Patch File for DeHackEd v3.0

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Doom version = 19
Patch format = 6


Thing 24 (SS Nazi)
Hit points = 250
Alert sound = 37
Pain chance = 30
Death sound = 60
Speed = 16
Bits = 205520902

Thing 25 (Commander Keen)
Initial frame = 766
Hit points = 2500
First moving frame = 774
Alert sound = 43
Injury frame = 763
Pain chance = 30
Pain sound = 26
Far attack frame = 790
Death sound = 67
Speed = 8
Width = 1310720
Height = 4194304
Mass = 400
Action sound = 77
Bits = 4211206

Frame 726
Sprite number = 28

Frame 727
Sprite number = 28

Frame 728
Sprite number = 28
Duration = 1

Frame 729
Sprite number = 28
Duration = 1

Frame 730
Sprite number = 28
Duration = 1

Frame 731
Sprite number = 28
Duration = 1

Frame 732
Sprite number = 28
Duration = 1

Frame 733
Sprite number = 28
Duration = 1

Frame 734
Sprite number = 28
Duration = 1

Frame 735
Sprite number = 28
Duration = 1

Frame 736
Sprite number = 28
Duration = 2

Frame 737
Sprite number = 28
Sprite subnumber = 32773
Duration = 1

Frame 738
Sprite number = 28
Sprite subnumber = 4
Duration = 2

Frame 739
Sprite number = 28
Sprite subnumber = 32773
Duration = 1

Frame 740
Sprite number = 28
Sprite subnumber = 4
Duration = 2

Frame 741
Sprite number = 28
Sprite subnumber = 32773
Next frame = 728

Frame 742
Sprite number = 28
Sprite subnumber = 6

Frame 743
Sprite number = 28
Sprite subnumber = 6

Frame 744
Sprite number = 28
Sprite subnumber = 7
Duration = 10

Frame 745
Sprite number = 28
Sprite subnumber = 8
Duration = 10

Frame 746
Sprite number = 28
Sprite subnumber = 9
Duration = 10

Frame 747
Sprite number = 28
Sprite subnumber = 10
Duration = 10

Frame 748
Sprite number = 28
Sprite subnumber = 13

Frame 749
Sprite number = 28
Sprite subnumber = 14

Frame 750
Sprite number = 28
Sprite subnumber = 15

Frame 751
Sprite number = 28
Sprite subnumber = 16

Frame 752
Sprite number = 28
Sprite subnumber = 17

Frame 753
Sprite number = 28
Sprite subnumber = 18

Frame 754
Sprite number = 28
Sprite subnumber = 19

Frame 755
Sprite number = 28
Sprite subnumber = 20

Frame 756
Sprite number = 28
Sprite subnumber = 21

Frame 757
Sprite number = 28
Sprite subnumber = 22

Frame 758
Sprite number = 28

Frame 759
Sprite number = 28
Sprite subnumber = 10

Frame 760
Sprite number = 28
Sprite subnumber = 9

Frame 761
Sprite number = 28
Sprite subnumber = 8

Frame 762
Sprite number = 28
Sprite subnumber = 7

Frame 763
Sprite subnumber = 32775
Duration = 8
Next frame = 786

Frame 764
Sprite subnumber = 32776
Duration = 5
Next frame = 787

Frame 765
Sprite subnumber = 32778
Duration = 5
Next frame = 788

Frame 766
Sprite subnumber = 32768
Duration = 10
Next frame = 766

Frame 767
Sprite subnumber = 32780
Duration = 5

Frame 768
Sprite subnumber = 32781
Duration = 5

Frame 769
Sprite subnumber = 32782
Duration = 5

Frame 770
Sprite subnumber = 32783
Duration = 5

Frame 771
Sprite subnumber = 32784
Duration = 5
Next frame = 789

Frame 772
Sprite subnumber = 32785
Duration = 1
Next frame = 0

Frame 773
Sprite subnumber = 32772
Duration = 5
Next frame = 790

Frame 774
Sprite subnumber = 32768
Duration = 3
Next frame = 777

Frame 775
Sprite subnumber = 32779

Frame 776
Sprite subnumber = 32780

Frame 777
Sprite subnumber = 32769
Duration = 3
Next frame = 784

Frame 784
Sprite number = 52
Sprite subnumber = 32770
Duration = 3
Next frame = 785

Frame 785
Sprite number = 52
Sprite subnumber = 32771
Duration = 3
Next frame = 774

Frame 786
Sprite number = 52
Sprite subnumber = 32768
Duration = 3
Next frame = 774

Frame 787
Sprite number = 52
Sprite subnumber = 32777
Duration = 5
Next frame = 765

Frame 788
Sprite number = 52
Sprite subnumber = 32779
Duration = 5
Next frame = 767

Frame 789
Sprite number = 52
Sprite subnumber = 32785
Duration = 5
Next frame = 772

Frame 790
Sprite number = 52
Sprite subnumber = 32772
Duration = 6
Next frame = 791

Frame 791
Sprite number = 52
Sprite subnumber = 32773
Duration = 6

Frame 792
Sprite number = 52
Sprite subnumber = 32774
Duration = 1

Frame 793
Sprite number = 52
Sprite subnumber = 32774
Duration = 1

Frame 794
Sprite number = 52
Sprite subnumber = 32774
Duration = 1

Frame 795
Sprite number = 52
Sprite subnumber = 32774
Duration = 1

Frame 796
Sprite number = 52
Sprite subnumber = 32774
Duration = 1

Frame 797
Sprite number = 52
Duration = 1

Frame 798
Sprite number = 52
Sprite subnumber = 32774
Duration = 8
Next frame = 774

Pointer 414 (Frame 737)
Codep Frame = 648

Pointer 415 (Frame 738)
Codep Frame = 184

Pointer 416 (Frame 739)
Codep Frame = 648

Pointer 417 (Frame 740)
Codep Frame = 184

Pointer 418 (Frame 741)
Codep Frame = 648

Pointer 424 (Frame 766)
Codep Frame = 174

Pointer 425 (Frame 774)
Codep Frame = 176

Pointer 426 (Frame 777)
Codep Frame = 176

Pointer 430 (Frame 784)
Codep Frame = 176

Pointer 431 (Frame 785)
Codep Frame = 176

Pointer 432 (Frame 786)
Codep Frame = 157

Pointer 433 (Frame 787)
Codep Frame = 190

Pointer 434 (Frame 788)
Codep Frame = 160

Pointer 435 (Frame 789)
Codep Frame = 397

Pointer 436 (Frame 790)
Codep Frame = 184

Pointer 437 (Frame 791)
Codep Frame = 184

Pointer 438 (Frame 792)
Codep Frame = 377

Pointer 439 (Frame 793)
Codep Frame = 380

Pointer 440 (Frame 794)
Codep Frame = 383

Pointer 441 (Frame 795)
Codep Frame = 184

Pointer 442 (Frame 796)
Codep Frame = 341

Pointer 443 (Frame 797)
Codep Frame = 341

Pointer 444 (Frame 798)
Codep Frame = 341
