//-------------------------------------
//Simplicity Sound Sequence Definitions
//                            
//Last Updated: 1/13/06       
/--------------------------------------

//Door Sounds

//Rise of The Triad Moving Wall
:Door1
	door		0
	playuntildone	poly/rottwall
end

:RottDoorOpen
	door		2
	playuntildone	RottOpen
end

:RottDoorClose
	door		3
	stopsound	RottClose
end

//Polyobject Door 1
:Door2
	door		1
	playuntildone	Door1Open
	stopsound	Door1Close
end
