ifexist

//Pickup

Model BFG9000
{ 
   Path "MD3\Pickup\Weapons\BFG9000"
   Model 0 "W-BFG.md2"
   Skin 0 "GBFG.png"
   Scale 1.0 1.0 1.0

   FrameIndex BFUG A 0 0
}

Model Chaingun
{ 
   Path "MD3\Pickup\Weapons\Chaingun"
   Model 0 "MachineGun.md2"
   Skin 0 "MachineGun.tga"
   Scale 1.0 1.0 1.0

   FrameIndex MGUN A 0 0
}

Model Chainsaw
{ 
   Path "MD3\Pickup\Weapons\Chainsaw"
   Model 0 "W-Chainsaw.dmd"
   Skin 0 "Gsaw.pcx"
   Scale 1.0 1.0 1.0

   FrameIndex CSAW A 0 0
}

Model Pistol
{ 
   Path "MD3\Pickup\Weapons\Pistol"
   Model 0 "pistol_Weapon.md2"
   Skin 0 "pistol.png"
   Scale 1.5 1.5 1.5
zoffset -2
   FrameIndex PIST A 0 0
} 

Model PlasmaRifle
{ 
   Path "MD3\Pickup\Weapons\PlasmaRifle"
   Model 0 "W-PlasmaRifle.dmd"
   Skin 0 "Gplasma.pcx"
   Scale 1.0 1.0 1.0

   FrameIndex PLAS A 0 0
} 

Model RocketLauncher
{ 
   Path "MD3\Pickup\Weapons\RocketLauncher"
   Model 0 "W-RocketLauncher.dmd"
   Skin 0 "Grocketlnchr.pcx"
   Scale 1.0 1.0 1.0

   FrameIndex LAUN A 0 0
} 

Model Shotgun
{ 
   Path "MD3\Pickup\Weapons\Shotgun"
   Model 0 "spos_weapon.md2"
   Skin 0 "spos_weapon.png"
   Scale 1.5 1.5 1.5
zoffset -2
   FrameIndex SHOT A 0 0
} 

Model SuperShotgun
{ 
   Path "MD3\Pickup\Weapons\SSG"
   Model 0 "W-SuperShotgun.md2"
   Skin 0 "shoyt.pcx"
   Scale 0.1 0.1 0.1

   FrameIndex SGN2 A 0 0
} 

//HUD WEAPONS
MODEL CHAINGUN
{
Path "md3/HUD/CHAINGUN"
Model 0 "Tris.md2"
Skin 0 "Skin_New.tga"

Scale -1.0 1.0 1.0

NOINTERPOLATION


FrameIndex CHGG A 0 6
}
MODEL CHAINGUN
{
Path "md3/HUD/CHAINGUN"
Model 0 "Tris.md2"
Skin 0 "Skin_New.tga"

Scale -1.0 1.0 1.0

NOINTERPOLATION


FrameIndex CHGG B 0 7
}

Model PlasmaRifle
{ 
   Path "MD3\Hud\PlasmaRifle"
   Model 0 "PlasmaRifle.dmd"
   Skin 0 "PlasmaRifle.png"
   Scale -4.0 3.0 5.0
   ZOffset -3
   NOINTERPOLATION

   FrameIndex PLSG A 0 0
} 
 
Model PlasmaRifle
{ 
   Path "MD3\Hud\PlasmaRifle"
   Model 0 "PlasmaRifle.dmd"
   Skin 0 "PlasmaRifle1.png"
   Scale -4.0 3.0 5.0
   ZOffset -3

   FrameIndex PLSG B 0 6
} 
Model PlasmaRifle
{ 
   Path "MD3\Hud\PlasmaRifle"
   Model 0 "PlasmaRifle.dmd"
   Skin 0 "PlasmaRifle.png"
   Scale -4.0 3.0 5.0
   ZOffset -3
   NOINTERPOLATION

   FrameIndex PLSG C 0 0
} 
 
Model PlasmaRifle
{ 
   Path "MD3\Hud\PlasmaRifle"
   Model 0 "PlasmaRifle.dmd"
   Skin 0 "PlasmaRifle1.png"
   Scale -4.0 3.0 5.0
   ZOffset -3

   FrameIndex PLSG D 0 6
} 
Model PlasmaRifle
{ 
   Path "MD3\Hud\PlasmaRifle"
   Model 0 "PlasmaRifle.dmd"
   Skin 0 "PlasmaRifle.png"
   Scale -4.0 3.0 5.0
   ZOffset -3
   NOINTERPOLATION

   FrameIndex PLSG E 0 0
} 
 
Model PlasmaRifle
{ 
   Path "MD3\Hud\PlasmaRifle"
   Model 0 "PlasmaRifle.dmd"
   Skin 0 "PlasmaRifle1.png"
   Scale -4.0 3.0 5.0
   ZOffset -3

   FrameIndex PLSG F 0 6
} 
Model BFG9000
{
   Path "MD3\hud\BFG9000"
   Model 0 "BFUG.md2"
   Model 1 "BFUG.md2"
   Skin 0 "BFUG.png"
   Skin 1 "BFUG2.png"

   Scale -1.0 1.0 1.0

   FrameIndex BFGG A 0 0	   FrameIndex BFGG A 1 999
   FrameIndex BFGG B 0 0	   FrameIndex BFGG B 1 0
   FrameIndex BFGG C 0 7	   FrameIndex BFGG C 1 7
}

Model Chainsaw
{
   Path "MD3\hud\Chainsaw"
   Model 0 "chainsaw.md2"
   Model 1 "sawhand.md2"
   Skin 0 "saw.png"
   Skin 1 "sawhand.png"
ZOffset -2
   Scale -1.0 1.0 1.0

   FrameIndex SAWG A 0 1	   FrameIndex SAWG A 1 1
   FrameIndex SAWG B 0 2	   FrameIndex SAWG B 1 2
   FrameIndex SAWG C 0 3	   FrameIndex SAWG C 1 3
   FrameIndex SAWG D 0 0	   FrameIndex SAWG D 1 0
}

Model Fist
{
   Path "MD3\hud\Fist"
   Model 0 "hud_arm.md2"
   Model 1 "hud_Punch.md2"
   Skin 0 "hud_punch.Png"
   Skin 1 "hud_punch.Png"

   Scale 1.0 1.0 1.0

   FrameIndex PUNG A 0 0	   FrameIndex PUNG A 1 1
   FrameIndex PUNG B 0 1	   FrameIndex PUNG B 1 0
   FrameIndex PUNG C 0 1	   FrameIndex PUNG C 1 2
   FrameIndex PUNG D 0 1	   FrameIndex PUNG D 1 3
   FrameIndex PUNG E 0 1	   FrameIndex PUNG E 1 1
   FrameIndex PUNG F 0 0	   FrameIndex PUNG F 1 1
}

Model SHOTGUN
{ 
   Path "MD3\hud\SHOTGUN"
   Model 0 "Shotgun.md2"
   Skin 0 "hud_shotgun.png"
   Scale 1.0 1.0 1.0
ZOffset -4
   FrameIndex SHTG A 0 0
   FrameIndex SHTG B 0 1
   FrameIndex SHTG C 0 3
   FrameIndex SHTG D 0 4
}


Model ROCKETLAUNCHER
{ 
   Path "MD3\hud\RL+GL"
   Model 0 "HUDRocketLauncher.md2"
   Skin 0 "RocketLauncher.png"
   Scale -1.0 1.0 1.0

   FrameIndex MISG A 0 0
   FrameIndex MISG B 0 1
}

Model SuperShotgun
{ 
   Path "MD3\hud\SSG"
   Model 0 "hud_ssg.md2"
   Model 1 "hud_ssg_put.md2"
   Model 2 "hud_ssg_MF.md2"
   Model 3 "hud_ssg_MF.md2"
   Skin 0 "HUD_SSG.pcx"
   Skin 1 "HUD_SSG.pcx"
   SKIN 2 "MF1.png"
   SKIN 3 "MF2.png"
   Scale -1.0 1.0 1.0

   FrameIndex SHT2 A 0 0	   FrameIndex SHT2 A 1 999	   FrameIndex SHT2 A 2 999	   FrameIndex SHT2 A 3 999
   FrameIndex SHT2 B 0 1	   FrameIndex SHT2 B 1 999	   FrameIndex SHT2 B 2 999	   FrameIndex SHT2 B 3 999
   FrameIndex SHT2 C 0 2	   FrameIndex SHT2 C 1 999	   FrameIndex SHT2 C 2 999	   FrameIndex SHT2 C 3 999
   FrameIndex SHT2 D 0 3	   FrameIndex SHT2 D 1 999	   FrameIndex SHT2 D 2 999	   FrameIndex SHT2 D 3 999
   FrameIndex SHT2 E 0 4	   FrameIndex SHT2 E 1 0	   FrameIndex SHT2 E 2 999	   FrameIndex SHT2 E 3 999
   FrameIndex SHT2 F 0 5	   FrameIndex SHT2 F 1 1	   FrameIndex SHT2 F 2 999	   FrameIndex SHT2 F 3 999
   FrameIndex SHT2 G 0 7	   FrameIndex SHT2 G 1 2	   FrameIndex SHT2 G 2 999	   FrameIndex SHT2 G 3 999
   FrameIndex SHT2 H 0 9	   FrameIndex SHT2 H 1 3	   FrameIndex SHT2 H 2 999	   FrameIndex SHT2 H 3 999
   FrameIndex SHT2 I 0 999	   FrameIndex SHT2 I 1 999	   FrameIndex SHT2 I 2 0	   FrameIndex SHT2 I 3 999
   FrameIndex SHT2 J 0 999	   FrameIndex SHT2 J 1 999	   FrameIndex SHT2 J 2 999	   FrameIndex SHT2 J 3 0
}

Model PISTOL
{ 
   Path "MD3\hud\Pistol"
   Model 0 "Pistol.MD2"
   Skin 0 "hud_pistol.png"
   Scale -1.0 1.0 1.0

   FrameIndex PISG A 0 0
   FrameIndex PISG B 0 2
   FrameIndex PISG C 0 1
   FrameIndex PISG D 0 0
   FrameIndex PISG E 0 0
   FrameIndex PISG F 0 0
}

//HUD WEAPON FLASH

Model PISTOL
{ 
   Path "MD3\hud\Pistol"
   Model 0 "Pistol-MF.MD2"
   Skin 0 "MuzzleFlash2.png"
   Scale -1.0 1.0 1.0

   FrameIndex PISF A 0 0

}


MODEL CHAINGUN
{

Path "md3/HUD/Chaingun"
Model 0 "CG_MF.md2"
Model 1 "CG_MF.md2"
Skin 0 "MuzzleFlash2.png"
Skin 1 "MuzzleFlash3.png"

Scale -1.0 1.0 1.0

FrameIndex CHGF A 0 0		FrameIndex CHGF A 1 999
FrameIndex CHGF B 0 999		FrameIndex CHGF B 1 0
}

Model PlasmaRifle
{ 
   Path "MD3\Hud\PlasmaRifle"
   Model 0 "PlasmaRifle-FL.MD2"
   Skin 0 "PlasmaRifle-FL.tga"
   Scale -3.0 3.0 3.0
   ZOffset -16

   FrameIndex PLSF A 0 0
} 
 
Model PlasmaRifle
{ 
   Path "MD3\Hud\PlasmaRifle"
   Model 0 "PlasmaRifle-FL.MD2"
   Skin 0 "PlasmaRifle-FL1.tga"
   Scale -3.0 3.0 3.0
   ZOffset -16

   FrameIndex PLSF B 0 0
}
Model BFG9000
{
   Path "MD3\hud\BFG9000"
   Model 0 "bfgexpo.md2"
   Model 1 "bfgexpo.md2"
   Skin 0 "energy_flash0.png"
   Skin 1 "energy_flash1.png"

   Scale -1.0 1.0 1.0

   FrameIndex BFGF A 0 0	   FrameIndex BFGF A 1 999
   FrameIndex BFGF B 0 999	   FrameIndex BFGF B 1 0
}

Model SHOTGUN
{ 
   Path "MD3\hud\Shotgun"
   SKIN 0 "MF1.png"
   SKIN 1 "MF2.png"
   MODEL 0 "Shotgun_mf.md2"
   MODEL 1 "Shotgun_mf.md2"
   Scale 1.0 1.0 1.0
ZOffset -4

   FrameIndex SHTF A 0 0	FrameIndex SHTF A 1 999
   FrameIndex SHTF B 0 999	FrameIndex SHTF B 1 0
}


Model ROCKETLAUNCHER
{ 
   Path "MD3\hud\RL+GL"
   Model 0 "RocketLauncher-MF.MD2"
   Model 1 "HUDRocketLauncher.md2"
   Skin 0 "hud_RL_MF0.PNG"
   Skin 1 "RocketLauncher2FL.png"
   Scale -1.0 1.0 1.0

   FrameIndex MISF A 0 0	   FrameIndex MISF A 1 1
}
Model ROCKETLAUNCHER
{ 
   Path "MD3\hud\RL+GL"
   Model 0 "RocketLauncher-MF.MD2"
   Model 1 "HUDRocketLauncher.md2"
   Skin 0 "hud_RL_MF1.PNG"
   Skin 1 "RocketLauncher2FL.png"
   Scale -1.0 1.0 1.0

   FrameIndex MISF B 0 0	   FrameIndex MISF B 1 1
}
Model ROCKETLAUNCHER
{ 
   Path "MD3\hud\RL+GL"
   Model 0 "RocketLauncher-MF.MD2"
   Model 1 "HUDRocketLauncher.md2"
   Skin 0 "hud_RL_MF2.PNG"
   Skin 1 "RocketLauncher2FL2.png"
   Scale -1.0 1.0 1.0

   FrameIndex MISF C 0 0	   FrameIndex MISF C 1 1
}
Model ROCKETLAUNCHER
{ 
   Path "MD3\hud\RL+GL"
   Model 0 "RocketLauncher-MF.MD2"
   Skin 0 "hud_RL_MF3.PNG"
   Scale -1.0 1.0 1.0

   FrameIndex MISF D 0 0
}

