//----------------------------
//Simplicity Sound Definitions
//                            
//Last Updated: 1/13/06       
//-----------------------------

//General Sounds and Ambience

ImpossibleMissionVoice          c64m1
ImpossibleMissionScream         c64m2
EndWarn1			k_warn1
EndWarn2			k_warn2
EndWarn3			k_warn3
Silence				e_none
RottBurn			e_kburn
End/YouSuck			e_suck
End/NoBonus			e_bonus
End/Thip			e_thip
FireChute			e_fchute
FireChute/Ball			e_fball
FireChute/BallHit		e_fbalht
RottWipe			rottwipe
RottScore			r_score
LightOn				lighton
LightOff			lightoff
Glass				dsglass
RottGlass			c_glass
ThunderCrash			e_thund2
Spring				e_spring
FireJet				e_fjet
SpinBlade			e_spinbl
Respawn				DSITMBK
Destruct			s_dest
LudicrousGibs			ludgibs
ThunderCrash			e_thund2
Spring				e_spring
FireJet				e_fjet
SpinBlade			e_spinbl

//Enemy and Boss Sound Effects

ChaosElemental/sight		dscesit			
ChaosElemental/pain		dscepain		
ChaosElemental/death		dscedth			
ChaosElemental/FlameWall	dsceflam		

goatLord/sight			dsgldsit		
goatLord/pain			dsndmow			
goatLord/death			dsglddth		
goatLord/melee			dsndmatk		

nightmareDemon/pain		dsndmow			
nightmareDemon/death		dsndmdth		
nightmareDemon/sight		dsndmsit		
nightmareDemon/melee		dsndmatk		

hectebus/sight			dshecsit		
hectebus/attack			dshecatk		
hectebus/pain			dshcpain		
hectebus/death			dshecdth		

$random lowguard/sight 		{ lowguard/sight1  lowguard/sight2 }	
lowguard/pain			lg_ouch			
lowguard/death			lodgdie			
lowguard/sight1			lodgse1			
lowguard/sight2			lodgse2			
lowguard/attack			lodgshot
lowguard/dropit			lg_1boo

//Lightning Guard Sounds
$random lightguard/sight	{ lightguard/sight1 lightguard/sight2 }
lightguard/pain			bl_ouch			
lightguard/death		bl_die			
lightguard/sight1		bl_1see			
lightguard/sight2		bl_2see	
$random lightguard/beg		{ lightguard/beg1 lightguard/beg2 lightguard/beg3 }
lightguard/beg1			s_lobeg1
lightguard/beg2			s_lobeg2
lightguard/beg3			s_lobeg3
RottGib				rottgib

//Strike Team
StrikeTeam/See			st_see
StrikeTeam/Pain			st_ouch
StrikeTeam/Roll			st_roll
StrikeTeam/Die			st_die

//TriadEnforcer
TriadEnforcer/See			en_see
TriadEnforcer/Fire			en_fire
TriadEnforcer/Grenade			en_throw
TriadEnforcer/Pain			en_ouch
TriadEnforcer/Death			en_die

//High Guard
$random highguard/sight		{ highguard/sight1 highguard/sight2 }
highguard/sight1	hg_1see
highguard/sight2	hg_2see
highguard/pain		hg_ouch
highguard/death		hg_die
highguard/fire		p_amp40

//Lord Oscuro Sounds
Oscuro/Sight			sn_see
Oscuro/Pain			sn_ouch
Oscuro/Death			sn_die

//Projectile and Weapon Sounds

64ball/shoot			dsndmsht
64ball/explode			dsndmxpl

64revball/shoot			ds64ratk
64revball/explode		dsndmxpl

RottExplosion			rottxpl

Weapons/Bazooka/Fire		bzkafire
Weapons/Bazooka/See		bzkafly
Weapons/Bazooka/Death		bzkahit
Weapons/FireWall/Fire		fwalfire
Weapons/FireWall/Burning	fwalburn
Weapons/FireWall/Bones		fwalbone
Weapons/FireBomb/Fire		fbomfire
Weapons/FireBomb/Death		fbomhit
Weapons/Pistol/Fire		pstlfire
Weapons/DualPistol/Fire		dpstfire
Weapons/MP40/Fire		mp40fire

//Door Sounds

RottOpen			rottop
RottClose			rottcl

Door1Open			doorstr
Door1Mid			doormid
Door1Close			doorend

poly/rottwall			rwall
touchplate			tplate

