Model StealthFATSO
{ 
   Path "MD3\Monster\FATSO"
   SKIN 0 "Manc2.png"
   MODEL 0 "MANC.md2"
   Scale 1.25 1.25 1.25


   FrameIndex FATT A 0 0
   FrameIndex FATT B 0 1
   FrameIndex FATT C 0 2
   FrameIndex FATT D 0 3
   FrameIndex FATT E 0 4
   FrameIndex FATT F 0 5
   FrameIndex FATT G 0 6

   FrameIndex FATT I 0 8
   FrameIndex FATT J 0 9
}

Model StealthFATSO
{ 
   Path "MD3\Monster\FATSO"
   SKIN 0 "mancDIE22.png"
   SKIN 1 "Manc2.png"
   MODEL 0 "Mancdeath_4.md2"
   MODEL 1 "Mancdeath_4_guns.md2"
   Scale 1.25 1.25 1.25
NOINTERPOLATION

   FrameIndex FATT P 0 1
   FrameIndex FATT Q 0 2
   FrameIndex FATT R 0 4
   FrameIndex FATT S 0 5
   FrameIndex FATT T 0 6

}
Model StealthFATSO
{ 
   Path "MD3\Monster\FATSO"
   SKIN 0 "mancDIE02.png"
   SKIN 1 "Manc2.png"
   MODEL 0 "Mancdeath_2.md2"
   MODEL 1 "Mancdeath_2_guns.md2"
   Scale 1.25 1.25 1.25

NOINTERPOLATION
   FrameIndex FATT N 0 6    FrameIndex FATT N 1 6
   FrameIndex FATT O 0 7    FrameIndex FATT O 1 7

}
Model StealthFATSO
{ 
   Path "MD3\Monster\FATSO"
   SKIN 0 "MancDIE02.png"
   SKIN 1 "Manc2.png"
   SKIN 2 "MancE1.PNG"
   MODEL 0 "Mancdeath_1.md2"
   MODEL 1 "Mancdeath_1_guns.md2"
   MODEL 2 "Mancdeath_1_explo.md2"
   Scale 1.25 1.25 1.25
NOINTERPOLATION
   FrameIndex FATT K 0 0    FrameIndex FATT K 1 0	FrameIndex FATT K 2 0

}
Model StealthFATSO
{ 
   Path "MD3\Monster\FATSO"
   SKIN 0 "MancDIE02.png"
   SKIN 1 "Manc2.png"
   SKIN 2 "MancE2.PNG"
   MODEL 0 "Mancdeath_1.md2"
   MODEL 1 "Mancdeath_1_guns.md2"
   MODEL 2 "Mancdeath_1_explo.md2"
   Scale 1.25 1.25 1.25
NOINTERPOLATION
   FrameIndex FATT L 0 2    FrameIndex FATT L 1 2	FrameIndex FATT L 2 2

}
Model StealthFATSO
{ 
   Path "MD3\Monster\FATSO"
   SKIN 0 "MancDIE02.png"
   SKIN 1 "Manc2.png"
   SKIN 2 "MancE3.PNG"
   MODEL 0 "Mancdeath_1.md2"
   MODEL 1 "Mancdeath_1_guns.md2"
   MODEL 2 "Mancdeath_1_explo.md2"
   Scale 1.25 1.25 1.25
NOINTERPOLATION
   FrameIndex FATT M 0 4    FrameIndex FATT M 1 4	FrameIndex FATT M 2 4

}

Model StealthFATSO
{ 
   Path "MD3\Monster\FATSO"
   SKIN 0 "MancFire2.png"
   MODEL 0 "Manc.md2"
   Scale 1.25 1.25 1.25

   FrameIndex FATT H 0 7

}

Model StealthArchVile
{ 
   Path "MD3\Monster\Vile"
   SKIN 0 "archres2.png"
   MODEL 0 "Archres.dmd"
   Scale 1.25 1.25 1.25

   FrameIndex VILE [ 0 0
   FrameIndex VILE \ 0 1
   FrameIndex VILE ] 0 2
}

Model StealthArchVile
{ 
   Path "MD3\Monster\Vile"
   SKIN 0 "Archvile2.png"
   MODEL 0 "Archvile.dmd"
   Scale 1.25 1.25 1.25


   FrameIndex VILE A 0 1
   FrameIndex VILE B 0 2
   FrameIndex VILE C 0 3
   FrameIndex VILE D 0 4
   FrameIndex VILE E 0 5
   FrameIndex VILE F 0 6

   FrameIndex VILE Q 0 7
}

Model StealthArchVile
{ 
   Path "MD3\Monster\Vile"
   SKIN 0 "Archdeath2.png"
   MODEL 0 "ArchDie.dmd"
   Scale 1.25 1.25 1.25


   FrameIndex VILE R 0 0
   FrameIndex VILE S 0 1
   FrameIndex VILE T 0 2
   FrameIndex VILE U 0 3
   FrameIndex VILE V 0 4
   FrameIndex VILE W 0 5
   FrameIndex VILE X 0 6
   FrameIndex VILE Y 0 7
   FrameIndex VILE Z 0 7

}

Model StealthArchVile
{ 
   Path "MD3\Monster\Vile"
   SKIN 0 "Archattack2.png"
   MODEL 0 "Archattack.dmd"
   Scale 1.25 1.25 1.25

   FrameIndex VILE G 0 0
   FrameIndex VILE H 0 1
   FrameIndex VILE I 0 2
   FrameIndex VILE J 0 3
   FrameIndex VILE K 0 4
   FrameIndex VILE L 0 5
   FrameIndex VILE M 0 6
   FrameIndex VILE N 0 7
   FrameIndex VILE O 0 8
   FrameIndex VILE P 0 9

}

Model StealthRevenant
{ 
   Path "MD3\Monster\Revenant"
   SKIN 0 "revenant_skin2.png"
   SKIN 1 "revenant_head2.png"
   MODEL 0 "Revenant_Base.md2"
   MODEL 1 "Revenant_head.md2"
   Scale 0.15 0.15 0.15


   FrameIndex SKEL A 0 3	FrameIndex SKEL A 1 3
   FrameIndex SKEL B 0 4	FrameIndex SKEL B 1 4
   FrameIndex SKEL C 0 5	FrameIndex SKEL C 1 5
   FrameIndex SKEL D 0 6	FrameIndex SKEL D 1 6
   FrameIndex SKEL E 0 7	FrameIndex SKEL E 1 7
   FrameIndex SKEL F 0 8	FrameIndex SKEL F 1 8
   FrameIndex SKEL G 0 17	FrameIndex SKEL G 1 17
   FrameIndex SKEL H 0 18	FrameIndex SKEL H 1 18
   FrameIndex SKEL I 0 19	FrameIndex SKEL I 1 19
   FrameIndex SKEL J 0 21	FrameIndex SKEL J 1 21
   FrameIndex SKEL K 0 22	FrameIndex SKEL K 1 22
   FrameIndex SKEL L 0 9	FrameIndex SKEL L 1 9

}
Model StealthRevenant
{ 
   Path "MD3\Monster\Revenant"
   SKIN 0 "revenant_Death2.png"
   SKIN 1 "revenant_head2.png"
   MODEL 0 "Revenant_Base.md2"
   MODEL 1 "Revenant_head.md2"
   Scale 0.15 0.15 0.15

   FrameIndex SKEL M 0 10	FrameIndex SKEL M 1 10
   FrameIndex SKEL N 0 11	FrameIndex SKEL N 1 11
   FrameIndex SKEL O 0 12	FrameIndex SKEL O 1 12
   FrameIndex SKEL P 0 13	FrameIndex SKEL P 1 13
   FrameIndex SKEL Q 0 15	FrameIndex SKEL Q 1 15
}
Model StealthBaron
{ 
   Path "MD3\Monster\baron"
   SKIN 0 "Baron_SKIN2.png"
   SKIN 1 "Baron_h02.png"
   SKIN 2 "Flame_Green_1.png"
   MODEL 0 "bruiser_body.md2"
   MODEL 1 "bruiser_head.md2"
   MODEL 2 "Bruiser_Flame.MD2"
   Scale 0.5 0.5 0.5


   FrameIndex BOSS A 0 2	FrameIndex BOSS A 1 2	FrameIndex BOSS A 2 2
}
Model StealthBaron
{ 
   Path "MD3\Monster\baron"
   SKIN 0 "Baron_SKIN.png"
   SKIN 1 "Baron_h0.png"
   SKIN 2 "Flame_Green_1.png"
   MODEL 0 "bruiser_body.md2"
   MODEL 1 "bruiser_head.md2"
   MODEL 2 "Bruiser_Flame.MD2"
   Scale 0.5 0.5 0.5


   FrameIndex BOSS B 0 4	FrameIndex BOSS B 1 4	FrameIndex BOSS B 2 4
}
Model StealthBaron
{ 
   Path "MD3\Monster\baron"
   SKIN 0 "Baron_SKIN.png"
   SKIN 1 "Baron_h0.png"
   SKIN 2 "Flame_Green_2.png"
   MODEL 0 "bruiser_body.md2"
   MODEL 1 "bruiser_head.md2"
   MODEL 2 "Bruiser_Flame.MD2"
   Scale 0.5 0.5 0.5


   FrameIndex BOSS C 0 6	FrameIndex BOSS C 1 6	FrameIndex BOSS C 2 6
}
Model StealthBaron
{ 
   Path "MD3\Monster\baron"
   SKIN 0 "Baron_SKIN2.png"
   SKIN 1 "Baron_h02.png"
   SKIN 2 "Flame_Green_3.png"
   MODEL 0 "bruiser_body.md2"
   MODEL 1 "bruiser_head.md2"
   MODEL 2 "Bruiser_Flame.MD2"
   Scale 0.5 0.5 0.5


   FrameIndex BOSS D 0 8	FrameIndex BOSS D 1 8	FrameIndex BOSS D 2 8
}
Model StealthBaron
{ 
   Path "MD3\Monster\baron"
   SKIN 0 "Baron_SKIN2.png"
   SKIN 1 "Baron_h02.png"
   SKIN 2 "Flame_Green_4.png"
   MODEL 0 "bruiser_body.md2"
   MODEL 1 "bruiser_head.md2"
   MODEL 2 "Bruiser_Flame.MD2"
   Scale 0.5 0.5 0.5


   FrameIndex BOSS E 0 13	FrameIndex BOSS E 1 13	FrameIndex BOSS E 2 13
}
Model StealthBaron
{ 
   Path "MD3\Monster\baron"
   SKIN 0 "Baron_SKIN2.png"
   SKIN 1 "Baron_h02.png"
   SKIN 2 "Flame_Green_5.png"
   MODEL 0 "bruiser_body.md2"
   MODEL 1 "bruiser_head.md2"
   MODEL 2 "Bruiser_Flame.MD2"
   Scale 0.5 0.5 0.5


   FrameIndex BOSS F 0 14	FrameIndex BOSS F 1 14	FrameIndex BOSS F 2 14
}
Model StealthBaron
{ 
   Path "MD3\Monster\baron"
   SKIN 0 "Baron_SKIN2.png"
   SKIN 1 "Baron_h02.png"
   SKIN 2 "Flame_Green_6.png"
   MODEL 0 "bruiser_body.md2"
   MODEL 1 "bruiser_head.md2"
   MODEL 2 "Bruiser_Flame.MD2"
   Scale 0.5 0.5 0.5


   FrameIndex BOSS G 0 15	FrameIndex BOSS G 1 15	FrameIndex BOSS G 2 15
}
Model StealthBaron
{ 
   Path "MD3\Monster\baron"
   SKIN 0 "Baron_SKIN2.png"
   SKIN 1 "Baron_h02.png"
   SKIN 2 "Flame_Green_7.png"
   MODEL 0 "bruiser_body.md2"
   MODEL 1 "bruiser_head.md2"
   MODEL 2 "Bruiser_Flame.MD2"
   Scale 0.5 0.5 0.5


   FrameIndex BOSS H 0 18	FrameIndex BOSS H 1 18	FrameIndex BOSS H 2 18
}

Model StealthBaron
{ 
   Path "MD3\Monster\baron"
   SKIN 1 "Death2.png"
   MODEL 1 "BaronOfHell_Death.md2"
   Scale 0.5 0.5 0.5



FrameIndex BOSS I 1 0	
FrameIndex BOSS J 1 1	
FrameIndex BOSS K 1 2	
FrameIndex BOSS L 1 3	
FrameIndex BOSS M 1 4	
FrameIndex BOSS N 1 5	
FrameIndex BOSS O 1 6	
}


Model StealthHellKnight
{ 
   Path "MD3\Monster\Knight"
   SKIN 0 "Baron_SKIN2.png"
   SKIN 1 "Baron_h02.png"
   SKIN 2 "Flame_Green_1.png"
   MODEL 0 "bruiser_body.md2"
   MODEL 1 "bruiser_head.md2"
   MODEL 2 "Bruiser_Flame.MD2"
   Scale 0.5 0.5 0.5


   FrameIndex BOS2 A 0 2	FrameIndex BOS2 A 1 2	FrameIndex BOS2 A 2 2
}
Model StealthHellKnight
{ 
   Path "MD3\Monster\Knight"
   SKIN 0 "Baron_SKIN2.png"
   SKIN 1 "Baron_h02.png"
   SKIN 2 "Flame_Green_1.png"
   MODEL 0 "bruiser_body.md2"
   MODEL 1 "bruiser_head.md2"
   MODEL 2 "Bruiser_Flame.MD2"
   Scale 0.5 0.5 0.5


   FrameIndex BOS2 B 0 4	FrameIndex BOS2 B 1 4	FrameIndex BOS2 B 2 4
}
Model StealthHellKnight
{ 
   Path "MD3\Monster\Knight"
   SKIN 0 "Baron_SKIN2.png"
   SKIN 1 "Baron_h02.png"
   SKIN 2 "Flame_Green_2.png"
   MODEL 0 "bruiser_body.md2"
   MODEL 1 "bruiser_head.md2"
   MODEL 2 "Bruiser_Flame.MD2"
   Scale 0.5 0.5 0.5


   FrameIndex BOS2 C 0 6	FrameIndex BOS2 C 1 6	FrameIndex BOS2 C 2 6
}
Model StealthHellKnight
{ 
   Path "MD3\Monster\Knight"
   SKIN 0 "Baron_SKIN2.png"
   SKIN 1 "Baron_h02.png"
   SKIN 2 "Flame_Green_3.png"
   MODEL 0 "bruiser_body.md2"
   MODEL 1 "bruiser_head.md2"
   MODEL 2 "Bruiser_Flame.MD2"
   Scale 0.5 0.5 0.5


   FrameIndex BOS2 D 0 8	FrameIndex BOS2 D 1 8	FrameIndex BOS2 D 2 8
}
Model StealthHellKnight
{ 
   Path "MD3\Monster\Knight"
   SKIN 0 "Baron_SKIN2.png"
   SKIN 1 "Baron_h02.png"
   SKIN 2 "Flame_Green_4.png"
   MODEL 0 "bruiser_body.md2"
   MODEL 1 "bruiser_head.md2"
   MODEL 2 "Bruiser_Flame.MD2"
   Scale 0.5 0.5 0.5


   FrameIndex BOS2 E 0 13	FrameIndex BOS2 E 1 13	FrameIndex BOS2 E 2 13
}
Model StealthHellKnight
{ 
   Path "MD3\Monster\Knight"
   SKIN 0 "Baron_SKIN2.png"
   SKIN 1 "Baron_h02.png"
   SKIN 2 "Flame_Green_5.png"
   MODEL 0 "bruiser_body.md2"
   MODEL 1 "bruiser_head.md2"
   MODEL 2 "Bruiser_Flame.MD2"
   Scale 0.5 0.5 0.5


   FrameIndex BOS2 F 0 14	FrameIndex BOS2 F 1 14	FrameIndex BOS2 F 2 14
}
Model StealthHellKnight
{ 
   Path "MD3\Monster\Knight"
   SKIN 0 "Baron_SKIN2.png"
   SKIN 1 "Baron_h02.png"
   SKIN 2 "Flame_Green_6.png"
   MODEL 0 "bruiser_body.md2"
   MODEL 1 "bruiser_head.md2"
   MODEL 2 "Bruiser_Flame.MD2"
   Scale 0.5 0.5 0.5


   FrameIndex BOS2 G 0 15	FrameIndex BOS2 G 1 15	FrameIndex BOS2 G 2 15
}
Model StealthHellKnight
{ 
   Path "MD3\Monster\Knight"
   SKIN 0 "Baron_SKIN2.png"
   SKIN 1 "Baron_h02.png"
   SKIN 2 "Flame_Green_7.png"
   MODEL 0 "bruiser_body.md2"
   MODEL 1 "bruiser_head.md2"
   MODEL 2 "Bruiser_Flame.MD2"
   Scale 0.5 0.5 0.5


   FrameIndex BOS2 H 0 18	FrameIndex BOS2 H 1 18	FrameIndex BOS2 H 2 18
}

Model StealthHellKnight
{ 
   Path "MD3\Monster\Knight"
   SKIN 1 "Death2.png"
   MODEL 1 "BaronOfHell_Death.md2"
   Scale 0.5 0.5 0.5



FrameIndex BOS2 I 1 0	
FrameIndex BOS2 J 1 1	
FrameIndex BOS2 K 1 2	
FrameIndex BOS2 L 1 3	
FrameIndex BOS2 M 1 4	
FrameIndex BOS2 N 1 5	
FrameIndex BOS2 O 1 6	
}

Model StealthCACODEMON
{ 
   Path "MD3\Monster\Caco3"
   SKIN 0 "base.png"
   MODEL 0 "base.md2"
   Scale 1.0 1.0 1.0


   FrameIndex HEAD A 0 0	
   FrameIndex HEAD B 0 2
   FrameIndex HEAD C 0 3
   FrameIndex HEAD D 0 4
   FrameIndex HEAD E 0 5	
   FrameIndex HEAD F 0 6	
}
Model StealthCACODEMON
{ 
   Path "MD3\Monster\Caco3"
   SKIN 1 "Death.PNG"
   MODEL 1 "Death.md2"
   Scale 1.0 1.0 1.0

   FrameIndex HEAD G 1 0
   FrameIndex HEAD H 1 1
   FrameIndex HEAD I 1 2
   FrameIndex HEAD J 1 3
   FrameIndex HEAD K 1 4
   FrameIndex HEAD L 1 5
}

Model Spectre
{ 
   Path "MD3\Monster\DEMON"
   SKIN 0 "base2.png"
   SKIN 1 "Death2.png"
   MODEL 0 "base.md2"
   MODEL 1 "Death.md2"
   Scale 1.0 1.0 1.0


   FrameIndex SARG A 0 2	FrameIndex SARG A 1 999
   FrameIndex SARG B 0 4	FrameIndex SARG B 1 999
   FrameIndex SARG C 0 7	FrameIndex SARG C 1 999
   FrameIndex SARG D 0 9	FrameIndex SARG D 1 999
   FrameIndex SARG E 0 13	FrameIndex SARG E 1 999
   FrameIndex SARG F 0 14	FrameIndex SARG F 1 999
   FrameIndex SARG G 0 15	FrameIndex SARG G 1 999
   FrameIndex SARG H 0 18	FrameIndex SARG H 1 999
   FrameIndex SARG I 0 999	FrameIndex SARG I 1 0
   FrameIndex SARG J 0 999	FrameIndex SARG J 1 1
   FrameIndex SARG K 0 999	FrameIndex SARG K 1 2
   FrameIndex SARG L 0 999	FrameIndex SARG L 1 3
   FrameIndex SARG M 0 999	FrameIndex SARG M 1 4
   FrameIndex SARG N 0 999	FrameIndex SARG N 1 5
}

Model StealthDOOMIMP
{ 
   Path "MD3\Monster\IMP"
   SKIN 0 "IMP_SKin2.png"
   Skin 1 "IMP_SKin2.png"
   Model 1 "Imp-Hand.md2"
   MODEL 0 "Imp.md2"
   Scale 1.25 1.25 1.25

   FrameIndex TROO A 0 1	   FrameIndex TROO A 1 1
   FrameIndex TROO B 0 3	   FrameIndex TROO B 1 3
   FrameIndex TROO C 0 5	   FrameIndex TROO C 1 5
   FrameIndex TROO D 0 7	   FrameIndex TROO D 1 7
   FrameIndex TROO H 0 23	   FrameIndex TROO H 1 23
}
Model StealthDOOMIMP
{ 
   Path "MD3\Monster\IMP"
   SKIN 0 "IMP_SKin2.png"
   Skin 1 "IMP_SKinCharge2.png"
   Model 1 "Imp-Hand.md2"
   MODEL 0 "Imp.md2"
   Scale 1.25 1.25 1.25

   FrameIndex TROO E 0 10	   FrameIndex TROO E 1 10
   FrameIndex TROO F 0 12	   FrameIndex TROO F 1 12
   FrameIndex TROO G 0 13	   FrameIndex TROO G 1 13
}
Model StealthDOOMIMP
{ 
   Path "MD3\Monster\IMP"
   SKIN 0 "Golem-Ghost22.png"
   SKIN 1 "IMP_Pain22.png"
   SKIN 2 "gibs.png"
   SKIN 3 "GIBbodySKIN.png"
   MODEL 0 "Golem-Ghost.md2"
   MODEL 1 "ImpDeath.md2"
   Model 2 "gibs.md2"
   Model 3 "GIBbody.md2"
   Scale 1.25 1.25 1.25

   FrameIndex TROO I 0 0	FrameIndex TROO I 1 1	FrameIndex TROO I 2 999	FrameIndex TROO I 3 999
   FrameIndex TROO J 0 2	FrameIndex TROO J 1 2	FrameIndex TROO J 2 999	FrameIndex TROO J 3 999
   FrameIndex TROO K 0 4	FrameIndex TROO K 1 3	FrameIndex TROO K 2 999	FrameIndex TROO K 3 999
   FrameIndex TROO L 0 6	FrameIndex TROO L 1 4	FrameIndex TROO L 2 999	FrameIndex TROO L 3 999
   FrameIndex TROO M 0 999	FrameIndex TROO M 1 5	FrameIndex TROO M 2 999	FrameIndex TROO M 3 999
   FrameIndex TROO N 0 0	FrameIndex TROO N 1 999	FrameIndex TROO N 2 0	FrameIndex TROO N 3 0
   FrameIndex TROO O 0 1	FrameIndex TROO O 1 999	FrameIndex TROO O 2 1	FrameIndex TROO O 3 1
   FrameIndex TROO P 0 2	FrameIndex TROO P 1 999	FrameIndex TROO P 2 2	FrameIndex TROO P 3 2
   FrameIndex TROO Q 0 3	FrameIndex TROO Q 1 999	FrameIndex TROO Q 2 3	FrameIndex TROO Q 3 3
   FrameIndex TROO R 0 4	FrameIndex TROO R 1 999	FrameIndex TROO R 2 4	FrameIndex TROO R 3 4
   FrameIndex TROO S 0 6	FrameIndex TROO S 1 999	FrameIndex TROO S 2 5	FrameIndex TROO S 3 5
   FrameIndex TROO T 0 7	FrameIndex TROO T 1 999	FrameIndex TROO T 2 6	FrameIndex TROO T 3 6
   FrameIndex TROO U 0 999	FrameIndex TROO U 1 999	FrameIndex TROO U 2 7	FrameIndex TROO U 3 7
}
Model StealthArachnotron
{ 
   Path "MD3\Monster\arach"
   SKIN 0 "Death2.png"
   SKIN 1 "Attack2.png"
   SKIN 2 "Base2.png"
   MODEL 0 "Death.md2"
   MODEL 1 "Attack.md2"
   Model 2 "Base2.md2"
   Scale 1.5 1.5 1.5 


   FrameIndex BSPI A 0 999	FrameIndex BSPI A 1 999	FrameIndex BSPI A 2 0
   FrameIndex BSPI B 0 999	FrameIndex BSPI B 1 999	FrameIndex BSPI B 2 1
   FrameIndex BSPI C 0 999	FrameIndex BSPI C 1 999	FrameIndex BSPI C 2 2
   FrameIndex BSPI D 0 999	FrameIndex BSPI D 1 999	FrameIndex BSPI D 2 2
   FrameIndex BSPI E 0 999	FrameIndex BSPI E 1 999	FrameIndex BSPI E 2 3
   FrameIndex BSPI F 0 999	FrameIndex BSPI F 1 999	FrameIndex BSPI F 2 0
   FrameIndex BSPI G 0 999	FrameIndex BSPI G 1 999	FrameIndex BSPI G 2 4
   FrameIndex BSPI H 0 999	FrameIndex BSPI H 1 0	FrameIndex BSPI H 2 999
   FrameIndex BSPI I 0 999	FrameIndex BSPI I 1 999	FrameIndex BSPI I 2 5
   FrameIndex BSPI J 0 0	FrameIndex BSPI J 1 999	FrameIndex BSPI J 2 999
   FrameIndex BSPI K 0 1	FrameIndex BSPI K 1 999	FrameIndex BSPI K 2 999
   FrameIndex BSPI L 0 2	FrameIndex BSPI L 1 999	FrameIndex BSPI L 2 999
   FrameIndex BSPI M 0 3	FrameIndex BSPI M 1 999	FrameIndex BSPI M 2 999
   FrameIndex BSPI N 0 4	FrameIndex BSPI N 1 999	FrameIndex BSPI N 2 999
   FrameIndex BSPI O 0 5	FrameIndex BSPI O 1 999	FrameIndex BSPI O 2 999
   FrameIndex BSPI P 0 6	FrameIndex BSPI P 1 999	FrameIndex BSPI P 2 999
}
Model StealthZombieMan
{ 
   Path "MD3\Monster\Trooper"
   SKIN 0 "poss_body2.png"
   SKIN 1 "poss_head3.png"
   SKIN 2 "pistol.png"
   MODEL 0 "pistol_body.dmd"
   MODEL 1 "pistol_head.dmd"
   MODEL 2 "pistol_weapon.dmd"
   Scale 1.0 1.0 1.0


   FrameIndex POSS A 0 2	   FrameIndex POSS A 1 2	   FrameIndex POSS A 2 2
   FrameIndex POSS B 0 4	   FrameIndex POSS B 1 4	   FrameIndex POSS B 2 4
   FrameIndex POSS C 0 6	   FrameIndex POSS C 1 6	   FrameIndex POSS C 2 6
   FrameIndex POSS D 0 8	   FrameIndex POSS D 1 8	   FrameIndex POSS D 2 8
   FrameIndex POSS E 0 15	   FrameIndex POSS E 1 15	   FrameIndex POSS E 2 15
   FrameIndex POSS F 0 15	   FrameIndex POSS F 1 15	   FrameIndex POSS F 2 15
   FrameIndex POSS G 0 12	   FrameIndex POSS G 1 12	   FrameIndex POSS G 2 12

}

Model StealthZombieMan
{ 
   Path "MD3\Monster\Trooper"
   SKIN 0 "Golem-Ghost.png"
   SKIN 1 "poss_body2.png"
   SKIN 2 "poss_head3.png"
   SKIN 3 "pistol.png"
   Model 0 "Golem-Ghost.md2"
   MODEL 1 "pistol_body.dmd"
   MODEL 2 "pistol_head.dmd"
   MODEL 3 "pistol_weapon.dmd"
   Scale 1.0 1.0 1.0


   FrameIndex POSS H 0 0	FrameIndex POSS H 1 17	FrameIndex POSS H 2 17	FrameIndex POSS H 3 17
   FrameIndex POSS I 0 2	FrameIndex POSS I 1 19	FrameIndex POSS I 2 19	FrameIndex POSS I 3 19	
   FrameIndex POSS J 0 4	FrameIndex POSS J 1 21	FrameIndex POSS J 2 21	FrameIndex POSS J 3 21	
   FrameIndex POSS K 0 6	FrameIndex POSS K 1 23	FrameIndex POSS K 2 23	FrameIndex POSS K 3 23	
   FrameIndex POSS L 0 999	FrameIndex POSS L 1 25	FrameIndex POSS L 2 25	FrameIndex POSS L 3 999
}

Model StealthZombieMan
{ 
   Path "MD3\Monster\Trooper"
   SKIN 0 "Golem-Ghost.png"
   SKIN 1 "GIBbodySKIN2.png"
   Skin 2 "GIBS2.png"
   Model 0 "Golem-Ghost.md2"
   Model 1 "GIBbody.md2"
   Model 2 "GIBS.md2"
   Scale 1.0 1.0 1.0


   FrameIndex POSS M 0 0	   FrameIndex POSS M 1 0	   FrameIndex POSS M 2 0
   FrameIndex POSS N 0 1	   FrameIndex POSS N 1 1	   FrameIndex POSS N 2 1
   FrameIndex POSS O 0 2	   FrameIndex POSS O 1 2	   FrameIndex POSS O 2 2
   FrameIndex POSS P 0 3	   FrameIndex POSS P 1 3	   FrameIndex POSS P 2 3
   FrameIndex POSS Q 0 4	   FrameIndex POSS Q 1 4	   FrameIndex POSS Q 2 4
   FrameIndex POSS R 0 5	   FrameIndex POSS R 1 5	   FrameIndex POSS R 2 5
   FrameIndex POSS S 0 6	   FrameIndex POSS S 1 6	   FrameIndex POSS S 2 6
   FrameIndex POSS T 0 7	   FrameIndex POSS T 1 7	   FrameIndex POSS T 2 7
   FrameIndex POSS U 0 999	   FrameIndex POSS U 1 7	   FrameIndex POSS U 2 8
}

Model StealthChaingunguy
{ 
   Path "MD3\Monster\Commando"
   SKIN 0 "commando2.png"
   SKIN 1 "h_cpos12.png"
   SKIN 2 "cv_chaingun.png"
   MODEL 0 "chaingunner_body.dmd"
   MODEL 1 "chaingunner_head.dmd"
   MODEL 2 "chaingunner_weapon.dmd"
   Scale 1.0 1.0 1.0


   FrameIndex CPOS A 0 11	   FrameIndex CPOS A 1 0	   FrameIndex CPOS A 2 2
   FrameIndex CPOS B 0 13	   FrameIndex CPOS B 1 2	   FrameIndex CPOS B 2 4
   FrameIndex CPOS C 0 15	   FrameIndex CPOS C 1 4	   FrameIndex CPOS C 2 6
   FrameIndex CPOS D 0 17	   FrameIndex CPOS D 1 6	   FrameIndex CPOS D 2 8

   FrameIndex CPOS G 0 11	   FrameIndex CPOS G 1 11	   FrameIndex CPOS G 2 11
}

Model StealthChaingunguy
{ 
   Path "MD3\Monster\Commando"
   SKIN 0 "commando2.png"
   SKIN 1 "h_cpos12.png"
   SKIN 2 "cv_chaingunFire.png"
   MODEL 0 "chaingunner_body.dmd"
   MODEL 1 "chaingunner_head.dmd"
   MODEL 2 "chaingunner_weapon.dmd"
   Scale 1.0 1.0 1.0

   FrameIndex CPOS E 0 14	   FrameIndex CPOS E 1 14	   FrameIndex CPOS E 2 14
   FrameIndex CPOS F 0 15	   FrameIndex CPOS F 1 15	   FrameIndex CPOS F 2 15
}

Model StealthChaingunguy
{ 
   Path "MD3\Monster\Commando"
   SKIN 0 "Golem-Ghost.png"
   SKIN 1 "commando2.png"
   SKIN 2 "h_cpos12.png"
   Model 0 "Golem-Ghost.md2"
   MODEL 1 "chaingunner_body.dmd"
   MODEL 2 "chaingunner_head.dmd"
   Scale 1.0 1.0 1.0


   FrameIndex CPOS H 0 0	FrameIndex CPOS H 1 20	FrameIndex CPOS H 2 20
   FrameIndex CPOS I 0 1	FrameIndex CPOS I 1 21	FrameIndex CPOS I 2 21
   FrameIndex CPOS J 0 2	FrameIndex CPOS J 1 22	FrameIndex CPOS J 2 22
   FrameIndex CPOS K 0 4	FrameIndex CPOS K 1 23	FrameIndex CPOS K 2 23
   FrameIndex CPOS L 0 6	FrameIndex CPOS L 1 24	FrameIndex CPOS L 2 24
   FrameIndex CPOS M 0 7	FrameIndex CPOS M 1 25	FrameIndex CPOS M 2 25
   FrameIndex CPOS N 0 999	FrameIndex CPOS N 1 27	FrameIndex CPOS N 2 27
}


Model StealthChaingunguy
{ 
   Path "MD3\Monster\Commando"
   SKIN 0 "Golem-Ghost.png"
   SKIN 1 "gibs2.png"
   SKIN 2 "GIBbodySKIN2.png"
   Model 0 "Golem-Ghost.md2"
   Model 1 "gibs.md2"
   Model 2 "GIBbody.md2"
   Scale 1.0 1.0 1.0


   FrameIndex CPOS O 0 2	   FrameIndex CPOS O 1 0	   FrameIndex CPOS O 2 0
   FrameIndex CPOS P 0 3	   FrameIndex CPOS P 1 2	   FrameIndex CPOS P 2 2
   FrameIndex CPOS Q 0 4	   FrameIndex CPOS Q 1 4	   FrameIndex CPOS Q 2 4
   FrameIndex CPOS R 0 5	   FrameIndex CPOS R 1 5	   FrameIndex CPOS R 2 5
   FrameIndex CPOS S 0 6	   FrameIndex CPOS S 1 6	   FrameIndex CPOS S 2 6
   FrameIndex CPOS T 0 999	   FrameIndex CPOS T 1 8	   FrameIndex CPOS T 2 7
}


Model StealthShotgunguy
{ 
   Path "MD3\Monster\Sargeant"
   SKIN 0 "sargeant2.png"
   SKIN 1 "h_spos02.png"
   SKIN 2 "spos_weapon.png"
   MODEL 0 "spos_body.dmd"
   MODEL 1 "spos_head.dmd"
   MODEL 2 "spos_weapon.dmd"
   Scale 1.0 1.0 1.0


   FrameIndex SPOS A 0 2	   FrameIndex SPOS A 1 2	   FrameIndex SPOS A 2 2
   FrameIndex SPOS B 0 4	   FrameIndex SPOS B 1 4	   FrameIndex SPOS B 2 4
   FrameIndex SPOS C 0 6	   FrameIndex SPOS C 1 6	   FrameIndex SPOS C 2 6
   FrameIndex SPOS D 0 8	   FrameIndex SPOS D 1 8	   FrameIndex SPOS D 2 8
   FrameIndex SPOS E 0 15	   FrameIndex SPOS E 1 15	   FrameIndex SPOS E 2 15
   FrameIndex SPOS F 0 17	   FrameIndex SPOS F 1 17	   FrameIndex SPOS F 2 17
   FrameIndex SPOS G 0 12	   FrameIndex SPOS G 1 12	   FrameIndex SPOS G 2 12

}

Model StealthShotgunguy
{ 
   Path "MD3\Monster\Sargeant"
   SKIN 0 "Golem-Ghost.png"
   SKIN 1 "sargeant2Die.png"
   SKIN 2 "h_spos02.png"
   Model 0 "Golem-Ghost.md2"
   MODEL 1 "spos_body.dmd"
   MODEL 2 "spos_head.dmd"
   Scale 1.0 1.0 1.0


   FrameIndex SPOS H 0 0	FrameIndex SPOS H 1 20	FrameIndex SPOS H 2 20
   FrameIndex SPOS I 0 2	FrameIndex SPOS I 1 22	FrameIndex SPOS I 2 22
   FrameIndex SPOS J 0 4	FrameIndex SPOS J 1 24	FrameIndex SPOS J 2 24
   FrameIndex SPOS K 0 6	FrameIndex SPOS K 1 26	FrameIndex SPOS K 2 26
   FrameIndex SPOS L 0 999	FrameIndex SPOS L 1 27	FrameIndex SPOS L 2 27
}


Model StealthShotgunguy
{ 
   Path "MD3\Monster\Sargeant"
   SKIN 0 "Golem-Ghost.png"
   SKIN 1 "GIBbodySKIN2.png"
   Skin 2 "GIBS2.png"
   Model 0 "Golem-Ghost.md2"
   Model 1 "GIBbody.md2"
   Model 2 "GIBS.md2"
   Scale 1.0 1.0 1.0


   FrameIndex SPOS M 0 0	   FrameIndex SPOS M 1 0	   FrameIndex SPOS M 2 0
   FrameIndex SPOS N 0 1	   FrameIndex SPOS N 1 1	   FrameIndex SPOS N 2 1
   FrameIndex SPOS O 0 2	   FrameIndex SPOS O 1 2	   FrameIndex SPOS O 2 2
   FrameIndex SPOS P 0 3	   FrameIndex SPOS P 1 3	   FrameIndex SPOS P 2 3
   FrameIndex SPOS Q 0 4	   FrameIndex SPOS Q 1 4	   FrameIndex SPOS Q 2 4
   FrameIndex SPOS R 0 5	   FrameIndex SPOS R 1 5	   FrameIndex SPOS R 2 5
   FrameIndex SPOS S 0 6	   FrameIndex SPOS S 1 6	   FrameIndex SPOS S 2 6
   FrameIndex SPOS T 0 7	   FrameIndex SPOS T 1 7	   FrameIndex SPOS T 2 7
   FrameIndex SPOS U 0 999	   FrameIndex SPOS U 1 7	   FrameIndex SPOS U 2 8
}