


DEUTEX(6)                                               DEUTEX(6)


NAME
       deutex, deusf - do things with wad files

SYNOPSIS
       deutex -?|-h|-help|--help
       deutex --version
       deutex -man
       deutex [options] -make [dirctivs.txt] out.wad
       deutex [options] -wadir in.wad
       deutex [options] -check in.wad
       deutex [options] -usedtex [in.wad]
       deutex [options] -usedidx [in.wad]
       deutex [options] -unused in.wad
       deutex [options] -xtract in.wad [dirctivs.txt]
       deutex [options] -get entry [in.wad]
       deutex [options] -pknormal [in.wad [out.txt]]
       deutex [options] -pkgrahix [in.wad [out.txt]]
       deutex [options] -add incomplete.wad out.wad
       deutex [options] -append incomplete.wad
       deutex [options] -join incomplete.wad in.wad
       deutex [options] -merge in.wad
       deutex [options] -restor
       deutex [options] -as sprite.wad
       deutex [options] -af flats.wad

       deusf -?|-h|-help|--help
       deusf --version
       deusf options

DESCRIPTION
       DeuTex  is  a  wad  composer  for Doom, Heretic, Hexen and
       Strife. It can be used to extract the lumps of a  wad  and
       save  them  as  individual  files or the reverse, and much
       more.

       When extracting a lump to a file, it does  not  just  copy
       the  raw  data,  it  converts  it to an appropriate format
       (such as PPM for graphics, Sun audio for  samples,  etc.).
       Conversely, when it reads files for inclusion in pwads, it
       does the necessary conversions (for example, from  PPM  to
       Doom picture format).

       DeuSF is a trimmed version of DeuTex that is used to merge
       sprites and flats from a pwad into an iwad, which is some­
       times  necessary  because Doom and its breed do not handle
       sprites in pwads well.

       See docsrc/dtexman6.txt for more information on DeuTex and
       DeuSF.

OPTIONS
       -?            Print list of options.

       -h            Same as above.



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DEUTEX(6)                                               DEUTEX(6)


       -help         Same as above.

       --help        Same as above.

       -man          Print  list of options in troff -man format.

       --version     Print version number and exit  successfully.

       -syntax       Print the syntax of wad creation directives.

       -win doom data info select colour
                     (opt.) WinTex shortcut.

       -wim doom select
                     (opt.) WinTex shortcut.

       -debug        Debug mode.

       -di name      (opt.) Debug identification of entry.

       -musid        (opt.) Use old music identification  method.

       -overwrite    (opt.) Overwrite all.

       -wtx iwad     (opt.) WinTex shortcut.

       -doom dir     (opt.) Indicate the directory of Doom.

       -doom2 dir    (opt.) Indicate the directory of Doom II.

       -doom02 dir   (opt.)  Indicate the directory of Doom alpha
                     0.2.

       -doom04 dir   (opt.) Indicate the directory of Doom  alpha
                     0.4.

       -doom05 dir   (opt.)  Indicate the directory of Doom alpha
                     0.5.

       -doompr dir   (opt.) Indicate the  directory  of  Doom  PR
                     pre-beta.

       -heretic dir  (opt.) Indicate the directory of Heretic.

       -hexen dir    (opt.) Indicate the directory of Hexen.

       -strife dir   (opt.) Indicate the directory of Strife.

       -strife10 dir (opt.) Indicate the directory of Strife 1.0.

       -dir dir      (opt.) Indicate the working directory.

       -deu          (opt.) Add 64k of junk to workaround  a  bug
                     of DEU 5.21.



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DEUTEX(6)                                               DEUTEX(6)


       -rgb r g b    (opt.)   Specify   the   transparent  colour
                     (default 0/47/47).

       -gif          (opt.) Save pictures as GIF (.gif).

       -bmp          (opt.) Save pictures as BMP (.bmp).

       -ppm          (opt.) Save pictures  as  rawbits  (P6)  PPM
                     (.ppm).

       -au           (opt.) Save sound as Sun audio (.au).

       -wav          (opt.) Save sound as wave (.wav).

       -voc          (opt.) Save sound as voc (.voc).

       -fullsnd      (opt.)  Save  sound  lumps  beyond  declared
                     length.

       -levels       (opt.) Select levels.

       -lumps        (opt.) Select lumps.

       -sounds       (opt.) Select sounds.

       -musics       (opt.) Select musics.

       -textures     (opt.) Select textures.

       -graphics     (opt.) Select graphics.

       -sneas        (opt.) Select sneas (sneaps and sneats).

       -sneaps       (opt.) Select sneaps.

       -sneats       (opt.) Select sneats.

       -s_end        (opt.) Use S_END for sprites, not SS_END.

       -george       Same as above.

       -sprites      (opt.) Select sprites.

       -patches      (opt.) Select patches.

       -flats        (opt.) Select flats.

       -v0           (opt.) Set verbosity level to 0.

       -v1           (opt.) Set verbosity level to 1.

       -v2           (opt.) Set verbosity level to 2 (default).

       -v3           (opt.) Set verbosity level to 3.



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DEUTEX(6)                                               DEUTEX(6)


       -v4           (opt.) Set verbosity level to 4.

       -v5           (opt.) Set verbosity level to 5.

       -be           (opt.)  Assume  all  wads  are  big   endian
                     (default LE).

       -le           (opt.)  Assume  all  wads  are little endian
                     (default).

       -ibe          (opt.) Input wads are  big  endian  (default
                     LE).

       -ile          (opt.)   Input   wads   are   little  endian
                     (default).

       -obe          (opt.) Create big endian wads (default  LE).

       -ole          (opt.)  Create little endian wads (default).

       -ipf {alpha|normal|pr}
                     (opt.) Picture format (default is "normal").

       -tf {nameless|none|normalstrife11}
                     (opt.) Texture format (default is "normal").

       -itf {nameless|none|normalstrife11}
                     (opt.)  Input  texture  format  (default  is
                     "normal").

       -otf {nameless|none|normalstrife11}
                     (opt.)  Output  texture  format  (default is
                     "normal").

       -itl {none|normal|textures}
                     (opt.) Texture lump (default is "normal").

       -iwad         (opt.) Compose iwad, not pwad.

       -make [dirctivs.txt] out.wad
                     Make a pwad, from the creation directives.

       -build [dirctivs.txt] out.wad
                     Same as above.

       -create [dirctivs.txt] out.wad
                     Same as above.

       -wadir in.wad List and identify entries in a wad.

       -check in.wad Check the textures.

       -test in.wad  Same as above.




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DEUTEX(6)                                               DEUTEX(6)


       -usedtex [in.wad]
                     List textures used in all levels.

       -usedidx [in.wad]
                     Colour index usage statistics.

       -unused in.wad
                     Find unused spaces in a wad.

       -xtract [in.wad [dirctivs.txt]]
                     Extract some/all entries from a wad.

       -extract [in.wad [dirctivs.txt]]
                     Same as above.

       -get entry [in.wad]
                     Get a wad entry from main wad or in.wad.

       -pknormal [in.wad [out.txt]]
                     Detect identical normal.

       -pkgfx [in.wad [out.txt]]
                     Detect identical graphics.

       -add incomplete.wad out.wad
                     Add sprites & flats of a pwad  to  those  of
                     Doom.

       -append incomplete.wad
                     Append sprites & flats of Doom to a pwad.

       -join incomplete.wad in.wad
                     Append sprites & flats of Doom to a pwad.

       -merge in.wad Merge doom.wad and a pwad.

       -restore      Restore doom.wad and the pwad.

       -as sprite.wad
                     Append all sprites to the wad.

       -af flats.wad Append all floors/ceilings to the wad.

ENVIRONMENT
       DOOMWADDIR
              The  directory where the iwad resides. The value of
              this environment variable is overridden  by  -main,
              -doom and friends.

BUGS
       See TODO.

LEGAL
       DeuTex   is   copyright   ©  1994-1995  Olivier  Montanuy,



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DEUTEX(6)                                               DEUTEX(6)


       copyright © 1999-2000 André Majorel.

       Most of this program is GPL'd but some of it is  available
       under  other  licenses. This program is distributed in the
       hope that it will be useful,  but  WITHOUT  ANY  WARRANTY;
       without  even  the  implied warranty of MERCHANTABILITY or
       FITNESS FOR A PARTICULAR PURPOSE.  See  LICENSE  for  spe­
       cific  information  and  copyright notices. All trademarks
       are the property of their owners.

AUTHOR
       The original author of DeuTex is Olivier Montanuy.

       From 1994 to 1996, DeuTex was maintained by  Olivier  Mon­
       tanuy  <Olivier.Montanuy@wanadoo.fr>  with  help  from Per
       Allansson   <c91peral@und.ida.liu.se>,   James    Bonfield
       <jkb@mrc-molecular-biology.cambridge.ac.uk>,        Sharon
       Bowles, Mark Mathews <mark.mathews@channel1.com> and Chuck
       Rossi.  The  original  manual was written by Kevin McGrail
       <hevkev@sfo.com>.

       As of version 4 (1999), the maintainer  is  André  Majorel
       <amajorel@teaser.fr>.

       Questions  and  bug  reports should be sent to the current
       maintainer, not to the original authors.

SEE ALSO
       man -k doom wad




























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