gameinfo
{
	titlemusic = "NAZI_NOR"
	titlepage = "TITLEPIC"
}

clearepisodes
episode e8m1
{
	name = "Team Aardwolf maps"
}

map E8M1 "Entry"
{
//titlepatch CWILV00

	music = GETTHEM
	par = 0
	next = E8M2
	levelnum = 1
}

map E8M2 "Prison"
{
//titlepatch CWILV01

	music = XTIPTOE
	par = 0
	next = E8M3
	levelnum = 2
}

map E8M3 "Complexicum"
{
//titlepatch CWILV02

	music = SEARCHN
	par = 0
	next = E8M4
	levelnum = 3
}

map E8M4 "Redblue battle"
{
//titlepatch CWILV03

	music = POW
	par = 0
	next = E8M5
	levelnum = 4
}

map E8M5 "All shook up"
{
//titlepatch CWILV04

	music = ZEROHOUR
	par = 0
	next = E8M6
	levelnum = 5
}

map E8M6 "Castle II"
{
//titlepatch CWILV05

	music = DUNGEON
	par = 0
	next = E8M7
	levelnum = 6
}

map E8M7 "Get ready"
{
//titlepatch CWILV06

	music = GOINGAFT
	par = 0
	next = E8M8
	levelnum = 7
}

map E8M8 "Stayin' alive"
{
//titlepatch CWILV07

	music = PREGNANT
	par = 0
	next = E8M9
	levelnum = 8
}

map E8M9 "Mutant maze"
{
//titlepatch CWILV08

	music = Nazi_RAP
	par = 0
	next = E8M10
	levelnum = 9
}

map E8M10 "Rapture"
{
//titlepatch CWILV09

	music = FUNKYOU
	par = 0
	next = E8M11
	levelnum = 10
}

map E8M11 "Fireboy1"
{
//titlepatch CWILV10

	music = NAZI_OMI
	par = 0
	next = E8M12
	levelnum = 11
}

map E8M12 "Fireboy2"
{
//titlepatch CWILV11

	music = CORNER
	par = 0
	next = E8M13
	levelnum = 12
}

map E8M13 "Floor 13"
{
//titlepatch CWILV12

	music = SUSPENSE
	par = 0
	next = E8M14
	levelnum = 13
}

map E8M14 "Floor 14"
{
//titlepatch CWILV13

	music = SEARCHN
	par = 0
	next = E8M15
	levelnum = 14
}

map E8M15 "Purple haze"
{
//titlepatch CWILV14

	music = ZEROHOUR
	par = 0
	next = E8M16
	levelnum = 15
}

map E8M16 "Castle"
{
//titlepatch CWILV15

	music = XTIPTOE
	par = 0
	next = E8M17
	levelnum = 16
}

map E8M17 "Jailhouse rock"
{
//titlepatch CWILV16

	music = XGETYOU
	par = 0
	next = E8M18
	levelnum = 17
}

map E8M18 "Bits and Pieces"
{
//titlepatch CWILV17

	music = SEARCHN
	par = 0
	next = E8M19
	levelnum = 18
}

map E8M19 "Little bird"
{
//titlepatch CWILV18

	music = XJAZNAZI
	par = 0
	next = E8M20
	levelnum = 19
}

map E8M20 "Death ridge"
{
//titlepatch CWILV19

	music = XFUNKIE
	par = 0
	next = E8M21
	levelnum = 20
}

map E8M21 "Gray palace"
{
//titlepatch CWILV20

	music = GOINGAFT
	par = 0
	next = e8m22
	levelnum = 21
}

map E8M22 "Born to run"
{
//titlepatch CWILV20

	music = HEADACHE
	par = 0
	next = e8m23
	levelnum = 22
}

map E8M23 "Underground base"
{
//titlepatch CWILV20

	music = XPUTIT
	par = 0
	next = e8m24
	levelnum = 23
}

map E8M24 "Glory & Decay"
{
//titlepatch CWILV20

	music = TWELFTH
	par = 0
	next = e8m25
	levelnum = 24
}

map E8M25 "Blinded by fear"
{
//titlepatch CWILV20

	music = GETTHEM
	par = 0
	next = e8m26
	levelnum = 25
}

map E8M26 "Thomas 2008"
{
//titlepatch CWILV20

	music = POW
	par = 0
	next = e8m27
	levelnum = 26
}

map E8M27 "The serpent path"
{
//titlepatch CWILV20

	music = NAZI_RAP
	par = 0
	next = e8m28
	levelnum = 27
}

map E8M28 "Cave"
{
//titlepatch CWILV20

	music = XJAZNAZI
	par = 0
	next = e8m29
	levelnum = 28
}

map E8M29 "FF Inpsired"
{
//titlepatch CWILV20

	music = XGETYOU
	par = 0
	next = e8m30
	levelnum = 29
}

map E8M30 "The End"
{
//titlepatch CWILV20

	music = XEVIL
	intermusic = XTHEEND
	exitpic = SODEND
	par = 0
	next = e8m1
	levelnum = 30
}
