GibbedMarineExtra
{
   Path "MD3\Player"
   model 0 "Marine_Squished.md2"
   model 1 "GIBbody.md2"
   Skin 0 "Marine_Squished.png"
   Skin 1 "GIBbodySKIN.tga"
   scale 1.0 1.0 1.0

   FrameIndex PLAY W 0 8   FrameIndex PLAY W 1 7
}
Model DeadMarine
{
   Path "MD3\Player"
   model 0 "Marineextra.md2"
   Skin 0 "Marine_g.png"
   scale 1.0 1.0 1.0

   FrameIndex PLAY N 0 13
}
Model LIVESTICK
{
   Path "md3\decoration\MEAT"
   model 0 "impaled.md2"
   model 1 "pole.md2"
   skin 0 "impaled1.png"
   skin 1 "impaled1.png"
   scale 1.0 1.0 1.0

   FrameIndex POL6 A 0 0
   FrameIndex POL6 B 0 1
}

Model HANGNOGUTS
{
   Path "md3\decoration\MEAT"
   model 0 "hang1.md2"
   skin 0 "hang1.png"
   scale 1.0 1.0 1.0
ZOffset 16
   FrameIndex HDB1 A 0 0
}

Model HANGTNOBRAIN
{
   Path "md3\decoration\MEAT"
   model 0 "hang6.md2"
   skin 0 "hang6.png"
   scale 1.5 1.5 1.5
   FrameIndex HDB6 A 0 0
}

Model HANGBNOBRAIN
{
   Path "md3\decoration\MEAT"
   model 0 "hang7.md2"
   skin 0 "hang7.png"
   scale 1.0 1.0 1.0
ZOffset 16
   FrameIndex HDB2 A 0 0
}

Model HANGTLOOKINGDOWN
{
   Path "md3\decoration\MEAT"
   model 0 "hang3.md2"
   skin 0 "hang3.png"
   scale 1.5 1.5 1.5
   FrameIndex HDB3 A 0 0
}

Model HANGTLOOKINGUP
{
   Path "md3\decoration\MEAT"
   model 0 "hang5.md2"
   skin 0 "hang5.png"
   scale 1.5 1.5 1.5
   FrameIndex HDB5 A 0 0
}

Model HANGTSKULL
{
   Path "md3\decoration\MEAT"
   model 0 "hang4.md2"
   skin 0 "hang4.png"
   scale 1.5 1.5 1.5
   FrameIndex HDB4 A 0 0
}

Model COLONGIBS
{
   Path "md3\decoration\MEAT"
   model 0 "COLONGIBS.md2"
   skin 0 "bloodpool.png"
   scale 1.5 1.5 1.5

   FrameIndex POB1 A 0 0
}


Model SMALLBLOODPOOL
{
   Path "md3\decoration\MEAT"
   Model 0 "ColonGibs.md2"
   Skin 0 "bloodpool.png"
   scale 1.0 1.0 0.1

   FrameIndex POB2 A 0 0
}

Model BrainStem
{
   Path "md3\decoration\MEAT"
   model 0 "BrainStem.md2"
   model 1 "ColonGibs.md2"
   skin 0 "BrainStem.png"
   skin 1 "bloodpool.PNG"
   scale 0.5 0.5 0.5

   FrameIndex BRS1 A 0 0	   FrameIndex BRS1 A 1 0
}




