Patch File for DeHackEd v3.0

# Note: Use the pound sign ('#') to start comment lines.

# Suprwep8 is a patch file for DeHackEd v3.0 or higher.  All of the
# weapons have been upgraded into an extraordinarily fast monster-crushing
# arsenal.  The super shotgun is now one of the most deadly weapons ever
# seen, taking away several thousand hitpoints a second!  Even a mere fist
# is a formidable weapon to use against any foe.  All weapons have a
# virtually unlimited ammo capability (100,000 units of each type).  And
# yes, the weapons are slightly faster in suprwep8 than in suprwep7,
# notably the BFG, the chaingun, and the rocket launcher.

#   Now for a quick explanation of this patch, for those who are curious.
# First of all, one thing that will speed up the weapons drastically is
# to change the Durations of all the weapon frames to 1 (except those that 
# are already 0).  The weapon frames are 2 through 89.  This radically
# decreases the time that Doom spends displaying each picture (thus
# speeding up how often you can shoot).

# The other important shortcut to take is to skip certain frames by editing
# the Next Frame column of the frame table.  This is a rather tricky
# science (and crashes Doom if done wrong) so the best way to learn is to
# see how it's done in this patch.   For example, for the super shotgun,
# the Next Frame of frame 36 is frame 32.  Normally the super shotgun would
# cycle all the way up to frame 44 before jumping to frame 32, but I just
# made it jump right away, and cut out a full 12 frames from the animation!
# It certainly does save some time!

#   So, enjoy the patch, and don't blow too much up...  if the super weapons
# make Doom seem boring, you can try another little idea that a friend and
# I use when we're bored.  Edit ALL of the monster hitpoints to be 10 times
# what they usually are (or less or more, according to taste).  Then try
# blowing them away, and you'll see it takes a bit longer!

Doom version = 21
Patch format = 6

Thing 43 (BFG Hit)
Bits = 201327120

Frame 5
Sprite subnumber = 3
Duration = 0

Frame 6
Sprite subnumber = 3
Duration = 1
Next frame = 2

Frame 7
Duration = 1
Next frame = 2

Frame 13
Duration = 1

Frame 14
Sprite subnumber = 0
Duration = 1
Next frame = 10

Frame 15
Sprite subnumber = 0
Duration = 1

Frame 16
Sprite subnumber = 0
Duration = 1

Frame 17
Duration = 1

Frame 21
Duration = 1

Frame 22
Duration = 1
Next frame = 18

Frame 23
Duration = 1

Frame 30
Duration = 1

Frame 31
Duration = 1

Frame 35
Duration = 1

Frame 36
Duration = 1
Next frame = 32

Frame 37
Duration = 1

Frame 47
Duration = 1

Frame 48
Duration = 1

Frame 52
Duration = 1

Frame 53
Duration = 1
Next frame = 49

Frame 55
Duration = 1

Frame 56
Duration = 1

Frame 60
Duration = 1

Frame 61
Duration = 1

Frame 63
Duration = 1
Next frame = 66

Frame 64
Duration = 0
Next frame = 66

Frame 65
Sprite subnumber = 32769
Duration = 1

Frame 66
Sprite subnumber = 32770
Duration = 1

Frame 71
Duration = 1

Frame 72
Duration = 1

Frame 77
Duration = 1
Next frame = 74

Frame 78
Sprite number = 14
Duration = 1
Next frame = 81

Frame 79
Duration = 1

Frame 80
Duration = 1

Frame 84
Duration = 1

Frame 85
Duration = 1

Frame 86
Duration = 1

Frame 87
Duration = 1
Next frame = 78

Frame 88
Duration = 1

Frame 89
Duration = 1

Frame 90
Duration = 2

Frame 91
Duration = 2

Frame 92
Duration = 2

Frame 93
Duration = 2

Frame 94
Sprite subnumber = 2
Duration = 1

Frame 95
Sprite subnumber = 3
Duration = 1
Next frame = 0

Frame 115
Sprite number = 47

Frame 116
Sprite number = 47

Frame 117
Duration = 6

Frame 118
Duration = 6

Frame 119
Duration = 6

Frame 120
Duration = 6

Frame 121
Duration = 6

Frame 122
Duration = 6

Frame 123
Duration = 6

Frame 124
Duration = 6

Frame 125
Duration = 6

Frame 126
Duration = 6

Ammo 0 (Bullets)
Max ammo = 100000
Per ammo = 100000

Ammo 1 (Shells)
Max ammo = 100000
Per ammo = 100000

Ammo 2 (Cells)
Max ammo = 100000
Per ammo = 100000

Ammo 3 (Rockets)
Max ammo = 100000
Per ammo = 100000

Weapon 0 (Fists)
Shooting frame = 6

Weapon 1 (Pistol)
Shooting frame = 14

Weapon 2 (Shotgun)
Shooting frame = 22
Firing frame = 31

Weapon 4 (Rocket Launcher)
Shooting frame = 61

Weapon 6 (BFG 9000)
Shooting frame = 86
Firing frame = 89

Weapon 8 (Super Shotgun)
Shooting frame = 36
Firing frame = 48

Text 281 280
===========================================================================
             This version is NOT SHAREWARE, do not distribute!
         Please report software piracy to the SPA: 1-800-388-PIR8
===========================================================================
**********==========----------..........
  Do not distribute!  Report software piracy to the SPA: 1-800-388-PIR8
**********==========----------..........

Super Weapons VIII - Ultimate firepower for Doom
By Greg Lewis                                                              


Text 265 265
===========================================================================
                            Do not distribute!
         Please report software piracy to the SPA: 1-800-388-PIR8
===========================================================================
**********==========----------..........
  Do not distribute!  Report software piracy to the SPA: 1-800-388-PIR8
**********==========----------..........

Super Weapons VIII - Ultimate weapon powerup for Doom
By Greg Lewis                                          

