gameinfo
{
	titlemusic = "XTOWER2"
	titlepage = "SODTITLE"
}

clearepisodes
episode e7m1
{
	name = "Spear of Destiny"
}

adddefaultmap
{
	keepfullinventory 
}

map E7M1 "Tunnels: Floor 1"
{
	music = XTIPTOE
	par = 0
	next = E7M2
	levelnum = 1
}

map E7M2 "Tunnels: Floor 2"
{
	music = XFUNKIE
	par = 0
	next = E7M3
	levelnum = 2
}

map E7M3 "Tunnels: Floor 3"
{
	music = XDEATH
	par = 0
	next = E7M4
	levelnum = 3
}

map E7M4 "Tunnels: Floor 4"
{
	music = XGETYOU
	par = 0
	next = E7M5
	secretnext = E7M19
	levelnum = 4
}

map E7M5 "Tunnel Boss: Floor 5"
{
	music = ULTIMATE
	par = 0
	next = E7M6
	levelnum = 5
}

map E7M6 "Dungeons: Floor 6"
{
	music = DUNGEON
	par = 0
	next = E7M7
	levelnum = 6
}

map E7M7 "Dungeons: Floor 7"
{
	music = GOINGAFT
	par = 0
	next = E7M8
	levelnum = 7
}

map E7M8 "Dungeons: Floor 8"
{
	music = POW
	par = 0
	next = E7M9
	levelnum = 8
}

map E7M9 "Dungeons: Floor 9"
{
	music = TWELFTH
	par = 0
	next = E7M10
	levelnum = 9
}

map E7M10 "Dungeon Boss: Floor 10"
{
	music = ULTIMATE
	par = 0
	next = E7M11
	levelnum = 10
}

map E7M11 "Castle: Floor 11"
{
	music = NAZI_OMI
	par = 0
	next = E7M12
	levelnum = 11
}

map E7M12 "Castle: Floor 12"
{
	music = GETTHEM
	par = 0
	next = E7M13
	levelnum = 12
	secretnext = E7M20
}

map E7M13 "Castle: Floor 13"
{
	music = SUSPENSE
	par = 0
	next = E7M14
	levelnum = 13
}

map E7M14 "Castle: Floor 14"
{
	music = SEARCHN
	par = 0
	next = E7M15
	levelnum = 14
}

map E7M15 "Castle: Floor 15"
{
	music = ZEROHOUR
	par = 0
	next = E7M16
	levelnum = 15
}

map E7M16 "Castle Boss: Floor 16"
{
	music = ULTIMATE
	par = 0
	next = E7M17
	levelnum = 16
}

map E7M17 "Ramparts: Floor 17"
{
	music = XPUTIT
	par = 0
	next = E7M18
	levelnum = 17
}

map E7M18 "Death Knight: Floor 18"
{
	music = ULTIMATE
	par = 0
	next = E7M21
	levelnum = 18
	nointermission
}

map E7M19 "Secret 1: Floor 19"
{
	music = XJAZNAZI
	par = 0
	next = E7M5
	levelnum = 19
}

map E7M20 "Secret 2: Floor 20"
{
	music = XFUNKIE
	par = 0
	next = E7M13
	levelnum = 20
}

map E7M21 "Angel of Death: Floor 21"
{
	music = XEVIL
	intermusic = XTHEEND
	exitpic = SODEND
	par = 0
	next = E7M1
	levelnum = 21
	specialaction = "AngelofDeathEasy","Exit_Normal",0
	specialaction = "AngelofDeathNormal","Exit_Normal",0
	specialaction = "AngelofDeathMedium","Exit_Normal",0
	specialaction = "AngelofDeathHard","Exit_Normal",0
}

cluster 1
{
}
